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chefwillis

Different spawning system?

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I just thought of a different spawning system that would help with the immersion of the game possibly. Of course it's probably flawed but that's irrelevant, flaws can be ironed out. I searched and couldn't find anything too similar; if there is I apologize.

Shouldn't take too long to explain.

Summary:

Being a survivor of this unknown infection that has been killing your neighbors and all life as we know and reanimating them into flesh hungry death machines you probably hid. A wise decision that paid off with your survival... for now. The spawning system as it is now spawns you as if you are a survivor of a shipwreck no of the apocalypse. Instead you spawn in a random house or apartment in one of the many coastal cities and villages. You realize that you need to gtfo as you can't stay barricaded forever and promptly search for supplies around your house to do so.

Points:

[1] Spawn in random house long coast (supposed to be "your" house).

[2] At the mercy of the loot spawning system to give you what you need.

[3] Can help avoid being killed at the coast (though just as likely for a bandit to be where you spawned)

[4] Roll of the dice. May get a shotgun, may get an empty tin can.

[5] Immersion. You probably hid in a house to survive not an ocean.

[6] Spawn with nothing? Maybe, not sure if I like it.:huh:

I thought it would spice up the spawning system a little and put a little more fear into bandits who camp buildings.

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No, I would not like to be looting building X in town X and have some newb pop up on me. Hed take loot that should of been mine, and may, if hes lucky, find a weapon and kill me. Or Id just kill him first, but I try not to be like taht.

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No' date=' I would not like to be looting building X in town X and have some newb pop up on me. Hed take loot that should of been mine, and may, if hes lucky, find a weapon and kill me. Or Id just kill him first, but I try not to be like taht.

[/quote']

But doesn't this still happen anyway? The only difference is that some newb would run into the building from the coast. The spawning system I proposed is hardly any different. Just a small difference in proximity of buildings.

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Yeah, it does seem like a good idea. But the problem is, there isn't enough enterable houses along the coast for this to be feasible. Also there's a high chance that you would spawn in front of someone and just get killed.

I do like it, but I don't know if it's possible to implement at the moment with Day Z/Arma 2.

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