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Niemand (DayZ)

Niemands "Cleaning a Village aka Settling down"

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Since I am one of those settler-types that want to survive and settle down somewhere, I gotta provide this idea, even if it will not get good feedback.

The striked parts are obsolete. Please read the new, coloured parts.

Sources:

Blue refers to requests/suggestions in this thread, usually are linked to the post.

Green is inspired by the idea to use a generator for making Zeds unable to spawn in an area, see Post#82 in the Liberation-Thread.

Crimson are new additions from my own brain.

The Idea is to clean a town from Zeds. Somewhere hidden in the town is a spot/switch that makes the Zeds unable to spawn for 12* hours.

Before being able to flip that switch to green (what means "save") you need to clean the city out. This will need a reduced Zed-spawnrate. (Since when you are in a village with 4 people the ones you killed first respawn the instant you kill the second ones).

How it could work:

Players come into a village. they need to find the lever/switch for the village (it is randomly placed somewhere, a bit hidden). They go to the switch and set it to "try cleaning". Now the Spawnrate for Zeds is reduced to 50* percent. When all Zeds in the village are dead the Lever turns green.

In every village (towns, airfields, random huts/sheds/barns and cities are not cleanable! | Post #7 ) is a generator. - Usually it is a bit hidden. If a group of players wants to clean a village they need to fill it completely (it takes 100* liters?) and then start it. It will make an unsteady, stuttering and loud noise. This will attract the Zeds in an area of 500* meters. The Zeds will try to attack it (or the players next to it) and destroy it (if they succeed it needs to be repaired with engine-parts, fuel-tank-parts and so on...). Players need to defend the generator until it runs steady (and more quiet). As soon as it runs steady no new zeds will spawn in the village, but some will spawn around it. If there are enough players in the village it could happen (only by a small chance) that there spawns a horde on one border of the village.

The Generator

The generator runs a few (maybe 6 to 12?) hours with those 100* liters. It will start running unsteady again in the last 10%* of tankfilling (but not as loud as before) to indicate that it is empty. As soon as the generator is out of gas the area slowly becomes swarmed again. Players can fill it up again, same as they can with vehicles.Maybe the generator will start to "die" with the time. so you can walk to it and check if the engine and the fueltank are still alright. Players would need to go out and find new parts and repair it.

Lootspawns in cleaned areas

Now, most of you will say "That will result in lootcamping!". But! The Lootspawns will be like the Zed-Spawns. They will not be removed but the spawnrate will be down to 10* percent and the value will also drop one or two levels.

Zedspawns in cleaned areas

Since it would be too easy to have the area cleaned once and no Zeds appear anymore, there will spawn some from time to time. but maybe only one or two. (RolePlay-Reason: It came from the woods).

Keeping the area cleanSee "The Generator" above.

There are two ideas in my head.

The easy one: The Switch needs to be flipped every 6* hours. To add more action: it will appear on a different spot every 4* hours. This way players need to find it.

The more complicated, but realistic one: Zeds will spawn once in a while (like i wrote above at "Zedspawns in cleaned areas") and as soon as there are 10* Zeds in that village it will become unclean again.

The Serverhopping-Problem

Now, I await people to say "But but but the serverhoppers!?" I read a good suggestion (cant find the link, sorry) where somebody suggested that people, if they logout in a house and login on another server (this three words are added by me here will be ported 500meters away to the woods. This could be used here, too.

All in all

* You will have a little village where you can live in peace for a while - players will be able to settle down, like they (at least some of them) want to.

* Bandits can raid those villages.

* Other groups can take over those villages

* Defensive Buildings (like tanktraps, that fence, sandbags beartraps and so on) will become more needful.

* Players can find other players easily and there can be an inGame-Community established. - Means: Roleplay-elements.

* Good loot-items can maybe become more rare, because the value of the spawns gets leveled down.

* Increasing action with the roaming Horde-suggestion by I_Guts_I

Addons/Ideas for later features

◊ "Clear Debris"

You can clear the trash that blocks the road. You will need to use the scrollwheel and a shovel-tool (the one you use to fill sandbags with). It will need 5* minutes of animation to clear it. Inside you can find a bit of loot. Maybe scrap-metal or ammo from a car-wreck, a tank-trap-kit, some sandbags or clothes in a trashpile with a washing-machine. (All the loot is just an example).

◊ Setting up some defense.

As an example: with your axe and five piles of wood you can build one meters of a small palisade-wall. It blocks Zeds (vision, passing), bullets and of course players and their vision. (Heavy?) Cars can still crush them, same as they do with fences, bushes and walls.

Since it is already possible to build sandsackwalls, fencelines and tanktraps that would become a nice feature.

◊ Building Deerstands.

For 10* Wood, players can use their Axe to Build Deerstands as Watchtowers.

The Idea comes from here: Tent city and protection ideas.

◊ Building a Well.

If the village does not already have one or a pond, people may want to build a well. This can happen with the shovel (sandbackfilling-tool). With this and some hunting people can survive.

There can also be more ideas like that. I will quote them, if you write them here. But please write them understandable. ;)

*suggestion-digits. the actual amount lies in the hand of the devs.

Edit 30.07.2012: Updated the Links.

Edited by Niemand
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I really, really like this kind of idea, and I feel it a natural evolution of the game. I think (and hope) that there will eventually be a stage where people band together and 'own' a town, set up a governing hierarchy and even start specialising as bartering merchants or hoarders. The Zombies would always have to be guarded against, but you should be able to clear it out and then settle in it, even build a community.

I just have this semi-erotic fantasy of seeing a town, walking up to the outskirts and a guy in a tower aiming a gun at me and saying "What say you outsider?" and looking inside and seeing people walking around and not always about to kill each other, but like bartering goods or building structures.

Oh and being like the mayor of a city and sending scout parties out on other towns rich with loot and then setting up a strategic assault complete with Humvees and helicopters...

Of course, you would eventually end up having totally dominated servers...but it would be kinda cool to take evolutionary gameplay to whole new leaps and bounds. Imagine a player-created economy where like the currency is beans or something..The possibilities are endless, and I think I've just been talking to myself for a while. Maybe this idea would probably be better off when ArmA 3 comes out as won't that have every building enterable?

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Thanks AtomicLlama for that post. Thats exactly what I had in mind. ;)

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Having a town owned by players without the threat of zombies would probably have to come hand-in-hand with higher player counts on servers, imo. Playing this mod almost like an mmo rather than an FPS would be pretty crazily amazing and as AtomicLlama stated, it could be the natural flow for this game to play out.

This all ties in with people spending full-time on this game though.. Not to bog your idea down completely, but realistically people do have other things in their lives to consider and that could dampen any element of permanent members of a community.

As an Australian and really only being able to bounce around the east coast American servers, Australia's servers and New Zealand's, the "server-hopping" is completely unintentional. I'm yet to establish a single server I can play on and really just jump into one that has a free spot.

Implementations of new building mechanics would really improve this mod though and really make it feel as our own, something we as a community can change, rather than staying the same as it always is. Hopefully this sortve thing gets implemented eventually in-game :)

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I can think of a few bad things coming from this.

The main one being that a Large clan could "Take over" a place like Elektro or Stary Sobor or even Pustoshka (For the store), which would block out any other players getting any loot.

Think of the barbed wire x100.

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Nah. Of course big cities/towns would not be cleanable. You could not get together that much ammonition. :D

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I really like the idea but it would need tweaking (such as only certain zones are able to be claimed, etc). We used to do something like this in UO; we roleplayed orcs, took over the NPC orc fort, and would have to clear the area of the NPCs occasionally. It was, by far, the most fun I had in that game and I think it could fit well with DayZ.

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you played on 7wind? :D

But of course, I will try to work over the idea a bit tomorrow (adding what you named - limiting the claimable zones to villages).

Also I read someone saying something about using generators to use as switch. would make more sense.

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Alright. Updated it big time. Hope the idea is "more tweaked"/"more realistic" now.

Does this doublepost that gets added to my post before count as some kind of "bump", too?For the forum it does. Did really become a doublepost. :(

Any more things to solve? more suggestions? My ears open to every voice that says something helpful. (Constructive Critique is really appreciated ;) ).

----Post Edited!----

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This is possibly the worst idea I've ever heard! Why? Unrealistic, where do you find generators in day to day life anyway? This can easily be solved with more REALISTIC zombie spawns. That way people can camp in towns when they've cleared it out, and you've got exactly the same game mechanics as you said. Bandits can raid, clans can call places their own, can allow players to "rent" buildings, all by just increasing the time it takes for zombies to respawn. This would completely reduce the delay it would take to make and add gene models.

It's possible but a bit stupid really :/

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YES!!!

nice idea! i think smth like that would improve the game. more content. more motivation. more possibilities.

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This is possibly the worst idea I've ever heard! Why? Unrealistic' date=' where do you find generators in day to day life anyway? This can easily be solved with more REALISTIC zombie spawns. That way people can camp in towns when they've cleared it out, and you've got exactly the same game mechanics as you said. Bandits can raid, clans can call places their own, can allow players to "rent" buildings, all by just increasing the time it takes for zombies to respawn. This would completely reduce the delay it would take to make and add gene models.

It's possible but a bit stupid really :/

[/quote']

Where you can find generators these days? Well... I bet you do in those russian backwoods. I bet there are two generators in the RL-Village i live in. Especially with all that farmland around.

There is no "unrealism" since I removed/striked the "switch" I suggested before. :D

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+1 from me

of course, this will need tweaking and a few other ideas, but it's still a great concept

player-made "forts" or bases would be great, especially with the forced log in/out distance of 500-1000m from a village included. i hate the fact that you painstakingly clear out buildings, just to have someone appear out of thin air, killing one if not all members in your group....is that fuckin' realistic? no.

id assume the people that are complaining about this don't belong to a group, or it's a very small group of 2-5.

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player made fortifications are already in game the problem is that zombies don't even respect walls let alone barbed wire and sandbags....if they fixed these items to be zombie proof you could fortify any pre existing shelter into a zombie fort....

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I like the ideas. I wouldn;t mind at all if something like this would get implemented in a proper fashion.

But I think player run areas like this would probably require the game to hold a bit more people at the same time.

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I like the idea, definitely. I really think something similar to this will be added eventually. We won't see it in Arma 2, but maybe in the Arma 3 version. I hope that an individual map is being made just for DayZ, with fully enterable buildings, and some sort of version of this idea implemented. Maybe even 100+ populated servers. Who knows what we have waiting for us when Arma 3 hits stores.

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zombie domination... Players start at a base with weapons, ammo, and vehicles. Then they go clean the map one city at a time. Increase zombie counts and pump up the fog. Now that would be fun. Side missions help you gain new vehicles and weapons. Turn off friendly fire and add vehicle respawns even for the ones you gain at side missions. That way you get 100% coop zombie sim. Instead of survival which can get old, you have a simulation of military vs zombie infestation. You can make the server night, day, extra fog etc to make more challenging.

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Quit putting your nickname in the thread title. Useless attention whoring this is... One can already see, who started the thread :rolleyes:

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Nope, I wont stop that. Dunno why I started it. But this way people can see the difference between similiar threads.

If you think it is attentionwhoring its alright with me, can't do anything against my desires to be important. :D

You still dont rate the title, you rate the idea. people that are not able to do that do not really count, since they cant open their eyes wide enough or think far enough. I dont try to sell my idea here, I just want to get it out. If somebody has some ideas what I could add he/she/it is free to tell me. But if no one likes it... who cares? At least I got it out. :D

And all in all: Pfff! Youre just jealous that I got myself such a cool nickname! :P

Bekk 2 tha tuppikz meow!

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:D

really uninspired nickname. when youre copying stuff that goes back to homer, you are really copying almost every author ever.

The idea is unoriginal too and i dont know what I should think of it.

first: REALLY LARGE CHANGE is unlikely. Better drop all your hopes about politics and the human race and all that (and this game), because nothing big will ever happen due to individuals.

What about towns that have gas station really near?

What about one group with a helicopter just clearing a large part of the map, and then just fueling the generators knowing that every moving thing is a player?

when were a strong enough group to attempt this, why would we even want to do it? Zs are not a threat anymore, and reducing loot frequency and quality would be bad even.

and just generally, I dont think its smart to fuck with loot frequency and quality. You kinda solve this by saying "all the interesting spots should be exempt from this" But now where back to why would we want this then?

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I am not copying an author. I just choose a german word as my nickname. At least I havent got stupid numbahz in my nickname. ;P

You want this because a survivor in a zedokalyps has the urge to build something save. Something where he can savely raise his children. I am not a family-type myself, but I like to achieve something. I need a bigger goal then surviving from day to day. We got a group of 7 to 8 people. Two of us came through a city today morning. no players there, so we got ourselves some stuff from the Hospital-roof and are moving to our "home" (in fact its a few tries near a field).

We have all we need there. Animals spawning on the field. A pond around 500m away. A small town with a supermarket max 1km away.

Only thing I would like to have is a car, especially a bus. We had one once, but it died. We know three car-spawns and are checking them every day multiple times. No cars there. If we had one we could do some bigger raids, but no chance. So what should we do now?

I would like to build a little fortress there, maybe a camp... but there is nothing much to build except a few sandbagwalls (without windows. :( ) and a natowire-gardenfence. And without some gardendwarves it just looks ugly. :(

I would clean out a village to settle there. Even if no loot would spawn there at all. I would open a taxi-corporation if I had a car. :D

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Really like the idea. How about making a zombie spawn number which will reduce after each zombie killed and after it reaches 0, it'll need some time to increase the number. When in the 0 zombie spawn condition, players can setup defenses or other things to prevent the spawning. Groups of zombies would travel from town to town to take down the barricades or anything that prevents zombies in the stated city / village from respawning and players would need to fix the defenses and kills zombies from time to time. It looks like an intersting idea. +1 to the TS idea.

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