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wolfstriked

Do not get bitten as starting advice

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I know its long but I think its worthwhile;)

There does not seem to be much fear from infected.After awhile they become an annoyance when in fact they should be terrifying the whole time you try to survive with your character.By adding in a few more layers to the mix you force a game changing element.That is fear of getting bitten and then slowly getting infected yourself.If bitten you could get a bite icon which itself slowly turns red until you yourself are infected and turn.Make it so that it takes a while to turn so that you can try to get antibiotics to cure yourself.Maybe 8 real time hours.This should give you time to plan a strategy to find some meds by visiting hospitals or maybe even trading with players.Could also make colds factor in where if you get sick from elements then the time to turning is lessened to 4 hours.

Next is to make food more rare.By making food/drink more rare players are forced into making trips to small villages by necessity with larger cities giving more food spawns but higher chance to get bitten for you and your friends.Crawling around small villages that have less infected just to have a chance at finding some food and water should be a large part of this game from start and well after getting the best gear.Afterall,this part of DayZ is brilliant in itself!!! Think small groups now having to band together to enter towns since now u have a chance of getting bitten and that causes a totally new game tactic to emerge.Small towns become guns blazing affairs since you do not want to get bitten!! ;) Large towns now become better targets since they have more food PLUS the meds.....but of course more infected.Would this be terrifying if this were to happen in real life?Yes because while the swarm potential is bad,the chance of being bitten and then getting infected yourself is worse since you will slowly turn yourself into a mindless zombie walking the land looking for human flesh.Remove the broken bones in effect and make it being bitten is the bad stuff infected will do to you with the new element of a timed demise.They are just infected afterall and not super humans.Plus not being able to walk is game breaking while having to find meds with a timed penalty is immersifying.

Animals in wild and drinking from ponds and lakes makes later game easy since you can survive without ever having to enter a town anymore.Bad for gameplay obviously and people would not come here and say the infamous "now that I have everything,what do I do?" line.Less animal spawns and make drinking from ponds and lakes giving a chance to get sick and hence much more susceptible to the infection.Easy cure for the easiness that stems from a canteen and a knife.Maybe a new spawn is water purifier pills?

Military hot spots should be were players go to get the good stuff.Everything and I mean everything from vehicles,weapons,large ammo spawns to even vehicles.Problem is they have no food or medical stuff so camping them is only feasible when your well stocked.I also think a good way to make military infected harsher is to give them armor so that headshots are the feasible way to kill them.

Since fear of being bitten is on top priority,I think spawning players should get a few cokes and some candy bars in their bags and the advice to head north and try their best to not get bitten. :P Also,I think the canteen should hold 3 drinks while being rarer to spawn.This will make it seem precious since the food stuffs are rarer.

What do you guys think?


Could be helping a squad mate to get some meds and the sick players screen is getting all blurry but he does not say a word about it for fear of being killed.LOL

Then when the time nears and no sight of meds you could have player start randomly mumbling/screaming like the infected do at which point players around them just open fire.

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I think that most survivors are immune to the infection. So the bite thing doesn't fit, if that is true. Also, if anit-biotics fixed the infection, it wouldn't be the Apocalypse (we would be cable to cure people, and it wouldn't have gotten this bad.)

If the antibiotics are 'new' and we just discovered them, they would have to be found at some working research center. I think we can all agree, every 'structured' part of society has fallen apart at this stage of the game.

But I would enjoy some % chance to be a zombie(same health, same speeds and reduced vision as AI controlled zombies.) for a short while after you die. Just to let people burn off some steam, trying to harass players, after they die. Rather then running around with a flashlight and now way to release aggression after you died. Maybe let player controlled zombies attack AI controlled zombies as well *once again, just to get the steam let off after dieing*

As for food, I think their is that progression already. I have some pretty wicked stuff, I cant go into a town and look for a can of beans to feed me, without being fully aware some sniper will take me out and reset me back as a noob. So I eat steaks or attack low pop towns with no good loot. Further making beans rare, I think would be unneeded.

The harder we make zombies, the easier we make bandit's lives. Since they can snip into a town, outside zombie agro range, anyone that goes into a town is a sitting duck.

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I can see it now "His been bitten shoot him, SHOOT HIM NOW!!"

Or "I got bit 7 and a half hours ago and we haven't found and antibiotics you know what you have to do DO IT SHOOT ME BEFORE I BECOME ONE OF THEM"

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Would be interesting if you got killed by the infected... or just died. At the screen Male/Female it also had the option to play as infected.

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Some very good arguments here.Makes more sense that we are immune and that the virus was airborne.

I think that the fact that a knife and canteen make being able to wander off into forest a bit game breaking though.Probably how the really long surviving characters are doing it.Bring in water purification pills and lake water that has chance to make you sick.Then reduce the animal spawns or even better make them run away when you get close....even better. :) Then again maybe rocket planned it this way....to give the mainly survival type players a chance to run free in the woods.

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