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valtsuh

learning by reading books and blue prints

  

14 members have voted

  1. 1. do you want learning in game

    • yes
      3
    • no
      10
    • maybe
      1


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Like in 7 days to die you can learn things by reading books like how to craft ammo and stuff. It would make game more harder if you would need to find instructions for creating something like pitching a tent and etc.

what do you think and tell your ideas.

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How about having different level books dependinding on player skill.

For example:

 

Basic level carpentry:Enables you to learn basic carpenting recipes

Advanced level carpentry:Enables advanced carpenting recipes (requirements:level 50 basic carpentry skill)

Expert level carpentry:Enables expert carpenting recipes (requirements:level 50 advanced carpentic skill)

 

Then survivors will have to find the different level books and train their skill to adequate level in order to upgrade their craft.

Because realisticly speaking,reading books alone without practice never made anyone an expert at anything.

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No and no.. haha wow this topic really does pop up way to much.. no one wants shitty skills ideas. You know why ? Because every other game has them and we all want dayz to be different !

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No and no.. haha wow this topic really does pop up way to much.. no one wants shitty skills ideas. You know why ? Because every other game has them and we all want dayz to be different !

Nobody was born Bear Grylls,they all had to start from somewhere,regardles of their trade.

Skills are realisticly supported which is what the game strives for,and a means to give value to the individual survivor.

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Nobody was born Bear Grylls,they all had to start from somewhere,regardles of their trade.

Skills are realisticly supported which is what the game strives for,and a means to give value to the individual survivor.

How long have you been playing dayz ?

 

Skills would FUCK THE GAME ... surely you can understand by now that you kinda learn the "skills" by experience through playing the game and learning what to craft to get what you need (even though there is a wiki) 

Seriously we don't need skills for this game..I am seriously having a hard time understanding why people want  dayz to have skills and play out like every other damn game there is, having skills confines the game down somewhat.. you learn through experience by playing your self how can you not see this marvelous way of the game ?? 

 

I guess the one thing that really comforts me is knowing that skills wont ever be added. Rocket has said that. It wont happen ever ^_^

 

WE DONT NEED SKILLS

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How long have you been playing dayz ?

 

Skills would FUCK THE GAME ... surely you can understand by now that you kinda learn the "skills" by experience through playing the game and learning what to craft to get what you need (even though there is a wiki) 

Seriously we don't need skills for this game..I am seriously having a hard time understanding why people want  dayz to have skills and play out like every other damn game there is, having skills confines the game down somewhat.. you learn through experience by playing your self how can you not see this marvelous way of the game ?? 

 

I guess the one thing that really comforts me is knowing that skills wont ever be added. Rocket has said that. It wont happen ever ^_^

 

WE DONT NEED SKILLS

Yes it does confine the game from the lone wolf gameplay aspect.

You would have to depend on other people for a change because you wouldn't be the all-knowing Macgayver.

I don't see this as a bad thing.Everyone in the mod magically had the knowledge to assemble and dismantle whole helicopters.

I don't aim to make the player choose a set number of skills like conventional MMOs,but having to train by means of gaining knowledge,

would certainly spice things up and make survivors more the gun-fight buddies.

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You don't just craft ammo you know.

You can manufacture rounds by hand, providing you have the materials.

Maybe the devs can add picking up your ejected brass, and making crude reloads with scrap metal and explosives scavenged from flares.

You could also make proper reloads providing you have the required tools (tumbler etc), and high quality materials.

These hand loads would be less accurate, especially the crude ones. The crude loads would have a higher chance of being overcharged or undercharged, meaning the weapon would not cycle correctly.

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People are so negative to changing the game at all when it's so plain...

 

 

I think this would be good, people would be useful.

For example if there was a recipe for a splint, some bandits find a guy and are torturing him he could explain that he read the splint blueprint when none of them have, relying on random morphine drops.

 

Instantly he becomes helpful to them.

 

Same with anyone, see a guy in the distance "maybe he knows how to make what I need..." instead of "lel thers a guy shoot him"

 

 

If guns were a lot rarer and crafted items were a lot more necessary then it could work out and at least some of the whiny bitches would stop playing the now "ruined" game.

Realism =/= ruined

Plus more crafting items would be needed.

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I think you should go back to playing "7 days..."

because of one feature. i dont think so

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