inphared 33 Posted June 12, 2014 Great news from Dean today!! Rubber banding issue confirmed fixed in internal. Now planning deployment to exp to confirm then onto stable #dayzhttps://twitter.com/rocket2guns/status/477125152652935168 Sounds like we could have a push to EXP soon, to test it, & then on to stable shortly!!! 7 Share this post Link to post Share on other sites
Deathlove 2286 Posted June 12, 2014 Great news from Dean today!! https://twitter.com/rocket2guns/status/477125152652935168 Sounds like we could have a push to EXP soon, to test it, & then on to stable shortly!!!Hopefully cause i was getting extremely board not playing it at all. 2 Share this post Link to post Share on other sites
Agrefits 70 Posted June 12, 2014 Even tho i haven't had a problem with it lately ... Glad to hear they've fixed it. :thumbsup: Share this post Link to post Share on other sites
Mos1ey 6301 Posted June 12, 2014 Even tho i haven't had a problem with it lately ... Glad to hear they've fixed it. :thumbsup: Were you playing on the experimental build? It was really bad. :huh: Share this post Link to post Share on other sites
Shrub Rocketeer ™ 879 Posted June 12, 2014 I reelly hope this is true because yesterday I was trying to go from the police station to the pub but everytime I went close to the pub I was back into the police station and this was for a LONG TIME REPEATING. I was thought it might be hackers making my character trapped ina timewarp but machete master said it was rubberband because the new patch was having problems with all the new featyre like fire and animals Share this post Link to post Share on other sites
Mos1ey 6301 Posted June 12, 2014 I reelly hope this is true because yesterday I was trying to go from the police station to the pub but everytime I went close to the pub I was back into the police station and this was for a LONG TIME REPEATING. I was thought it might be hackers making my character trapped ina timewarp but machete master said it was rubberband because the new patch was having problems with all the new featyre like fire and animals If you rubberband back to a house you have to take a different route away from it. Hopefully it's fixed now though... 1 Share this post Link to post Share on other sites
Deathlove 2286 Posted June 12, 2014 If you rubberband back to a house you have to take a different route away from it. Hopefully it's fixed now though...Or you could have just walked through the towns and buildings. That seemed to work rather well when rubber banding. That and now that the fire axe is back to be good you can one shot zombies that try attacking you. Share this post Link to post Share on other sites
GanjaPalooza 35 Posted June 12, 2014 Hooray! I have had to take a break from DayZ lately and told myself I would return once this next patch goes live to Stable branch! 1 Share this post Link to post Share on other sites
NinjaTurkey 255 Posted June 12, 2014 I reelly hope this is true because yesterday I was trying to go from the police station to the pub but everytime I went close to the pub I was back into the police station and this was for a LONG TIME REPEATING. I was thought it might be hackers making my character trapped ina timewarp but machete master said it was rubberband because the new patch was having problems with all the new featyre like fire and animals.Who the hell is machete master? Every post iv seen by you mentions this machete master, as if everyone knows who he is. 6 Share this post Link to post Share on other sites
Dennus (DayZ) 123 Posted June 12, 2014 Who the hell is machete master? Every post iv seen by you mentions this machete master, as if everyone knows who he is. http://www.collider.com/wp-content/uploads/Machete_movie_image-slice.jpg Share this post Link to post Share on other sites
instynct 99 Posted June 12, 2014 It's not like there's anything to do on the game except KOS anyways so what's the point. Share this post Link to post Share on other sites
Deathlove 2286 Posted June 12, 2014 It's not like there's anything to do on the game except KOS anyways so what's the point.Chop down full grown trees with an axe. Its pretty awesome watching them fall, That and chopper hunting is fun too. Share this post Link to post Share on other sites
Agrefits 70 Posted June 12, 2014 Were you playing on the experimental build? It was really bad. :huh:I was yeah, but i adapted my movement really fast to the rubberbanding, running around obstacles, walking through doorways etc. Share this post Link to post Share on other sites
inphared 33 Posted June 12, 2014 It's not like there's anything to do on the game except KOS anyways so what's the point.If that's how you feel, why bother playing or posting? EXP being pushed to stable will give people a lot more to do, even if only for a little while, at least it's SOMETHING new & enjoyable, for now. 1 Share this post Link to post Share on other sites
Deathlove 2286 Posted June 12, 2014 If that's how you feel, why bother playing or posting? EXP being pushed to stable will give people a lot more to do, even if only for a little while, at least it's SOMETHING new & enjoyable, for now.Yeah there is going to be a TONE of things to keep ppl busy in the new patch until the MP5 and other stuff pops up. Share this post Link to post Share on other sites
wuffi (DayZ) 18 Posted June 12, 2014 It's not like there's anything to do on the game except KOS anyways so what's the point.Well maybe on stable.But on experimental i looks like most people are a lot more peacefull.From 5 encounters usually at least 4 end without even a single shot fired.While on stable it´s usually KOS everytime (sometimes even if you are still in Bambi mode ;( Share this post Link to post Share on other sites
Hetstaine 10852 Posted June 12, 2014 Well maybe on stable.But on experimental i looks like most people are a lot more peacefull.From 5 encounters usually at least 4 end without even a single shot fired.While on stable it´s usually KOS everytime (sometimes even if you are still in Bambi mode ;( Experimental has always been less pvp insta kos, i don't think i can go back to stable unless the exp servers disappear again. Share this post Link to post Share on other sites
karlkurtz32 59 Posted June 13, 2014 Even with the rubberbanding I would much rather play on experimental than stable. There's just so much more to do. Stable is just run around, get gear, run around with gear, get more gear. Share this post Link to post Share on other sites
randomspawn 215 Posted June 13, 2014 Even with the rubberbanding I would much rather play on experimental than stable. There's just so much more to do. Stable is just run around, get gear, run around with gear, get more gear.Luckily experimental offers other things to do such as build a fire and hunt a deer. Then after that 10 minutes is up, you can run around, get gear, run around, gear more gear, then after that, the only thing that is worth doing is interacting. In the end, it is ALL about interaction with other players. For some, that interaction is found with a mic, and others it's with a bullet. But make no mistake, if you take away the interaction with other players, you won't need more than a single 40 man server for the entire world. The new engine, the new guns, the new this and that....all that matters is they find a way to keep and improve player interaction. Packing servers with 100 peeps will help. 1 Share this post Link to post Share on other sites
hombrecz 832 Posted June 13, 2014 Yes yes finally. Now just to implement navmesh that should fix zombies. Then make stuff & zombies respawn without server restart and finally dx11 renderer, so that we can have nice FPS if we have capable PC's. I guess that we are getting there, slowly but steady. 1 Share this post Link to post Share on other sites
Deathlove 2286 Posted June 13, 2014 Yes yes finally. Now just to implement navmesh that should fix zombies. Then make stuff & zombies respawn without server restart and finally dx11 renderer, so that we can have nice FPS if we have capable PC's. I guess that we are getting there, slowly but steady.Yeah cant wait for the day when you will find roaming hordes that are unpredictable each time you play the game instead of static patterns. That and fix infected being like T 1000's. But i would like them to keep the fire axe at 1 shot to the head kill which is way more realistic than most games. They just need to tweak or add in new melee that have similar effects to balance out playing fields for melee diversity. 1 Share this post Link to post Share on other sites
Shrub Rocketeer ™ 879 Posted June 13, 2014 Who the hell is machete master? Every post iv seen by you mentions this machete master, as if everyone knows who he is. machete master is my best friend in Dayz I met him in the airport one time and after he was shot but we had no bandage so I ran to the end building because I met before some friendly bandits there who gave me 75% bandage and I saved machete masters life but we were separated when he lost connaction. I was looking all the next 2 days in the servers for machete master and I found him in the same place on a german server and now we are a team. 2 Share this post Link to post Share on other sites
Briljin 102 Posted June 13, 2014 If you rubberband back to a house you have to take a different route away from it. Hopefully it's fixed now though... I was in that situation, the problem was the only other way out was being covered by two bandits. Who only didn't storm the building because I fooled them into thinking my SKS was loaded. As much as I hate to, I just ended up logging out because I couldn't get the hell out of the building without rubber banding. So hopefully this update will fix that issue. Share this post Link to post Share on other sites
Briljin 102 Posted June 15, 2014 This update to fix rubber banding can not come fast enough. It has been a nightmare trying to play with it... Share this post Link to post Share on other sites