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VexeN

you call that jumping?

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Just sayin', but if the jump randomly sounded like Mario and the animation had one fist in the air that would be hilarious. But only randomly when you least expect it.

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Is this delayed, pathetic bunny hop that never works going to be the actual jump function we get at release?

 

Yea, not nearly enough time to 360 no scope. In addition, going prone shouldn't require me to kneel, I can't pancake drop shot either.

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Problem is delay. Also there should be a seperate key for step over (aka slow jump). Rocket even thought about removing step over, but I think it is useful, problem is, most of the times, when you are running and try to jump over fence, your toon just slowly slowly steps over. It is stupid. That's why I'd argue this action must have seperate key, like B or whatever.

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Problem is delay. Also there should be a seperate key for step over (aka slow jump). Rocket even thought about removing step over, but I think it is useful, problem is, most of the times, when you are running and try to jump over fence, your toon just slowly slowly steps over. It is stupid. That's why I'd argue this action must have seperate key, like B or whatever.

 

This game suffers from a heavy problem regarding character's control. You can't transmit your intentions to your character properly therebefore lacking a lot of naturality when playing the game. Things like switching weapons locks your character move (if you were running you can't stop, if you were still you cant run), or the jumping serverside which means a heavy delay before taking effect, or the mouse movement before the 1:1 ratio (this was a great upgrade), or climbing a ladder and opening a door  -you have to look for that magical spot that lets you open the option menu- wasting a precious time.

 

Also there's this problem when it comes to jump/vault, getting one or the other w/o being able to control it properly. However theres no need of a different key. Jumping should be bound to running mode, so if you are holding shift or have previously double tap shift -therebefore on running mode- vault key should always jump, regardless of you standing still or moving (right now if you are not moving 'V' will just vault, not jump, which happens a lot when you hit the fence running and your char stops). And if you want to vault maybe for stealth reasons, then walking mode is required. And as long as you are in walking mode, 'V' will always vault and never jump.

 

I think that would definitely fix this problem, along with the 1:1 ratio mouse we would already have 2 problems less when controlling our character's.

Edited by p4triot
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... or climbing a ladder and opening a door  -you have to look for that magical spot that lets you open the option menu- wasting a precious time.

+1

This is just silly, why cant they just set AABB in size of whole door frame to do ray-test with when players tap interact button on the door/ladder (or even better with OOBBs on the door themselves). And for the god sake remove stupid reloading/changing mags from "scroll option menu", default "R" button should be enough for that.

Edited by belphegor_goatzombie
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+1

This is just silly, why cant they just set AABB in size of whole door frame to do ray-test with when players tap interact button on the door/ladder (or even better with OOBBs on the door themselves). And for the god sake remove stupid reloading/changing mags from "scroll option menu", default "R" button should be enough for that.

News flash, R does reload.  When you have magazines or clips

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The movement is already super unrealistic and some of you guys want jumping too ?

 

NVM the 15 mph sprint speed and the agility of a cat you gentlemen want to be able to jump too even though the player has 50+ pounds of gear and heavy clothing on him ?

 

https://www.youtube.com/watch?v=JtvoFXxD0bs

 

Jumping would just turn that unrealistic movement in the video even more unrealistic.

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News flash, R does reload.  When you have magazines or clips

I did not say it does not do that (i am not that retarded, i think i have enough hours in this game to know this *), i just made suggestion to be removed from "scroll menu" as it is not common sense and it is plain stupid to have it as option while opening door or drinking water from the well if you have different types of mags.

All this tells me that they dont have competent programers for even basic stuff.

 

*

http://steamcommunity.com/profiles/76561198094332777

 

bZJBZ2K.jpg

Edited by belphegor_goatzombie

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+1

This is just silly, why cant they just set AABB in size of whole door frame to do ray-test with when players tap interact button on the door/ladder (or even better with OOBBs on the door themselves). And for the god sake remove stupid reloading/changing mags from "scroll option menu", default "R" button should be enough for that.

 

You have a 30rnd mag and a 2x30rnd mag. How do you decide which to load using "R"?

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You have a 30rnd mag and a 2x30rnd mag. How do you decide which to load using "R"?

Manually using the inventory menu.

No need to clutter the scroll menu.

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+1

This is just silly, why cant they just set AABB in size of whole door frame to do ray-test with when players tap interact button on the door/ladder (or even better with OOBBs on the door themselves). And for the god sake remove stupid reloading/changing mags from "scroll option menu", default "R" button should be enough for that.

 

I once drunk disinfectant for having it in my hand while what I wanted was to open a door xD

 

In fact, since Im playing the SA I have died may be around 6 times I think, I can only remember 2 of them being "legit". The rest of them was just because I was unable to control my char properly, dying from it. I remember falling down from a roof cuz I was switching weapons and char's was locked at running, dying from that disinfectant drinking while I wanted to open a door, staring a ladder for too long trying to climb up until I got unconscious from a zombie hit... and lot more funny shit.

 

None of this situations would have killed me if I could control my char.

 

Edited by p4triot

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You have a 30rnd mag and a 2x30rnd mag. How do you decide which to load using "R"?

 

Automatically reloads fullest one.

 

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You have a 30rnd mag and a 2x30rnd mag. How do you decide which to load using "R"?

Idk, any time but not when interacting with doors, ladders or water well.

Edited by belphegor_goatzombie

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option menu needs a workout, if it was me I would do something similar to BF3 in aspect (and only aspect).

 

Commo_Rose_BF3.png

 

- First of all, menu should appear on the center of the screen, not left side.

 

To trigger that menu you either scroll or press mousewheel, the menu pop-up and we can see there 3 parts.

- Left one: social actions [salute, clap, sit, surrender, fuck off...] all of them bound to a key [F1, F2, F3...] this is because I cant remember them since I dont use them frequently and sometimes I end up giving a bandit my middle finger when I wanted to raise hands... xDDD

- Mid one: Main action, limited to open doors, climb ladders, open containers, pickup objects. More or less what could be done with 'E' key on every other game, and 'F' on this one. NOTHING else can be done with 'F' and nothing else appears on mid menu button

- Right one: interactive options like eating, drinking, force feeding, handcuffing. Bound to a key [1,2,3,4...] only when menu is open.

 

Navigating through menu is done with mousewheel. No mouse movement (this is different from battlefield) but because this allows me to keep moving why I still have the option menu opened.

 

I think this would improve our chararacter's control.

Edited by p4triot

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Automatically reloads fullest one.

 

 

I'd rather have the choice than have the game decide for me.

 

IMO all that's needed is for options such as drinking from a well or opening doors to appear above reloading in the action menu.

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