Zeromentor 169 Posted June 29, 2012 The recent changes in the last few patches are actually causing disconnections much more frequently. What do I mean?No weapons on spawn, super-sense zombies and a slowly increasing number of snipers.What do you get? New players get tired of running from zombies, as they refuse to die, but can't fight back with a flashlight. What do they do? Disconnect to cause the zombies to despawn.Super-sensing zombies, which are not intended, are easily able to see and hear players, even when they prone-crawl. This causes them to charge at players. Most people know a single hit is pretty much enough to cause you to bleed (and under 9k blood, fall down) as well as have a pretty high chance to break your legs. What do many players do? Run. What does that do? Add more zombies to the chase. So the player disconnects.This makes newer players start to think that this is a legit method to avoiding the zeds. Why not use it against players as well?Snipers, poor shots at that, sit up near cities and military tents in Stary, raining hell on people just trying to loot. I'm not against that, I've done it before, but this causes many players to freak out at any gunshot they hear (means a round is incoming to their head) so they disconnect. Weapons that don't kill the target before the packets get to their computer and load up the damage are nearly useless against these players as they disconnect when they notice their blood going down or their character is in pain.Want to see something funny? Go to a server with side chat still enabled and carry around a scoped rifle or binocs. Call out to people running in the streets of a city, or crouching on the tops of buildings. Watch as they disconnect as soon as they get done reading your text message. Did this on a Reddit server for some cheap laughs.Something needs to be done. Logout timers, insta-killing players that disconnect in a 15 second window of taking damage, or even forcing zombies that disconnect with the player to reload with them, still aggro'd and angry. I don't care, but something needs to be done. I stopped running with a group of players when they decided that disconnecting in fights, or to escape snipers was a legit tactic.TL;DR- Rant= "Stop disconnecting, you cowards". Plea for fix. Share this post Link to post Share on other sites
Validuz 0 Posted June 29, 2012 I fully agree to this.Add a 1minute logout time or something like that. (Or have the body be in the game/match for a minute after logging out.The hourglas isnt much of a weakness due to the fact that people log back in a few hrs later / on an empty server ergo; in safety... Share this post Link to post Share on other sites
Hayabusa (DayZ) 18 Posted June 29, 2012 I agree with zero completely. Well said Share this post Link to post Share on other sites
=usa=tv 1 Posted June 29, 2012 Alpha = Means future patches...1.7.1.1 [REVERT] 5 second delay for disconnecting (will need to wait till new method developed) Share this post Link to post Share on other sites
osiriszoran 33 Posted June 29, 2012 yeah its complete BS. me and a buddy were chasing a sniper armed only with 1911s near the NW airfield and he hops into a barn and DCs seconds before we enter. Share this post Link to post Share on other sites
zorisx 7 Posted June 29, 2012 D/Cing is a huge issue and there are multiple ways to solve it. Finding the most effective, yet less intrusive, method will be a hard task. Rocket has stated that a new system will be in affect where if a server determines you have logged out/logged in within a certain parameter of time...multiple times...you will be killed. Though both the parameters and required times will be secret. Logout timers , though theyre prone to Alt+F4Setting up combat system. Players who are "In Combat" cannot log out. Still prone to AltF4Leaving the ALTF4'd character logged in is impossible at the moment...So far this decision by Rocket seems to help a little. Share this post Link to post Share on other sites
septuscap 42 Posted June 29, 2012 Alpha = Means future patches...1.7.1.1 [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)Like TV said, this is already well known, you can probably stop spamming the forums and jerking each other off about it. Share this post Link to post Share on other sites
kissa3 1 Posted June 29, 2012 Rocket causes DC'ers by making this mod. Your mind was blown. Share this post Link to post Share on other sites
Legacy (DayZ) 1091 Posted June 29, 2012 There is no need to make a timer at the moment if it's not a game breaking bug right now, now is it? You have the mod, you have the gameplay. Right now I say who gives a shit if they DC from zombies at the moment? They can work on that later and worry more about the more important things that need attention in this mod. Share this post Link to post Share on other sites
Keurk 4 Posted June 29, 2012 you jump on conclusion imo. we experienced same DC before and after the recent changes.+ its F U N finding your loots in this game, have the pleasure to find it ,etc. So ,in your logic you think its a bad thing, in mine respawning without a gun make me have fun finding every single items i need, and so less rage from my last death. You see, thats a PoV thing mostly Share this post Link to post Share on other sites
crawnight 3 Posted June 29, 2012 if someone is logging out while he is bleeding, he should die instantly!or if someone is in shock mode and disconnects.i shot everytime on players, they bleeding like hell and dc....go to another server and bandage themselves.... Share this post Link to post Share on other sites
v3c1c 86 Posted June 29, 2012 for me finding gun (makarov, revolver, 1911) secondary gun winchester or double barel, map , binocular, hatchet, matches, knife - TAKEs LIKE 15 minszombies are no danger for respawners (of course if you are not total noob)if i got some on me at very begining i just finding nearest house with 2 entrace and loosing all the folowerswhen respaning - I never moving to Chrernogorsk, Elektro - coz there are LOTS of retarded noobs who shoots you even unarmed.if you want safe way to get back everything - just log in in empty server or were is ~5 ppl and better if night time then go to big city and take what u need, then log back to your prefered serverbut speaking of DC'ers they are even worse then spawnkilling noobs in costline.yesterday i got 5 in a row ...... 3 times they were starting to shoot at me, i manage to hide bandage myself but on my first shoot back thay loged out in lightspeed - whata fcking noobs.last two was not responding on "are u friendly?" and i shooted to their direction just to warn not even aiming to kill - and got lightspeed DC .... Share this post Link to post Share on other sites
Latros 1 Posted June 29, 2012 you jump on conclusion imo. we experienced same DC before and after the recent changes.+ its F U N finding your loots in this game' date=' have the pleasure to find it ,etc. So ,in your logic you think its a bad thing, in mine respawning without a gun make me have fun finding every single items i need, and so less rage from my last death. You see, thats a PoV thing mostly[/quote']Reading this really hurt my skull.... ^^However I agree with the OP its lame currently, Ive tailored my playtime down drastically of late... The loot spawn/tables are fucked right now which ruins much enjoyment for me... I got killed by a server hopper yesterday so started over today and I found 99% trash.. or worthless bs such as Chemlights and fucking 2nd shotgun shells for the double which is also trash.. the loot tables are absolute crap. Never thought id say I miss the bean war days but fuck at least things were enjoyable then. Share this post Link to post Share on other sites
hertsolvent 4 Posted June 29, 2012 I my experience Dcs don't happen that much on Australian servers because they are always rammed. Share this post Link to post Share on other sites
Zeromentor 169 Posted June 29, 2012 To add to the original point of this thread, I didn't mean drop everything to fix this. But keep in mind that any attempts to make zombies more dangerous is just met with, "Why stealth past when I can run through the town and DC?"And I'm not putting the blame solely on Rocket, or the DayZ mod. I'm just stating that recent game mechanics, such as spawning without a weapon, make it seem that disconnecting to avoid zombies, instead of simply running up a hill or into a building, looks to be a method that anyone can use, even though Rocket has CLEARLY stated that doing so is an exploit.My initial rant might have been a bit childish, but the information remains the same even if the delivery needs some work. Share this post Link to post Share on other sites
hombrecz 832 Posted June 29, 2012 There is no need to make a timer at the moment if it's not a game breaking bug right now' date=' now is it? [/quote']So you have never been shot at, then return fire to the attacker,who ten promptly D/C to avoid death. Then he hops to different server, reposition better, hop back to your server and kills you? For me it is more gamebreaking then stupid barbed wire blocking half of the Cherno/Elektro. Share this post Link to post Share on other sites
Donkey (DayZ) 3 Posted June 29, 2012 "Rocket makes the game too hard so now people have to cheat to win." Really?!Sure, making the game harder will cause the cause the DCers to DC more, but do you really think there would be less of a problem if the game were easier? They would just need to disconnect less often since they would come across less challenges.The only problem is that hitting Alt F4 is too easy. For some people, when they get put in a tough spot and they know there's an easy out, in the heat of the moment they can't help but take it. Run for cover? or press key on keyboard? Try to lose 10 zombies? or press key on keyboard? It's just too easy. Of course others just blatantly take advantage.I honestly don't see the point of not playing the game in order be successful at the game, but everyone has their own motivations. Either way, the disconnect problem will one day be addressed. There's no need to make the game any easier to accommodate people who use an exploit. Share this post Link to post Share on other sites
Zeromentor 169 Posted June 29, 2012 "Rocket makes the game too hard so now people have to cheat to win." Really?!Sure' date=' making the game harder will cause the cause the DCers to DC more, but do you really think there would be less of a problem if the game were easier? They would just need to disconnect less often since they would come across less challenges.The only problem is that hitting Alt F4 is too easy. For some people, when they get put in a tough spot and they know there's an easy out, in the heat of the moment they can't help but take it. Run for cover? or press key on keyboard? Try to lose 10 zombies? or press key on keyboard? It's just too easy. Of course others just blatantly take advantage.I honestly don't see the point of not playing the game in order be successful at the game, but everyone has their own motivations. Either way, the disconnect problem will one day be addressed. There's no need to make the game any easier to accommodate people who use an exploit.[/quote']I'm not complaining about the difficulty, I personally don't see it as being such, I'm complaining about how easy it is to disconnect without penalties attached.I looked around and can't find the person you are misquoting. Can you please point them out? I'm half awake and don't feel like searching each and every post. Share this post Link to post Share on other sites
Donkey (DayZ) 3 Posted June 29, 2012 "Rocket makes the game too hard so now people have to cheat to win." Really?!I'm not complaining about the difficulty' date=' I personally don't see it as being such, I'm complaining about how easy it is to disconnect without penalties attached.I looked around and can't find the person you are misquoting. Can you please point them out? I'm half awake and don't feel like searching each and every post.[/quote']It wasn't so much a quote as paraphrasing the title of the post, and in the first half of your post you say that people are disconnecting more because Rocket made the game harder. I assumed you were stating this as a complaint. I do agree that Rocket might be causing more disconnections though, but that's not to say he's doing anything wrong. I totally agree with the rest of your post. Disconnecting should not be an option. Share this post Link to post Share on other sites
bptrav 0 Posted June 29, 2012 I really think the best solution is a 30-60sec timer after disconnecting where your character stays on the server. I don't know how hard this would be to implement though (what happens if they join another server in that time for example?)Rocket has stated that a new system will be in affect where if a server determines you have logged out/logged in within a certain parameter of time...multiple times...you will be killed. Though both the parameters and required times will be secret. That's not really going to work for long' date=' because people will reverse engineer that system in a heartbeat (figuring out exactly how often they can log out). All it will do is slightly inconvenience people who log off to avoid PVP, and a new unarmed character doing it to avoid zombies won't care if they are killed because they have nothing to lose.There is no need to make a timer at the moment if it's not a game breaking bug right now, now is it? You have the mod, you have the gameplay. Right now I say who gives a shit if they DC from zombies at the moment? There's nothing really "game breaking" in DayZ so by that logic he should just stop developing new features/fixes entirely. I think you missed most of the original poster's message too. A lot of it was about disconnecting to avoid PVP, not just zombies. Share this post Link to post Share on other sites
FFrank 18 Posted June 29, 2012 To me it seems like there already is at least a slight dc protection working.1) Logged off at a deer stand to raid it twice. Loot it on first server, prone, logout. Spawning in next server, zombie out of nowhere spawns 5m in front of me, starting to hit me. Logged to prevent myself from real danger. Logged in next server, insta-died on spawning, making me learn my lesson about dcing.2) A mate who only takes like 20 secs to get on a server hops some servers for us to find one with daytime. So he tries 2 or 3, then he logs into another, falling through the ground while in the middle of a field, dead. 3) A guy was laying prone on the tower of Balota Airstrip. We sniped him once from a high position, he dc'd. Some minutes later he comes in again, not bleeding, probably bandaged himself on another server. Another guy appearing shoots him from the position where we sniped him before. Again, he dcs. But coming back a few mins later makes him have a hard falling down to the ground from the top of the tower. He's dead.Can anyone confirm this, I mean it all could have been bugs as well but I don't think so, seems more like a DC protection that just kills you at a certain amount of DCing in a time period?! Share this post Link to post Share on other sites
perestain 33 Posted June 29, 2012 There are obvious solutions to this.Logging out while bleeding/in shock/unconcscious => you die upon your next login. Its easy enough to implement, just one check for these conditions during character creation when logging on. If any condition applies, you get the death screen.Alot of abusive D/C's can get solved with that.There should be also a way to stop people from quickly relogging onto a server again after having switched the server. Not sure if its possible to implement a waiting penalty until you log in again, but it would prevent positional D/C's.Other than that its completely pointless to try and convince people to not disconnect when it gives them an advantage. A lot of people play videogames for fun, and don't care about virtual ethics that are written on some internet forum.You simply won't make people obey a rule that tries to restrict the freedom to stop playing a game whenever you want. And you wont stop people from simply pulling the plug if you remove ALT+F4 key functions.If I wanna stop playing, I turn my PC off and go do other stuff. I won't have that fundamental freedom revoked by anyone or anything. If this gives me an unfair game advantage in certain situation then it is simply a game design problem, but you can never blame me for leaving a game.That said, I dont D/C to avoid death, since it breaks immersion and I quite enjoy the early game. Share this post Link to post Share on other sites
NigeyS 16 Posted June 29, 2012 Dcing is just lame, run up a steep hill, they soon stop chasing you!! Share this post Link to post Share on other sites
Lukio (DayZ) 24 Posted June 29, 2012 ALT+F4 counters would need the game to know in which state the player was before he disconnected. So on a 30s timer would be like this:Player was in combat 10s ago, not in game any more, timer still running. Player gets flagged for probable DC-ingPlayer was in combat 40s ago, not in game any more, timer ran off. No flag set.Combat timer ran out, but player has bleeding, shock, other status effects, effects still active on character after logout, Player gets flagged for probable DC-ing.X DC-ing flags = repeated offender, flagging for repeated behaviour Y repeated behaviour flags = t hour banSome kind of escalating system of warning/ban like in most forums would make sense.All flags gets reset every time the timer runs out and no status effects exist before leaving the game. This would at least catch the people that heavily abuse the DC-ing to save their necks without punishing people who have actually had a normal internet disconnect. Share this post Link to post Share on other sites
integ3r 5 Posted June 29, 2012 Can't a disconnect be interpreted as a connection time-out? And so the server keeps waiting for packets from him for X seconds before actually removing him from the game? Share this post Link to post Share on other sites