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blunce

Combination Safes for Storage

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Hi all,

 

Since persistent storage & loot is well on it's way, I recently started thinking to myself that it would be cool to see players have their own combination safes. Now as far as obtaining one goes, I would consider it a lootable item just like anything else. If you want to transport it, you can pick it up, but you'll be walking very slowly trying to lug it around, unless you have a car with a trunk to transport it. They may even contain items when found, such as a compass, pistol, combat/hunting knife, etc.

 

When you find a safe, you should have options at your disposal. One option, would be searching the surrounding area for a note with the combination on it. & I wouldn't want this to always be the case (i.e. not every safe should spawn with a note containing the combination near by, as every not every person in real life keeps their combination written down). That being said, players should be able to guess the combination (yes I know that's a long shot but it is absolutely possible by all means).

 

The other option that players should have, is to open the safe by force. I was thinking along the lines of a blowtorch (or any other form of concentrated heat as a blowtorch currently isn't in game. Although shouldn't be too hard to implement given that we already have propane canisters), which could be used to melt the hinges off of the safe, leaving all loot inside intact. Players should also be able to open it with the use of explosives, but this method would be more likely to damage any loot that may be inside. Once the safe is opened by force, the safe will become "ruined" & will essentially be useless from there on out. Depending on your method of opening it, will determine that state of the loot inside.

 

Now given that a player obtains a safe, & the combination, they can open it the way it was intended, take any loot that may be inside, & then transport the safe to their camp, where they can reset the combination to whatever they please, & continue to use it. I would suggest that the safe be fairly limited to space (maybe 12-15 slots?) because players would just stash everything they possess in one if they had enough space. Once a player is in possession of their very own safe (which really should be both a luxury & a rarity might I add), then this should add a lot of variety to robbery/hostage situations. You wouldn't want to kill the only person that knows the combination to their safe, & opening the safe by force, will make it unusable at the point, & poses the risk of damaging loot inside. So it would be wise to interrogate the owner for the combination.

 

Safes should DEFINITELY be a rarity if so, & there should only be about 40-50 in circulation across all servers? Maybe even less than that.

 

TL;DR

-Suggesting combination safes.

-Lootable, transportable.

-Reusable, unless opened by force.

-Combination can be reset, given that players have the original combination.

-Would be a rarity, & would be a minimal amount across all servers.

 

All positive & negative feedback welcome!

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this has been suggested before :p

 

 

And the fact, that it should be so rare, scares me a bit off.

I think everybody should have the opportunity to set up at least 1 hide-spot with supplies, etc.

 

 

I think, persistent storage in form of persistent and character-bound backpacks are a great solution.

Mountain backpacks offer lots of storage, but are bright and more easy to see. Small backpacks like courier-bags can hold a smaller amount, but are nearly invisible in the environment.

No guns like M4, Mosins, SKS, etc. could be stored. But more important things like food, water and medicinal tolls would be hoarded.

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this has been suggested before :P

Whoops. For the record I did use the search function. Didn't turn up any results.

 

And the fact, that it should be so rare, scares me a bit off.

I think everybody should have the opportunity to set up at least 1 hide-spot with supplies, etc.

I agree, but in the form of tents or a campsite. The fact that a safe would provide "extra protection" for unicorn items such as night vision goggles, is how I would justify it being so rare. & given the fact that unless you have a combination, you would need to open it by force, essentially ruining the safe.

 

No guns like M4, Mosins, SKS, etc. could be stored. But more important things like food, water and medicinal tolls would be hoarded.

I agree with this as well, with the exception of pistols. I think you should be able to store small firearms just as you would in a backpack.

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No you shouldnt have save spots for your gear simply because it would make death even less meaningless.

You play a survivor with one life, once you die, you play a new guy.

Just going to your safe spot and get your loot back is bad.

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No you shouldnt have save spots for your gear simply because it would make death even less meaningless.

You play a survivor with one life, once you die, you play a new guy.

Just going to your safe spot and get your loot back is bad.

I saw another thread concerning this & persistent storage. A workaround would simply be to make your previous storage unaccessible.

 

Ultimately, persistent storage is already confrimed regardless of what form it's in. So whatever the devs decide to do to prevent players from B-lining back to their previous characters storage, the same method can be applied to safes.

 

EDIT: Here's the link http://forums.dayzgame.com/index.php?/topic/196978-after-death-run-back-to-storage/

Edited by blunce

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I saw another thread concerning this & persistent storage. A workaround would simply be to make your previous storage unaccessible.

 

Ultimately, persistent storage is already confrimed regardless of what form it's in. So whatever the devs decide to do to prevent players from B-lining back to their previous characters storage, the same method can be applied to safes.

 

EDIT: Here's the link http://forums.dayzgame.com/index.php?/topic/196978-after-death-run-back-to-storage/

that's in general discussion not suggestions.

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No you shouldnt have save spots for your gear simply because it would make death even less meaningless.

You play a survivor with one life, once you die, you play a new guy.

Just going to your safe spot and get your loot back is bad.

I don't think it makes death meaningless.

It takes time and patience and lot of dangerous lootruns to build up a good hide-spot.

 

Why shouldn't the risk be rewarded for having storage?

 

 

Ok. You die. Then you head back to your hide-spot and gear up.

 

Now what? Either go and have fun(and probably get killed again), or fill up the hide-spot again, so you have another backup? :D

The hide-spot doesn't re-fill itself. You need to do it.

Edited by irishroy
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that's in general discussion not suggestions.

That's irrelevant. The point is that it's already of concern by the community.

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That's irrelevant. The point is that it's already of concern by the community.

If the devs do look at these forums for ideas (which it looks like they have by some of the stuff planned) they are not gonna get ideas from general. 

Edited by lootable

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If the devs do look at these forums for ideas (which it looks like they have by some of the stuff planned) they are not gonna get ideas from general. 

The devs look at every single thread on this forum, & pay plenty attention to each & every one of them. Especially the one's that recieve a lot of input. Preventing players from regaining their loot from their previous character whether it be their old body or the persistent storage that is to be implemented in the future, has been a popular topic since the game's release. I am by no means the first person to "suggest" this. Also, if the mods truly feel that it should be in the "suggestions" forum, then they'll put it there. If you're really concerned about that thread being in the wrong place & not gaining the attention it deserves, then contact the mods & voice your opinion. Not me, the thread doesn't even belong to me, & that's not even what this thread revolves around. I was simply pointing someone in the right direction. The devs are not going to be biased & split hairs like yourself simply because of "where" a thread was posted. That's just childish. Your argument is pointless & off-topic.

 

Please, either contribute to the topic, or be gone.

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I have to admit, the more I think about this, the better it becomes.

 

Things like fireplaces can be "deployed" and carried in the backpack. => like a Safe

Objects in the environment like refrigerators will contain loot. So could a Safe.

The mechanic to put items in certain things (Ammoboxes, yellow containers) already exists.

Blowtorch? We have flares. A blowtorch could use the same flame, just smaller and in white&blue, like the camping-stove.

The only really "new" thing to code would be the option to open the safe, and possibly damage the things inside.

(Opening with brute force (pickaxe, firefighteraxe) damages by X%, opening safely (blowtorch) almost nothing.

 

However, it should be able to open it with a Pickaxe, too.

 

=> Beans ;)

(But also beans, because of Walter Sobchak)

https://www.youtube.com/watch?v=7-jkWvp0nLQ

Note, what the Dude drops @1:25

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I have to admit, the more I think about this, the better it becomes.

 

Things like fireplaces can be "deployed" and carried in the backpack. => like a Safe

Objects in the environment like refrigerators will contain loot. So could a Safe.

The mechanic to put items in certain things (Ammoboxes, yellow containers) already exists.

Blowtorch? We have flares. A blowtorch could use the same flame, just smaller and in white&blue, like the camping-stove.

The only really "new" thing to code would be the option to open the safe, and possibly damage the things inside.

(Opening with brute force (pickaxe, firefighteraxe) damages by X%, opening safely (blowtorch) almost nothing.

 

However, it should be able to open it with a Pickaxe, too.

 

=> Beans ;)

(But also beans, because of Walter Sobchak)

Note, what the Dude drops @1:25

Good contribution Roy thank you! :D

 

As far as transporting the safe goes, I was thinking that you should only be able to transport it by hand, unless you had a vehicle to put it into. basically a "Take Safe Into Hands" option, just like you would with a second primary gun. & I also think you should only be able to walk with it, no jogging or sprinting. This would be the "con" to having such a secure storage unit: Limited space, & it's a pain to transport. Other than that I agree with everything else you said.

 

& also, you're the first to give me props on my avatar. Such a good movie haha! & I can honestly say I've never noticed that part @1:25. Makes me want to go home & watch it :)

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Safes are heavy. Like, really heavy. You could probably carry a small safe, and be able to store a solitary can of beans in it, but that's about it. 

 

Lootable safes I have no problem with, however. Perhaps codes for safes could be server-specific so if you, somehow, get a code for a safe you can use it as storage. On one hand it's extra security since nobody will be able to access it without a code. On the other hand, you can't move the safe so, in theory, somebody could lie in wait for you.

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I like the idea of safes and the whole transportation topic of it for the fact of making it harder to actually gain a safe in the first place with out a vehicle, i dont like the limit of safes for the fact that you can just make it a really rare loot item so when you do find it you get that heart pumping sensation of gaining really rare loot to store other rare loot in lol. Maximum storage space at 15 sounds perfect to prevent op storage abilitys and massive base loot hording for those kinds of players. As for the whole B-lining to your previous characters safe i feel thats fine i mean as Roy stated you lose the loot you died with meaning you have to now go out and loot more to re-gain your lost loot, doesnt really change anything except ok now your new character has all your old stored items if you even choose to store that many good items. I also agree with the fact of no storing main hand weapons for the fact of if you lose it go find another, no ultimate armory from players grabbing every weapon they see.

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