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xender

Huge interior locations + story telling.

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I think huge interior locations is great idea for enchance pve experience. I mean something like laboratories from stalker etc. Location should have few enterance but finding core of location should take 20-30 minutes of walking through maze of tunnles. At the end players should find rare weapons and high tech military loot like Night VIsion gogles and story information. For example notes about begining of infection, maybe a recorded audio log etc. It will bring some singleplayer/pve experience.

Undeground caves and bunkers are another great idea. I'm not sure if it is possible in current version of engine but i hope Infusion will make it possible! :D

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I'm all up for some much better location buildings. the current dayz buildings are pretty shitty - we need a few "fuck me this is awesome" buildings strewn across the map.

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Huge interiors have been suggested, large hospitals and sewers are my favorites.

 

Ideally, the game would have larger buildings in cities rather than more ones of the same size you get in towns. So, for example, on top of lots of generic apartments, one really interesting unique apartment building with fixed zed spawns strewn throughout.

 

The notes and recordings idea is interesting. Player left notes do exist, and can be created using paper and a pen. This part of the engine could be used for certain buildings.

 

Ideas for interiors (stolen from zombie survival games):

 

- hospital (creepy nurse and orderly zombies, lots of medical equipment)

- military base (upgraded version of the current one, with a locked armory, offices, a basement etc.)

- sewers (possibly a path between two cities. Zombies down here could wear maintenance worker clothes)

- scientific research facility (lots of notes and recordings about the infection, zeds trapped in cages, broken cages from which zeds have escaped, zeds in lab coats :( , some medical equipment and maybe some kind of proto-type weapon designed to attack zeds (hypothetically an aerosol which attacks the infection, killing the zed?))

- castle (creepy long corridors, zeds who are dressed as maids, footmen and fancy clothing. Suits of armour and paintings galour, lots of rotten fine food and some canned food in the well-stocked kitchen)

- leisure centre (lockers, mostly empty, with some useful equipment. Zeds in swimming clothes. Creepy rooms full of exercise equipment. Lots of water bottles and clothing)

- university (lots and lots of books. Zeds dressed as professors (tweeds) or students (trendy clothing). Lots of clothing and food spread around halls, but with lots of zeds hiding around corners)

- church (small buildings with little loot. One zed dressed as a Russian Orthodox priest)

- abandoned hydroelectric dam (lots of water-filled rooms. Zeds dressed as maintenance workers. Possible source of clean water. Broken generator full of useful parts. Lots of tools)

- Farm (more outdoors than indoors, but loot should match the area. Lots of hoes, pitchforks, and some tools in a tool shed. Broken tractors for parts, and possibly some wild berries (wild plants would quickly overgrow farms after an apocalypse because of the fertile soil) which could be harvested. Farmer zeds!)

- Factory (lots of tools. Canned food factories would have canned food scattered around. Tool factories would have tools scattered around. Zeds dressed as factory workers)

- Office building (zeds dressed as office workers, not much useful loot. Printers, fax machines etc. could be broken for parts)

- Impromptu quarantine zone that was clearly overrun quite quickly after the outbreak (lots of soldier and civilian zeds. Lots of useful equipment (guns, ammo, backpacks) on soldiers and civilians, but there would have to be lots of zeds to deter all but the bravest of players)

 

Phew! This is all I can think of

Edited by 11tw
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I think that kind of interiors will enchance gameplay and make it more immersive. Now you can spend only few minutes in building because it is small but possiblities of exploring huge strucures filled with zombies... You need to move slow and quiet if you wont be eaten!

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huge interior hospitals with a few corridors and rooms etc, revamps of buildings ported from arma II such as the firestations and redone military buildings, that would be awesome

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I think the city housues from elektro and cherno from mod looks bad from outside, that buildings should be re-modeled

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