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jubeidok

Has this been identified as a problem yet?

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Here is a short video that I think really highlights a problem with the melee system...

 

 

I don't really get it. You can pretty much headshot with any gun and it gets you a kill. You can headshot with your fists and it gets you a KO. But when you now score those same headshots with  melee weapon, you don't get ish for your efforts.Is it a bug we are looking at here? Are melee weapons actually making contact with another area of the players' collision box before hitting the head? I've had this happen with an axe as well. Snuck up behind and cracked some dude atop his unknowing head with a firemans axe and he gets KO'd instead o killed. I can't help but think, if you're going to put a one punch KO in for player characters who throw a punch like one of those boxer puppets from the 80's, can you at least make it so that a head shot with all other items greater than a fist can equal the same results? Some should even be an instant kill, especially when they don't see it coming. Seriously, I don't think you really have to worry about anyone comparing you to Halo or BF3+ or CoD. I think people would accept it; you get snuck up from behind and meleed, you're dead. Pretty universal at this point.

 

Anyways, just wanted to share this with everyone and see what kind if response it gets. Based on all things I've seen people constantly whine about, this one doesn't seem to come up a lot and am wondering why?

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I hit a guy with a hacksaw about 15 times and he was still running, yet two punches is a knockout. I agree, this is a really annoying problem

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hacksaw

Well I don't think that a punch with a hacksaw would knock somebody out. They have to make every melee weapon unique (maybe in beta :/ ), for example that a hacksaw makes you bleed and losing blood from 3 deep cuts from a hacksaw would make you unconscious fast enough.

Back to topic, op is right.

Edited by Nesuma

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I think they'll balance this all out later on, it's not really important right now, balance comes later in the process.  Now we know using weapons is less effective than a swift "tok" to the noggin with fists we can not worry about filling our inventories with weapons, I guess.

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