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datguy (DayZ)

Survival time bonus mechanics

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Many people haven't noticed this mod is actually a survival mod and they treat it like a deathmatch with zombies because that's all their pinhead brains are capable of understanding. That's their problem, but how about coming up with a way to make them less of a problem for the people who do get the idea of the game? Ways you could achieve this would be to introduce mechanics which directly reward survival time, and hinder players who have just spawned.

There are already mechanics in place which impinge on your senses or cause you to cough and shake, effecting your ability to aim a weapon. I know bitches will scream about this, but good, your tears and rage and "that's stupids" tell me I'm on track. I feel there should be similar skill lowering mechanics newly spawned survivors should have to cope with.

Drift. When newly spawned players try to target a weapon, there is a pronounced introduced drift, such that even if they do manage to find a weapon, they can't aim to fire it unless they're very, very close to their target. This drift would reduce over time, until you had survived for, lets say (for trolling BF3 fags and hurrdurr I'm a bandit's sake,) 48 hours, in game. That is, after you've been alive and logged in 48 hours, you're finally able to aim and effectively use that DMR you got off your buddy 5 minutes after your last death. Yes this will piss off the bitches who get killed and then get re-equipped by their mates to go out on their next kill or be killed sloppy fuckwit murderfest, but fuck those guys, the more pissed off they are, the more likely they are to fuck off back to (insert console FPS title here.)

Energy Not your health, but more, how physically tired you are or aren't. I think it's bullshit that I can run up the west side of the map at a full sprint carrying a 24 slot pack, two guns, ammo and a toolbelt full of crap. I should have to conserve my energy. As energy is depleted I should be reduced from a full spint to a run, from a run to a walk, from a walk to a crawl, and if I push on when all I can do is crawl, at some point, if I don't rest,. I should pass out. Fuck this "sprinting straight back to North West Airfield to get my stuff off my corpse" bullshit. ...however,

Fitness Start with a count of how far you've traveled, as that count increases, you get a larger energy pool. You are able to sustain a sprint for longer, and you recover steady, slow breathing faster after running. I should start out as a fat sack of shit who couldn't run a game of dice without getting out of breath, and as I survive longer, travel more and build up my physical condition (assuming I'm eating and staying hydrated,) I should come to a point of physical conditioning where a two day patrol carrying 209 pounds is a cakewalk. I shoudn't start out like that. It would also make it possible for a long lived survivor to outdistance a newb or recently respawned bean bandit. Added advantage, newbs running zombie trains might find the engine (them) runs out of steam before they make it to Cherno.

Well for fuck's sake, it's a survival mod. How about some rewards for actually surviving? More to the point, cruel penalties for not giving a fuck if you die, as long as you're killing others. As I said, I know these ideas will be met with tears from the fuckwits who think they should be able to play this as just another piss boring first person shooter, but I reiterate my earlier statement and repeat myself, fuck those guys. Especially if they're the same bitchasses who like to point out how the mod is meant to be unforgiving when people say they're fuckheads for playing it like CoD.

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Ummmmm what about the people who are surviving for weeks on end and also killing people like you for fun? Your new system would just make it easier on us.

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well you're just too fucking awesome and you win the game.

until you take one to the back of your head, or fire from your nest without realising someone thought "that's a good spot to camp for a sniper, I'll put satchel charges there as an IED for the lols." Then you're just another fat noob fuck who needs to get into shape and learn to shoot. Again.

edit people like who? you don't know who I am in game and the leaderboards are still down. Empty threat was empty.

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Agreed. Drift Idea sounds "meh" because 48 hours is quite a bit of time logged in. That would take roughly 2 weeks or longer for a casual player and that's saying they played every day of the week.

I'd say atleast a 2-4 hours of ingame time, considering the average life is 31 minutes, and I doubt that is because of the death match players. I've been in vents with people that just started or have been playing for weeks, and they still can't seem to survive out of a small town like Kamenka.

Energy and Fitness are good idea's, but It would make it feel like you always got to stop and just chill for awhile because your guys tired. Realistic yes, but I think it should be reliant on how much gear your carrying.

I think the survival time perks would be better suited if your guy hungers slower, his thirst doesn't come back as fast. After awhile your character should become faster at bandaging himself/herself, using painkillers and morphine, or overall switching guns and reloading.

Countless zombie encounters and bandit shoot outs would make your character less likely to shake when aiming or while zooming through a scope or binoculars.

Hell even being able to see a little bit better at night because your eyes are adjusting.

I could think of ideas all night to make the game feel like the longer your alive you adjust to it.

But in the long run it would kind of make it like a MMO considering we would be somewhat leveling up as we play. Slowly getting better.

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During which time you've died how many times, and you're never able to lose the 'shakes' because I've pitched my tents on the sniper hill outside of electro, and my AS50 can put you down from over a KM away?

I'm not sure why the threat of me getting shot would stop me from shooting you. That's the part I'm not getting. Maybe you can elaborate on that?

e- noticed your stealth edit. When I said people like you, I meant babies who qq about PKing.

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Energy/Fitness.... sure.... Once you don't need to eat a steak and drink water every 30 minutes.

We rather need a brisk walking mode... because currentlyyou either run or creep along and assure you that I would be quite able to walk to the nw airport from the coast without taking a break (even with baggage)., it's only 10km. (Cycling that would take all of 15minutes)

And who is carrying 100kg in their backpack?! I'd be surprised if it were more than 20kg (perhaps 30kg with a spare gun)

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I like your style.

I think a stamina system would fit nicely into a wider skills-that-get-better-with-practice-and-disappear-on-death mechanic. It would make everyone, even bandits, be more cautious with their lives, as there would be things they couldn't run back to their bodies to recover.

Wouldn't help much against snipers, as has been noted, but it is still a good idea.

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