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MarchmelloMan

Stopping power?

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Often read about it but have no idea what it means. Could someone explain it to me?

Can't really explain it to me, since usually you stop other players anyway when shooting at them :>

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Not sure if troll. But stopping power normally refers to the damage dealt with a single shot/burst to put a target out of action.

IRL FYI Its why the police use hollow point ammo. They want the person to go down and stay down without too much over penetration. While the military use full metal jackets (mainly 5.56mm - These rounds tend to pass straight through soft tissue regularly without major internal injury) as having someone injured is preferred as its drain on both staff, equipment and morale (+ hollow points are banned).

Edited by foxdie_01

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No troll, thanks for the information ;)

so it's somehow similar to damage, just more practical

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So for now all weapons of DayZ have stopping power of zero.

 

However it would be nice if when you hit running guy he would fell on the ground.

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Hey mate,

 

Generally speaking, there are a few factors to consider when selecting a firearm for an application (your intended use of the firearm will lead you down the path as to which factors are important to you):

 

*Size (do you need to conceal it? will it be cumbersome? can you be mobile with it?)

*Availability (of the weapon itself, and it's ammunition)

*Range

*Stopping power

*Penetration (giggidy)

 

Size does matter!  But seriously.  If you are looking to be mobile, you're not going to grab a 28inch barreled shotgun--when an M4 with it's 16" barrel would do you much better.  Likewise, if you're trying to conceal a weapon, a pistol is a natural choice.  Remember, this will change per application--but is an important consideration.

 

Availability is also something worth considering.  Sure, that one weapon you like may look cool--or even suit your needs for the other criteria--but can you feed it?  Without ammunition, it's a fancy paperweight.

 

Range is usually a top consideration for me, personally.  If you are planning to get into buildings, tight areas, and generally close quarters--a pistol, tactical shotgun, SMG, or short rifle are the only options.  If you need to shoot a few hundred meters, a mid length rifle is necessary--preferably one with quality glass atop it.  Being outranged means you'll be retreating or dying.  You choose.

 

Stopping Power is typically considered "how quickly can you put your target on the ground".  When speaking in terms of gunfights, you want to be the last man standing.  The best way to do that is quickly dispatch your target.  A larger projectile, or a faster moving projectile are often things to consider (ie. magnum rounds as opposed to standard).  A larger caliber bullet is [generally] the way to increase stopping power.  In terms of standardized bullets, the .45acp (is .45 of an inch in diameter) is a large round which lends itself nicely to dispersing it's entire energy into the target quickly.  Putting the target down.  

 

Penetration is sort of the other side of the coin.  A bullet is, by nature, a projectile meant to penetrate a target.  The amount of penetration may dictate which caliber or bullet load you use.  When hunting large targets (think dangerous/large) game or even long range use--you want to consider a high velocity round such as a 7.62x51mm (aka .308).  There are, of course dozens of larger (and faster) options, but for the purpose of relating somewhat to this game and it's given-scenario, I'll stick to 7.62x51mm.  At closer range, this round is likely to penetrate the target to an extreme.  In many cases it would even cause a "though-and-through" meaning the bullet has penetrated the target entirely.  For gaming intents, this is fine; however, the true intent of firing a bullet at a target is to get the most damage dealt.  A bullet that remains inside the target is best, because this means it has completely spent all of it's energy in the target (causes the most damage).  This is why rounds such as the .45acp are a prime choice for close-quarters weapons.  The larger (but slower) .45acp will not penetrate like a rifle round would, but all of it's energy will [typically] be dispersed into the target which means it has higher "stopping power".  

 

Hopefully some of this helps clear up the practical side of things.  I know it's a little silly to put a lot of thought or worry into the ideas behind tactical shooting, when we are talking about a game here, but if you know the reasoning behind it maybe you'll be able to make some good choices moving forward!  

 

Cheers,

Jimmy

Edited by TG ! Jimmy

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You guys forgot to mention Joule

where as a .45acp projectile would bring a force between 332–735J
a 7,62x54R bullet would go more for 2920–4466 J

and this all, like mentioned above, dependened on the size weight and shape
of a projectile and many more factors like wind etc.

i would consider a 12gauge slug in 50m distance a good "stopper"
bcause it will not travel as fast than other calibres
and so .. won´t go through "material" that easy 

Edited by dawud

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...

and this all, like mentioned above, dependened on the size weight and shape

of a projectile and many more factors like wind etc.

...

 

Correct.

 

Application > Caliber > Bullet Choice > Circumstantial Factors

 

Cheers,

Jimmy

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