Jump to content
Sign in to follow this  
Champloo (DayZ)

Better Medical System AKA Getting hit in the head doesn't break your leg

Recommended Posts

The current medical system is atrocious and doesn't even deserve a place in the game with how it is currently. You take enough damage anywhere? Your leg gets broke. Jump down 2 steps of stairs? Leg broke. Wanna heal a broken leg? Get magical morphine! Get hit by blunt trauma from a zombie? Congratulations, your biggest arteries are now severed! But that's ok, you can fix it with just a few bandages!

Que actual suggestion

First off, get rid of morphine. The idea behind it is redundant, and if the system is even developed any further it's going to be scrapped anyways cause it's completely unrealistic for it to instantly heal everything. In place of morphine we should have splints and bones should heal over time. Not real time, of course, realism has to be sacrificed when it would otherwise compromise a lot of gameplay, so let's say that it would require you to spend half an hour lying still, for broken legs at least. That leads me to my next idea in the system.

Stop acting like just getting hurt breaks our legs or both of them, at that. Injuries should be context sensitive, and we should be able to break more than our legs. Breaking bones should also be a rare occasion, you shouldn't have to worry about it really unless you get shot in a limb. To clarify, we should be able to break our legs and our arms, and each limb should be able to break independantly from the other; your left arm could break but not your right. Penalties for breaking your arms would be the inability to use a primary weapon and only use a secondary, and use nothing if both were broken. Which leads to my next part in the series.

We should be able to find crutches lying around in residential spawns, or at least canes. This would allow people who have broken one or both legs to be able to walk at a better speed, but still not that fast. At the very least, these should be added because they reduce the fatality of breaking a leg, because having no morphine and a broken leg is pretty much a death sentence at this point.

The other part of the system that needs revamping is bleeding. Just because you get hit by any source of damage does not make your freaking artery bust open. Bleeding needs severities with the highest severity being inflicted by bullets. Different levels would bleed at different rates and would be able to clot and heal themselves. Zombies should only be able to inflict minor bleeding unless you got knocked down and they started eating you, in which case you would have severe bleeding. There would be three different levels, minor, moderate, and severe. Severe would be the rate that bleeding goes right now and would require more than just bandages; ideally something like a tourniquet and some bandages. Minor and moderate bleeding would be healed by bandages still.

All of the items I suggested adding wouldn't be exclusive to hospitals, you could find them in any residential spawn, at least.

So what does all this do, in effect? It reduces the fatality of breaking bones and adds a more realistic system to actually heal them. No more magical morphine that you're absolutely screwed without. You don't have to visit any major city to get medical supplies as you can find them on the road. Bleeding is also less ridiculous.

Share this post


Link to post
Share on other sites

I think just removing broken legs and morphine all together would be a wise solution. Imo.

Wish they would also increase the fall distance. I should not fall 2 feet and have a broken leg, bleeding, and a concussion to knock me out.

Share this post


Link to post
Share on other sites

Great ideas. This would make the game a lot funner for me, cause its annoying how I can get that arty in my neck broken by getting shot in my leg, and then fix that with one bandage.

Share this post


Link to post
Share on other sites

Add ACE mod's more involved medical system to the DayZ mod package

Share this post


Link to post
Share on other sites

I would absolutely agree with the context sensitive damage. Regardless of whatever else is added or changed, I think that's a must-have. I would also really like to see different levels of bleeding implemented, as right now it does seem somewhat ridiculous that a gunshot and punch result in the same amount of bleeding.

As for leg breaking, it might not be so bad after 1.7.2. I think we just have to take a "wait and see" approach until we know how hard leg damage has been nerfed. At least the devs are acknowledging it is an issue and are taking steps to correct it.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×