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istari766

Anti Server Hopping Suggestions

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Players have to wait 5 minutes to switch from one server to another. When logging out they have to wait 1 minute before their character is actually logged out.

Reasons People Server Hop

1. I'm being shot at, or a I am being chased by a giant horde.

*This is just wrong, you reap what you sow when it comes to zombies, and when you get shot at find cover and retreat.

2. I am a bandit and I want to log out so that I can spawn in behind some cornered prey.

*1 minute log out time means they have to at least take cover, 10 minute wait time from server hopping gives the "prey" time to escape.

3. I'm sick of waiting for loot to spawn, i'll just server hop.

*5 minute wait time between servers will make this stupid practice more dull and hopefully will deter those with short attention spans.

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The only drawback to the server hop cooldown is the initial hunt for a server.

I will often join a server and find out it has tags on or something stupid and want to switch.

Or be on a full server when some friends log on and want to play.

5 minutes might be bearable though, knowing that it's hamstringing all those exploits.

I think the 1 minute to log out bit is a no brainer. That should have been implemented months ago.

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I think there should be a logout timer. As it is if you are unconscious you can not log out at all. This does not stop people form shutting down their computers though. So if you leave/quit before the logout timer finishes your body stays in the server until the timer finishes.

As far as trying to join your friends server that is full, I think that is something you will have to deal with it will not be full forever, just keep trying and a slot will free up. And as we can have more people in servers (and bigger maps :) ) this will be less of a problem.

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A timer on logout is not the answer to the problem. People seem to think the only reason others DC is because they are being shot at. There are lots of other reasons as well. I'm sure you wouldn't be very happy if you were crawling through a town and your isp shut down your internet for whatever reason, and you log back in to find yourself dead.

Personally I think people need to enter a combat state when being shot at. Make this the timer. This way if you aren't in combat, and your internet shuts off, your character is logged out immediately. If you are taking fire and alt+f4, your character stays until your combat state drops.

People should not be punished for joining different servers. I find myself in the same situations as the OP (trying to join a server only to find it has tags, friends come on to play and the server is full, etc.). This answers both of those problems.

What you are talking about is not server hopping however. You are talking about DCing during combat. To prevent server hopping for loot, people need to be removed from certain areas on logout, i.e. you cannot logout in the barracks and respawn in the same place. Have them respawn a click or two away from towns/areas of interest. People would really think twice if they have to run 20 minutes to get back to the barracks. You would also finally be able to clear a building, and not have to worry about someone spawning in a room you already cleared.

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I would think it is possible to implement a series of checks before you are logged in.

Automatically despawn loot in the area if a player logs in, just like zombies are despawned in log-in. Then you prevent players from spawning IN loot areas, and at least force them to have to walk a ways there. Maybe use like 50m radius or something, that way they can't spawn just outside or something.

While they're at it, check for player within 50m or something. If a player is present, one of two things, either force them to wait X seconds/minutes longer or give them the option to randomly relocate somewhere within that area.

This presents moderate solutions to both issues of loot farming and spawning right on other players, without adding any downsides to those who disconnect for good reasons.

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what about this :-

If you rejoin the server you where on last you respawn in the same place.

BUT

If you join a different server than the one you logged out on you get placed outside of any towns/primary loot locations by 500meters.

it would look something like this :-

http://i.imgur.com/tp1Ho.jpg

where the red circles mean you get moved out of the circles into random area close to but outside the circle.

you could probably script a message saying your logging out in a red zone are you sure "yes" "no" buttons.

All zones ignored if same server loggin and all zones ignored if re-spawn from death.

I tried 1k zones at first but it kinda leaves nowhere left to spawn :)

I probably missed some zones but it was just to get the idea.

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year anti server hopping will be a nice feature in the future !

i think the best thing will be a Stand alone database for all server !

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CONGRATULATION!!!

You're the 1,000,000th person to suggest this!

I don't think it's going to fly.

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How about if you are underfire when you log out it's an instakill? Maybe the same mechanic that controls direct communication could be made to work with this? I'm not sure how hard the coding for this would be. But, stopping people from bailing on a fight would be good. As for loot hoppers, easy fix. All loot is removed on spawn in the server within a certain distance. Big enough area to annoy the hoppers and make them less likely to do it, but not so much to effect other payers near the area that have been playing. Maybe 200 meters or so.

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How about if you are underfire when you log out it's an instakill? Maybe the same mechanic that controls direct communication could be made to work with this? I'm not sure how hard the coding for this would be. But' date=' stopping people from bailing on a fight would be good. As for loot hoppers, easy fix. All loot is removed on spawn in the server within a certain distance. Big enough area to annoy the hoppers and make them less likely to do it, but not so much to effect other payers near the area that have been playing. Maybe 200 meters or so.

[/quote']

Server hoppers for loot also do it for flanking players and hunting players at hot loot spots removing the loot would not stop them.

DC under fire could be just pc crash / game crash / mummy calling dinner time / spilt beer on pc. instant death for these reason would be wrong.

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This to me is a terrible idea. This is seriously ridicilous do you know how many times people are forced to combat log when people are spawning on them hacking? How would this help the innocent players against hackers?

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what about this :-

If you rejoin the server you where on last you respawn in the same place.

BUT

If you join a different server than the one you logged out on you get placed outside of any towns/primary loot locations by 500meters.

Doesn't get rid of people logging out in the barracks and waiting for others to come inside. When a building is cleared' date=' it should stay cleared. Regardless of whether or not it is the same server, if you log out in a point of interest, you need to be relocated. I would say logging out outside of a point of interest, you should log back in at the same spot.

How about if you are underfire when you log out it's an instakill? Maybe the same mechanic that controls direct communication could be made to work with this? I'm not sure how hard the coding for this would be. But, stopping people from bailing on a fight would be good. As for loot hoppers, easy fix. All loot is removed on spawn in the server within a certain distance. Big enough area to annoy the hoppers and make them less likely to do it, but not so much to effect other payers near the area that have been playing. Maybe 200 meters or so.

Getting disconnected while under fire does not always happen because a player doesn't want to die. This is too extreme. I know several people from the EU/AUS/NZ who play and get booted constantly because of ping. They don't have issues playing until players start coming together. They could be sneaking up on someone for a kill, miss the shot, and get booted for having too high of a ping. Instant kill wouldn't be right.

This to me is a terrible idea. This is seriously ridicilous do you know how many times people are forced to combat log when people are spawning on them hacking? How would this help the innocent players against hackers?

The number of people that have to log because of hackers dwarfs the number of people who log because they are being shot at. Technically speaking, if they have time to log after being shot by a hacker, it has to be one of the worst hackers in the world. Besides, hacking is not the issue here. If you want to fix the hacking problem, start suggesting fixes for Battleye. If the server gets nuked, logging won't help you. If you get shot by an aimbot, logging won't help you. The problem you propose isn't related to this topic.

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Seriously this is pretty easy to fix. Your character is linked to your cd key which is stored in the hive. When connecting to a server it auths with the hive. Just set the server to only accept one auth per cd key every 15mins. Problem solved.

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' pid='203711' dateline='1340821579']

A timer on logout is not the answer to the problem. People seem to think the only reason others DC is because they are being shot at. There are lots of other reasons as well.

I'd like to hear some of the other reasons besides "OMG MY INTERNET CUT OUT." When 99% of d/c's are coming from people evading combat' date=' the 1% who are legitimately getting d/c'ed -- and the 1% of that 1% who just happen to be crawling through a zombie infested area when it happens -- don't make a defense against the 1 minute log out implementation.

' pid='203711' dateline='1340821579']

Personally I think people need to enter a combat state when being shot at. Make this the timer. This way if you aren't in combat, and your internet shuts off, your character is logged out immediately. If you are taking fire and alt+f4, your character stays until your combat state drops.

The issue isn't just people who d/c after getting shot (which seems to make his corpse disappear, not sure). It's when you headshot one guy and THE REST OF HIS ENTIRE GROUP d/c's.


This to me is a terrible idea. This is seriously ridicilous do you know how many times people are forced to combat log when people are spawning on them hacking? How would this help the innocent players against hackers?

This guy should be banned outright.

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Despawning loot => Me and my two friends continously log in and out in all of the hospitals.

Logout-timer => obvious cool and easy idea, but there has to be a reason wh

Spawn away => also awesome. We wouldnt have to despawn zombies anymore, you wouldnt be as detectable, you wouldnt be able to spawn onto people in camping spots just takes away some realism but whatever

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