Xbow 362 Posted July 6, 2014 I dont think it would be to hard to make 3 or 4 stages in the zeds life, with a simple timer counting down, which can be reset upon "feasting" :)Ofc we would still have to have zombies spawning regularly as fresh ones, just to keep the tension going ingame, but they are already working on a better zombie respawn technic. Perhaps stages like:Freshly infected, faster then humans, very strong punch/scratch Limping abit more, abit slower then humans, but still strong punches Crawling on all fours, significantly slower then humans and not quite as strong anymore Crawling prone, cannot get up, very slow and very weak.Combine that with the ability to alert other Z's aswell, so the weak crawlers is not a threat by then selves, but they will alert other Z's in the area of your pressence.Opens up for alot more tactical approaches imho. But yeh, just imagine running away from a slow Z, and then running past a flock of deer.The Z suddently turns around and go after a deer, perhaps even killing it and then it start feasting.For obvious reason you have stopped running now, as you want to investigate this behavior, but you are to close to be safe.Perhaps the Z takes a few bites from the deer (tainting the flesh obviously aswell, requires thorough cooking) and then it spots you again. Now you have a serious problem, because the Z have become stronger and faster, gaining energy from the bite it just had, so all of a sudden its a whole new ballgame and you have no other choice but to engage it, as you cant outrun it anymore.Perhaps there would be a higher chance of getting an infection from a "stage 1 Z" then a "stage 4 Z", because the stage 1 is alot stronger and alot faster. Damn i would love something along thoose lines tbh :DCombine it with the ability for Z to bleed out, breaking they're bones and roaming packs of Z's, this game could take the entire "zombie survival" to the next level.For all the reasons you mentioned it would be a good thing and go along way to changing the game from a P v P extravaganza of back stabbing and Banditry into a game where the Zombies present such a serious threat that teamwork among fellow survivors is important.. And along those lines when being attacked and hit by Zombies you should get a message say 10% of the time that says "You Have Been Bitten".and from that point on you are infected and would have to hunt for and consume anti viral drugs fast to kill the infection or die. Obviously the anti viral drugs would be like gold. Have you seen this: If you get a Zed or a group of Zeds to chase you, you can lead them over a steep incline and watch them shoot past you and do a face plant into the dirt and die instantly. One thing that should remain is that while a fresh Zombie might be a bit faster than you they are absolutely Dirt Dumb which is the way it is supposed to be. 1 Share this post Link to post Share on other sites
skypig 139 Posted July 6, 2014 I always compared the Z's in dayz to the 28 days later type of infected. I'd just tell myself they have a super slow metabolism which is why they can shuffle around slowly for days and not eat.. but have moments of high speed then get tired, slow down and give up the chase. or how you always hear about some officer putting 5+ rounds into some cracked out ghetto urchin before they went down.I wish we could wound them, take off a leg and watch them crawl around before they bleed out. or gather a whole mess of them in the middle of the city and break their legs. make it some kind of initiation rite having to slow walk through dozens of hobbled Zeds lol Share this post Link to post Share on other sites
barnabus 1708 Posted July 6, 2014 (edited) Only one type of evil being bleeds for days, but doesn't die...Yeah, but you can't live with them or shoot them either. Back on topic though, how could a zombie moan or scream if it isn't breathing? Breathing in and out is required to make speech, without that no speech. Yes the zeds should bleed since they are zombies in the 28 Days Later kind of way, not the Sean of the Dead sort of zeds. I think we should be able to break thier legs too.. Edited July 6, 2014 by Barnabus Share this post Link to post Share on other sites
Katana67 2907 Posted July 6, 2014 (edited) For one, we don't have any real in-depth lore information on zombies (if at all). So it's sort of difficult to say "they would behave thus, because of X." All we know, is that they're "infected humans" vice traditional zombies (i.e. undead/living dead). What that means, though, is vague. It does mean, that they're not "dead" in any measurable fashion. So any discussion of bloodflow is pretty academic, as the one thing we do know about the zombies in DayZ is that they're living human beings with a peculiar infection. However, it's sort of a futile effort trying to impose a "realistic" consideration on zombies, when they're inherently unrealistic. The developers can come up with any fictional device they want to explain how their zombies function. I wouldn't necessarily mind if the zombies bled out. But I've never been in a situation where I've said to myself "Shit, if only that zombie would've bled out... I could've lived!" Granted, that could change if zombies become more robust. Edited July 6, 2014 by Katana67 Share this post Link to post Share on other sites
Karmaterror 982 Posted July 6, 2014 Hello there Many eons ago there was talk of having a zed "life cycle" so these factors may be included. I think that on the whole anything that affects the survivor needs to affect the zeds to a greater or lesser degree. But to keep completely and singly mindedly ontopic, yup IMHO zeds need to bleed out. Rgds LoK Having a zed "life cycle" would be amazing. Each server could have its own ecosystem, where the bodies of dead players+animals sustain the zombies. Some die out to hunger or thirst. Then get replaced by a new spawned zombie way away from the town. Maybe they could even eat there own dead lol. Maybe they could do the same to animals, those too could have there own little ecosystem. Preditors hunt and eat prey, prey eats vegetation, zombies eat everything. It could effect gameplay aswell, agroing a hungry bear could be much easier than agroing a well fed one. For OP I think yes they should bleed (and be effected by hunger thirst....everything a human would.) 1 Share this post Link to post Share on other sites