UltimateGentleman 355 Posted May 25, 2014 (edited) So the Blaze and the shotgun are pretty crap unless you fill your inventory with snaploaders, which takes a looot of space for two shots a piece when one slot holds 15 shells or 20 rounds. So what if you could just flick the mouse wheel after firing your two shots and have options like "Load bullets from front left pocket"Then an animation plays for your character finding them and reloading them. Because having to stop and open the menu is kind of dumb, fairly slow and leaves you wide open. Anyone with an M4 who's only fired a couple of shots can just chase you and give you very little chance to reload.Not that you have to stop to do it of course you can still move with the menu open but a real person has no menu cluttering their vision. Snaploaders should of course be faster but they're extremely inefficient so I don't think they should be the only quick reload method.So I think it would be cool if you could load weapons like these this way so that they'd be more viable as primary weapons and not just side weapons until you find an SKS, M4 or Mosin. I mean you see it all the time in movies people use their shotgun then just casually take bullets out a shirt pocket and reload it they don't take forever to find as they're put in a specific place.It could also make you make mistakes in the heat of the moment and pick the wrong pocket which would add some tension to gunfights.Also adds a bit of realism because you'd need your ammo at the ready in pockets, currently there's no animation for pulling your backpack round and actually taking ammo out it's just click and drag To be honest I think snaploaders for the Blaze and shotgun should just be removed anyway since to have 8 shots for quick reload takes up 4 inventory slots where an M4 can have taped Stanag mags for 60 rounds in two slots.Having both options is fine though so long as snaploaders are significantly faster thus still useful. What do you think? With M4's and such being rarer now other weapons should be made more viable, this is one way to do just that. TL;DR we should be able to use the mouse wheel to select bullets from specific pockets for the Blaze and shotgun instead of having to fill our inventory with snaploaders that take up as much space as a whole bunch of rounds, making the Blaze and shotgun more viable weapons. Edited May 25, 2014 by UltimateGentleman Share this post Link to post Share on other sites
Evil Minion 943 Posted May 25, 2014 Those small snaploaders should probably be stackable because we are talking about very small items. You can have 20-30 bullets in one square and those snaploader are four times the size of bullets at maximum. So being able to stack them up to 8-10 in one slot might even considered realistic. In general speedloaders should work like real speedloaders instead of magazines: When loading the weapon the bullets are placed inside the weapon while the loader will be emptied and returns to the inventory. The biggest problem might be the differentiation between empty, loaded and partially loaded snaploaders. Not really that much of a problem if there was to be some kind of queue system. Loaded snaploaders are placed first and will be picked for reloading if available, partially loaded snaploaders are second and when loading bullets they will be filled first. Finally emty snaploaders will be placed last and will receive bullets if there are no more partially filled ones left. 1 Share this post Link to post Share on other sites
UltimateGentleman 355 Posted May 25, 2014 Those small snaploaders should probably be stackable because we are talking about very small items. You can have 20-30 bullets in one square and those snaploader are four times the size of bullets at maximum. So being able to stack them up to 8-10 in one slot might even considered realistic. In general speedloaders should work like real speedloaders instead of magazines: When loading the weapon the bullets are placed inside the weapon while the loader will be emptied and returns to the inventory. The biggest problem might be the differentiation between empty, loaded and partially loaded snaploaders. Not really that much of a problem if there was to be some kind of queue system. Loaded snaploaders are placed first and will be picked for reloading if available, partially loaded snaploaders are second and when loading bullets they will be filled first. Finally emty snaploaders will be placed last and will receive bullets if there are no more partially filled ones left. That works too but I still don't really see the point in snaploaders, they don't make a lot of sense other than with the magnum. In real life it would take no time to take a couple of shells your your pocket and bang them in a double barrel, a snaploader may even take longer to get in properly. But yeah stackable snaploaders is decent but they're somewhat rare so it's not perfect, so I think the combo of both could work just without them it takes a couple of seconds to reload but you can still run around effectively while doing so. That and being able to put bullets in those holster things you get on the side of guns would work well I think, heck maybe even a bullet belt, that could be like the ultimate gear item for these weapons. Share this post Link to post Share on other sites
UltimateGentleman 355 Posted May 26, 2014 So nobody else likes the idea? Snaploaders being fast doesn't make much sense really, they'd still have to be easily accessible, there's no animation for taking them out the backpack they just appear which obviously in reality isn't the case. So we could have our characters dig in to their pockets and pull out a few shells or a snaploader, instead of it magically appearing when it was somewhere inaccessible in a fight. Another option I guess could be having craftable snaploaders because they're pretty rare, in comparison to 30 round mags and whatever else, right now they're only useful because of their unrealistic game function. Share this post Link to post Share on other sites