SnR 16 Posted April 26, 2012 currently 2 x 2.3GHz Cores / 2GB RamCrosshairs -offThird person -onBattleye -on - ping 250 to start withVON - onPlayer iD - off----Ban list----------Admins-------AEF SnRAEF Hatsune MikuAEF HumV------------------Community discussion HERE Share this post Link to post Share on other sites
SnR 16 Posted April 27, 2012 Sorry after great debate, we have decided to stop the Aus server due to excessive bandwidth use. Use that we cannot sustain here in little Oz.2.28 sec and 168GB a day.We would like to continue to be involved in the forums and wait with anticipation on a magic bandwidth fix.;) Share this post Link to post Share on other sites
griffinz 2816 Posted April 27, 2012 tis a sad day indeed Share this post Link to post Share on other sites
rocket 16567 Posted April 27, 2012 There is no way to escape this unfortunately. The server itself is the conduit to all other players, it receives all the positional updates for:50 players500-1000 bodies100's of loot items (dynamic in/out)500-700 zombies (moving, positional updates, dynamic in/out)The system is already HEAVILY optimized beyond ArmA2's standard configuration, hence why it can actually run with that kind of load.Sending out that kind of information results in some heavy traffic.If anything bandwidth usage will increase. Only way to lower bandwidth is to lower player numbers. Share this post Link to post Share on other sites
SnR 16 Posted April 27, 2012 Thank you for a solid reply. Share this post Link to post Share on other sites
griffinz 2816 Posted April 27, 2012 Rocket, is there anyway to limit the character saves to just when the player logs off? Share this post Link to post Share on other sites
rocket 16567 Posted April 27, 2012 Its not the character saves (aka the HIVE data) that causes you're bandwidth. It's the updates between player -> server -> all other players that causes you the bandwidth.HIVE itself sends very tiny preprocessed strings between itself and the database. You're talking about 1k per transaction max, probably not even that.Yes we CAN limit to updating just on disconnect, thanks to the new model. Most users will now notice it loads you in exactly where/how you were when you logged off. This system was introduced to prevent the common exploits. Share this post Link to post Share on other sites
SnR 16 Posted May 1, 2012 We would like to partake in some bandwidth testing, which will include different config adjustments at random. @Dev can you vett the current running setup for AEF Aus 1 to be restarted. Remove PW when complete.Server will require Battleye to be running to assist in local player coverage Share this post Link to post Share on other sites
SnR 16 Posted May 2, 2012 Still waiting for a Dev to get in there and get her going ? Share this post Link to post Share on other sites
rocket 16567 Posted May 3, 2012 Sorry mate, life is a bit... uh... interesting for me and the lads helping me at the moment. Could you send a chaseup email to dayzdevteam@gmail.com?Unfortunately, testing new servers takes a back seat to actually setting up confirmed new servers. And then theres the updates... rolling out said updates... raging on the forums... etc... Share this post Link to post Share on other sites
SnR 16 Posted May 3, 2012 Thanks for the update, totally understand.Confirmed servers is what we are trying to achieve here against the limited options we have down under. AEF can still operate in a support role no different to the current NZ test server.The AuNz community is very patient, something is better than nothing.Edit: AEF Not required Share this post Link to post Share on other sites