Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Caatalyst

Zombie vs Player vs Zomber - Interactions and Combat suggestions

Recommended Posts

Hello Everyone!,

So far I've had a lot of fun playing the alpha. I've not really played a sandbox game quite like DayZ and I'd really like to see this game progress and do well.

In my opinion their are two main problems relating to gameplay right now that I would like to see improved;

 

  • How the player interacts with other players
  • How zombies interact with the players

I know there are a great deal of bugs and fixes are coming, but from what I've read on the feedback page and in the dev notes there isn't much detailed information on what is planned for the future regarding the two points above. I have some suggestions that could potential improve both of them and make game play more dynamic.

 

Player Meet Player

Currently, player interactions pretty much involve pirating. More than half of my encounters with other players involves somebody dying. Something needs to be done to make pirating / banditing more risky because right now anyone can shoot anyone with no consequences. In the games current state it just makes game play incredibly frustrating if you've just spent days farming gear at the airstrip only to get shot in the face the moment you arrive at a city where other players are.

Improving Player meets Player by introducing Player vs Player vs Zombie
Naturally, banditing problems occur more frequently in large cities where loot is high and more players are. I think the best way to tackle this problem would using the zombies.  If a player fires a single shot, EVERY zombie in a half mile radius (quarter mile if using a silencer attachment) should head straight for that player's location. This will make them think twice about shooting, even if they did want to be a bandit it would require more strategy. In the current version of the game this wouldn't be very effective as zombies are far and few between and quite annoying considering they would be flying through the walls and because there is no variation amongst them. They all run extremely fast.

 

Improving the Zombie

While the existing zombies are cool, there is so much room for improving them to make game play more dynamic and allow for the point above to be introduced.

  • Variation - Slow Zombies (would be the vast majority in the game) / Fast Zombies / crawling zombies
  • Response to high imapct sounds and visuals such as gun shots, explosions etc...
  • Physics - Everytime the player hits a zombie it should respond. If the player hits a zombies leg with an axe it should cut it off and force it to crawl. If a player blasts a zombie in the chest it should send it flying back. I still like the idea that severing the head is the only way to kill them, but introducing physical responses to every hit should make it much easier to tackle them solo as your moving round the map.

More zombies in cities would force the player into thinking new ways to evade them. Imagine shooting a player only to find 50 zombies coming at you from all directions. You run into the nearest building up the stairs and cower. Zombies should also eat corpses making it even less worthwhile shooting players in highly populated areas.

 

Flame Thrower

Mass zombies call for the flame thrower!

 

Thanks guys, I hope you like my suggestion.

James

 

  • Like 3

Share this post


Link to post
Share on other sites

Pretty much everything that was in the mod, (well except for the decapitations and limb removal.) so hopefully they'll get back to this soon.

Share this post


Link to post
Share on other sites

Hello Everyone!,

So far I've had a lot of fun playing the alpha. I've not really played a sandbox game quite like DayZ and I'd really like to see this game progress and do well.

In my opinion their are two main problems relating to gameplay right now that I would like to see improved;

 

  • How the player interacts with other players
  • How zombies interact with the players

I know there are a great deal of bugs and fixes are coming, but from what I've read on the feedback page and in the dev notes there isn't much detailed information on what is planned for the future regarding the two points above. I have some suggestions that could potential improve both of them and make game play more dynamic.

 

Player Meet Player

Currently, player interactions pretty much involve pirating. More than half of my encounters with other players involves somebody dying. Something needs to be done to make pirating / banditing more risky because right now anyone can shoot anyone with no consequences. In the games current state it just makes game play incredibly frustrating if you've just spent days farming gear at the airstrip only to get shot in the face the moment you arrive at a city where other players are.

Improving Player meets Player by introducing Player vs Player vs Zombie

Naturally, banditing problems occur more frequently in large cities where loot is high and more players are. I think the best way to tackle this problem would using the zombies.  If a player fires a single shot, EVERY zombie in a half mile radius (quarter mile if using a silencer attachment) should head straight for that player's location. This will make them think twice about shooting, even if they did want to be a bandit it would require more strategy. In the current version of the game this wouldn't be very effective as zombies are far and few between and quite annoying considering they would be flying through the walls and because there is no variation amongst them. They all run extremely fast.

 

Improving the Zombie

While the existing zombies are cool, there is so much room for improving them to make game play more dynamic and allow for the point above to be introduced.

  • Variation - Slow Zombies (would be the vast majority in the game) / Fast Zombies / crawling zombies
  • Response to high imapct sounds and visuals such as gun shots, explosions etc...
  • Physics - Everytime the player hits a zombie it should respond. If the player hits a zombies leg with an axe it should cut it off and force it to crawl. If a player blasts a zombie in the chest it should send it flying back. I still like the idea that severing the head is the only way to kill them, but introducing physical responses to every hit should make it much easier to tackle them solo as your moving round the map.

More zombies in cities would force the player into thinking new ways to evade them. Imagine shooting a player only to find 50 zombies coming at you from all directions. You run into the nearest building up the stairs and cower. Zombies should also eat corpses making it even less worthwhile shooting players in highly populated areas.

 

Flame Thrower

Mass zombies call for the flame thrower!

 

Thanks guys, I hope you like my suggestion.

James

This is a good idea but they are infected people not the undead so that's why they don't try to bite you they just hit you, so there is no need to have zombies eating corpes.

 

But what you said about the noise attracting them is perfect ! But if you have a suppressor is should severly decrease the amount of zombies that hear it but the gun should be less powerful like in most fps games.

Share this post


Link to post
Share on other sites

Thanks for the comments guys.

Regarding the zombies, I was purely making suggestions to make game play more dynamic and further combat easy banditing. If zombies were to eat the corpses and by doing so ruining all of the dead players items then this would make it even less worthy assaulting in highly populated areas. It would be more worthy doing so where zombies can be tackled easier. The main point I guess would be to introduce more variation amongst the zombies and physics effects.

Share this post


Link to post
Share on other sites

Justso.you know, a suppressed 556 is aboutbas loud as a 22, which I can hear from 3-4 miles away if Im listening for deer and hear it when Im hunting. Butbzombies are bad enough, so.yeah :p

Anyway, I hate the constant douchebaggery. Im all for robbing, but while countersniping, I.watched a freshspawn get murdered, and a guy with an M4 in his undies empty.one of those "infinity.mags" into this really geared guy.

Buuut, I watxhed a clan of like 4 guys and followed them.to.the gasstation, where I.shot the pumps with my mosin and blew them all up XD

Share this post


Link to post
Share on other sites
Sign in to follow this  

×