TobyG (DayZ) 5 Posted May 5, 2014 (edited) As a Mod Survivor I could not wait for Standalone to come out. I was constantly searching for it on google. Then one day I tried searching for it on Steam and there it was, it had only just come out the day before. In the beginning I died a couple of times getting back into the swing of things, but then I got used to it and ended up surviving for a good 40-50 hours. During this time I came across my fair share of Friendlies, Fresh Spawns and Bandits but even the Bandits were not at all testosterone filled toddlers, it was mutual when shit went down with a bandit. But since the Standalone Sales reached 1 million I don’t think I have come across any friendly players. Even the people who have everything decide to waste their ammo and gear on you. It is pointless and just a waste of everyone’s time. I knowit’s supposed to be a Simulator, but in a Zombie Apocalypse would you really kill everyone you see? It’s a “Simulator” and therefore should not feel like a Free-For-All. So here is my question.Does anyone else think that the DayZ community has gone to shit? As the mod was about the community and surviving, but now everyone’s KOS way of playing has ruined what it once was. In some ways has it become a victim of its own success? Edited May 5, 2014 by TobyG 2 Share this post Link to post Share on other sites
StoutAle 69 Posted May 5, 2014 As a Mod survivor I could not wait for the Standalone to come out. I was constantly searching for it on Google. Then one day i typed it on steam and there it was DayZ Standalone, its had only come out the day before. In the beginning I died a couple of times getting back into the swing of things, but then i got the hang of it and ended up surviving for a good 40-50 hours. During this time i came across my share of Friendlies, Fresh spawns and Bandits but even they weren't complete nob heads they gave warnings and actually talked to you before trying to put a bullet in your brain. But since the Standalone sales reached 1 million I don't think i have come across a friendly player. Even the people who have everything just decide to waste their ammo and gear on me. Its just a waste of gear and everyone's time. I know its supposed to be a simulator but in a Zombie Apocalypse would you really kill everyone you see? Its a "simulator" and therefore should not feel like a Free-For-All. So here is my question.Does anyone else think that the DayZ community has gone to shit? As the DayZ mod was about the community and surviving but now everyone's KOS way of playing has ruined was the game once was. In some ways has it become a victim of its own success? As I said in another thread, the mod was just that, a mod. If you didn't play ARMA 2 there is a good chance you never heard of or played it. Standalone is a game, it's plastered on Steam and everyone sees it so it draws more then just a cult following. With that success it's going to draw a much wider variety of players then the mod did. The standalone actually plays like most open world PvP MMO's have in the past. Share this post Link to post Share on other sites
=fox= damocles 54 Posted May 5, 2014 (edited) It's not the DayZ community that's gone to shit, it's just that the release of the SA brought a whole load of FPS players that only found out about the immortal words from Steam. My issue is that they don't seem to be going anywhere, and there's more coming. :( Edited May 5, 2014 by =FOX= Damocles Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 5, 2014 I'm disappointed. I thought this thread was going to be about the show. :T However, since I'm here, I totally agree with you Mr. OP. Unfortunately for the majority of players in the community, there's not a whole lot else for them to do except grief people. On top of that, in most cases these people don't have much in the way of morality; you needn't spare every survivor you encounter as this is just a video game, but you needn't kill everyone else just to ruin their day, either. 3 Share this post Link to post Share on other sites
TobyG (DayZ) 5 Posted May 5, 2014 As I said in another thread, the mod was just that, a mod. If you didn't play ARMA 2 there is a good chance you never heard of or played it. Standalone is a game, it's plastered on Steam and everyone sees it so it draws more then just a cult following. With that success it's going to draw a much wider variety of players then the mod did. The standalone actually plays like most open world PvP MMO's have in the past. That is the thing, when Dean Hall talks about his game he talks about how he wants this game to be different from all the other game, he wanted all players to interact with one another helping, teaming up etc. This is what drew me and all my friends in, in the first place to the Mod as the mod was like this the Game is not but its was supposed to be. Share this post Link to post Share on other sites
TheWanderingMan 170 Posted May 5, 2014 Great community with great views and opinions grounded in reality. The mods are top notch and all have decades of experience in gaming. Woo hoo, go forum!!! #2014 Share this post Link to post Share on other sites
xalienax 621 Posted May 5, 2014 That is the thing, when Dean Hall talks about his game he talks about how he wants this game to be different from all the other game, he wanted all players to interact with one another helping, teaming up etc. This is what drew me and all my friends in, in the first place to the Mod as the mod was like this the Game is not but its was supposed to be.the mod was not like that. a few private hives that forced certain rules of conduct did play like that. I played the mod from the very early days and i will tell you Killing anyone who moves is a playstyle that has been around basicly from the beginning, and xcontrary to popular belief i personally think that the harder they make it to gear up will make more and more people play this way. it is a game. At the end of the day why put my self at risk of having to go thru the annoyance of re-gearing when i can just kill and take what i please? IMHO dayZ SA is a prime example of what happens when devs try to steer gameplay in a pre-existing community. I played a certain way in the mod. I will not change for the SA. the harder yo make gear to come bay the more and more i will only work with established clan members and kill all others. why share? less bodies = more gear for those of us left living. i DO NOT CARE 1 TINEY BIT about randoms. if you are not in my clan i will shoot on site. no expceptions. if you see me in your server i suggest you KOS me because i will KOS you. bar none. 2 Share this post Link to post Share on other sites
StoutAle 69 Posted May 5, 2014 That is the thing, when Dean Hall talks about his game he talks about how he wants this game to be different from all the other game, he wanted all players to interact with one another helping, teaming up etc. This is what drew me and all my friends in, in the first place to the Mod as the mod was like this the Game is not but its was supposed to be. That is exactly what he wanted (and the other devs I'm guessing). The problem is it's almost impossible because of how FPS players are in open world PvP. The only reason I say "almost impossible" is because I guess anything is possible, it's just not realistic you can change how people have played games like this for years and years. Changing the fact some people will long in simply to cause hate and discontent and ruin others game experience isn't going to happen. Share this post Link to post Share on other sites
n1kko 326 Posted May 5, 2014 (edited) Arma 2 was a hardcore military simulator that had a very middle aged and mature audience. They understood teamwork and communication were the keys to success, and they translated that knowledge to the mod when it came out. Now that is a game on its own, it has drawn in mostly kids. I rarely meet anyone older than myself (i'm 21) but when I do, they have the same mindset as me. Don't take an unnecessary risk in trying to kill someone if he isn't even a threat. Why kill someone for gear you don't even need? I play this game for what it is, a simulator. I value my characters life and the life of other people, and if they need it, I will help them out. Edited May 5, 2014 by aimbot.eXe 6 Share this post Link to post Share on other sites
TobyG (DayZ) 5 Posted May 5, 2014 the mod was not like that. a few private hives that forced certain rules of conduct did play like that. I played the mod from the very early days and i will tell you Killing anyone who moves is a playstyle that has been around basicly from the beginning, and xcontrary to popular belief i personally think that the harder they make it to gear up will make more and more people play this way. it is a game. At the end of the day why put my self at risk of having to go thru the annoyance of re-gearing when i can just kill and take what i please? IMHO dayZ SA is a prime example of what happens when devs try to steer gameplay in a pre-existing community. I played a certain way in the mod. I will not change for the SA. the harder yo make gear to come bay the more and more i will only work with established clan members and kill all others. why share? less bodies = more gear for those of us left living. i DO NOT CARE 1 TINEY BIT about randoms. if you are not in my clan i will shoot on site. no expceptions. if you see me in your server i suggest you KOS me because i will KOS you. bar none.Your looking at it as a "game" but it is supposed to be a hardcore simulator. Where you do what you can to survive and shooting someone with better gear than you is most likely going to leave you dead, and having ago at the person who killed you asking them why they killed you even though you attacked first. The mod was not like that at all. It still had complete dicks but they were a minority but now they are a majority. 1 Share this post Link to post Share on other sites
xalienax 621 Posted May 5, 2014 Your looking at it as a "game" but it is supposed to be a hardcore simulator. Where you do what you can to survive and shooting someone with better gear than you is most likely going to leave you dead, and having ago at the person who killed you asking them why they killed you even though you attacked first. The mod was not like that at all. It still had complete dicks but they were a minority but now they are a majority.What mod did you play? I played the mod from the beginning and still play it. Both official and various private hives. only dedicated RP servers/PVE servers where you are threatened with being kicked for being a "Dick" did you see people cooperate with randoms. i didnt say there was no cooperation. I cooperate with my clan every time i play. i cooperate with the guys i have in Teamspeak for sure. but mr. johnny random is nothing more then a pack mule to follow into the wilderness, kill and loot for us. imho from a development perspecteive Private hives and community mods will make this game (or break it if thier steered/regulated/prevented). More simplistic mod-like servers will see the sort of people i play with be happy. then there can be servers that cater to both extreemes- from "beg and plead with other survivors for a soda or die of thirst" all the way up to over-watch like servers that are spawn and be rocking an AS 50 with full ghilley and a freaking black hawk within 45 minutes. The main issue with the current mod is it does not allow any private servers that force thier own rules or run thier own mods- as such people from all of these comunitiy mods as well as new people from the FPS genre are pouring into the SA and being forced to play together. your playstyle and mine will always be at odds. neither of us are wrong for playing a game our own way (im sorry that's what it is. other wise lets make it 100% authentic where you only need to eat or drink once or twice in a 24hr period of real time passed to survive). Im not trying to adovcate that the SA should cater to anyone 100%. they need to find a balance. chances are you dont play for 24 hours periods of time. as such, being forced to play a 24 hr day/night cycle or have food&fluid consumption and other effects happen in real-life time scale wouldnt work every well from a gameplay perspective. you cant however, use realism as a justification for one thing (see rare resources, or very complex medical systems) then on the other hand say well "its okay that we have dispersion cones and make weapons handel in a way thats blanced" if its a true simulator we have to completely forgo balance in every single aspect. not just ones that favor a certain group of players. Share this post Link to post Share on other sites
captainvette2112 84 Posted May 5, 2014 The problem isnt the community... the problem is the state of the game. There isnt anything do to in DayZ SA. This game literally has zero content. Its a simulator with nothing to simulate. A total empty shell There is no resource gathering, no meaningful crafting/building, no hint of a player economy. Everything that would organically create co-ops/interaction simply do not exist in the game at the moment and havent since day 1 of SA. The ONLY group activity in SA is roaming death squads hunting other players.. so thats what you get. 2 Share this post Link to post Share on other sites
AdmiralBull 15 Posted May 5, 2014 (edited) What is so hard to understand about a game that has a survival concept? The mod was a bit more established than where we are currently with the standalone.It caused you to play differently than most are doing now but, there was ALWAYS KOSing.Telling or forcing others to play a certain way was not the intentions as an overall aspect of the gameplay.You got to choose how you wanted to play.If you lone wolfed it and found out that you couldn't cut it then,you made friends or brought in friends to play with and that was how it got started for your particular story.No one said that that was the way that this game was going to be played or should be played.Its a choice,the whole damned game is about that factor.That much is the only thing that can be compared to real life within this game. I grow tired of people trying to hurry this game along in its progress and suggesting that everyone has or needs or,should be trying to work together in order to make it a better game for them as an individual.That is what private servers should be for.If you want to run lone wolf then find and frequent those servers and put 'em in your favorites.If you want to play as a team and with others then find those servers and do the same.Simple as that.We all know that this(private servers) is not possible at the moment so have patience and it will come to fruition when it does become possible. My personal opinion of gameplay is to learn how to take care of yourself,first and foremost.Don't rely on others to cover your ass to gear up and get established.It was never this way(for me) in the mod and the same for the standalone currently.Once you can get that down pat,and it will take several/many attempts to get there unfortunately.I will admit that there seems to be a bit more of the PvP element now than there was to begin with in the mod but, that quickly changed too once the word got out about the gaming experience. It took me a good while to get the feel for what was expected of me as a successful survivor and how to make it.Each time became easier to do and another lesson was learned and was tried not to be repeated.Once that got to be less of a chore than I began to bring in friends and explain how they needed to go about learning it the way I did.Once they felt secure about their abilities to gear up individually then we worked on teaming up and trying to nail down those aspects of surviving together. All of these things will take place also in this game once it reaches closer stages of completion and final completion.Just have faith,have fun and play with those folks that make it fun for you as an individual.Stop sweating the hackers and other ne'er do wells because they are just ONE more factor to learn how to survive within this awesome game. Just my Two cents...... Edited May 5, 2014 by AdmiralBull Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 5, 2014 At the end of the day, they need to make killing other people an act of desperation, not an act of douchebaggery. You can argue until you're blue in the face, but achieving that will determine whether or not this game lives up to its hype. You're dying of hunger. You have zombies chasing you. You see someone up ahead exiting a cabin in the woods. You yell to him via direct chat. He turns and looks at you. Then, for a painstaking handful of seconds, he's assessing your situation. Will he help you? Will he run off? Will he shoot you? That's the essence of a zombie survival game. If he helps you fend off the zombies and feeds you, do you thank him and move on? Do you team up with him? Upon seeing his stronghold, do you plot his demise and attempt to go at it alone? That is a viable reason to kill someone. But we need to weigh the pros and cons of so doing. This guy could be your greatest asset. He could later save your life. When the environment is on hard-mode, every decision you make will count. People joining clans and "interacting" with people by shooting them for no other reason than boredom is completely stupid. 2 Share this post Link to post Share on other sites
bodybagger2430 59 Posted May 5, 2014 At the end of the day, they need to make killing other people an act of desperation, not an act of douchebaggery. You can argue until you're blue in the face, but achieving that will determine whether or not this game lives up to its hype. You're dying of hunger. You have zombies chasing you. You see someone up ahead exiting a cabin in the woods. You yell to him via direct chat. He turns and looks at you. Then, for a painstaking handful of seconds, he's assessing your situation. Will he help you? Will he run off? Will he shoot you? That's the essence of a zombie survival game. If he helps you fend off the zombies and feeds you, do you thank him and move on? Do you team up with him? Upon seeing his stronghold, do you plot his demise and attempt to go at it alone? That is a viable reason to kill someone. But we need to weigh the pros and cons of so doing. This guy could be your greatest asset. He could later save your life. When the environment is on hard-mode, every decision you make will count. People joining clans and "interacting" with people by shooting them for no other reason than boredom is completely stupid.I agree that it should be desperation more than anything, however I don't want KoS ELIMINATED, just severely reduced. Half the fun of dayZ is, and should be, taking the risk to talk to someone. THere will still be assholes who see KoS as the way to go but they will be so reduced as to make it more fun to talk to people and survive than shoot someone/run away in fear When a guy heard I was a medic after shooting at me, he voluntarily tossed down his mosin and asked if he could help me. Offered to give me his first aid kit, and eventually gave me the long range scope he had found so I could scope towns before entering them for traps in exchange for my PU scope. It was a great interaction, tense, terrifying, and fun, and both of us benefited. This is the kind of interaction dayZ NEEDS, and more people like this in the community. 2 Share this post Link to post Share on other sites
TobyG (DayZ) 5 Posted May 5, 2014 I agree that it should be desperation more than anything, however I don't want KoS ELIMINATED, just severely reduced. Half the fun of dayZ is, and should be, taking the risk to talk to someone. THere will still be assholes who see KoS as the way to go but they will be so reduced as to make it more fun to talk to people and survive than shoot someone/run away in fear When a guy heard I was a medic after shooting at me, he voluntarily tossed down his mosin and asked if he could help me. Offered to give me his first aid kit, and eventually gave me the long range scope he had found so I could scope towns before entering them for traps in exchange for my PU scope. It was a great interaction, tense, terrifying, and fun, and both of us benefited. This is the kind of interaction dayZ NEEDS, and more people like this in the community. At the end of the day, they need to make killing other people an act of desperation, not an act of douchebaggery. You can argue until you're blue in the face, but achieving that will determine whether or not this game lives up to its hype. You're dying of hunger. You have zombies chasing you. You see someone up ahead exiting a cabin in the woods. You yell to him via direct chat. He turns and looks at you. Then, for a painstaking handful of seconds, he's assessing your situation. Will he help you? Will he run off? Will he shoot you? That's the essence of a zombie survival game. If he helps you fend off the zombies and feeds you, do you thank him and move on? Do you team up with him? Upon seeing his stronghold, do you plot his demise and attempt to go at it alone? That is a viable reason to kill someone. But we need to weigh the pros and cons of so doing. This guy could be your greatest asset. He could later save your life. When the environment is on hard-mode, every decision you make will count. People joining clans and "interacting" with people by shooting them for no other reason than boredom is completely stupid.I as well, totally agree with you. This is what i am talking about, the fact that more and more people found this game that didnt know how to play and for alot this would be their first hardcore game. This caused them to go straight into the game with a KOS way of playing like a minority already in the game. Because of the increasing number of this type of people the rest of the community lost their trust in people and started to get a bit board, so instead of sticking to the way they play they were forced into the KOS band of people which now amounts to the new majority of players. 1 Share this post Link to post Share on other sites
TobyG (DayZ) 5 Posted May 5, 2014 The problem isnt the community... the problem is the state of the game. There isnt anything do to in DayZ SA. This game literally has zero content. Its a simulator with nothing to simulate. A total empty shell There is no resource gathering, no meaningful crafting/building, no hint of a player economy. Everything that would organically create co-ops/interaction simply do not exist in the game at the moment and havent since day 1 of SA. The ONLY group activity in SA is roaming death squads hunting other players.. so thats what you get. Then why are these people who are ruining the game with KOS buying the game in the first place, as Dean tells people not too because it is still very far away from being finished Share this post Link to post Share on other sites
bodybagger2430 59 Posted May 5, 2014 Then why are these people who are ruining the game with KOS buying the game in the first place, as Dean tells people not too because it is still very far away from being finishedBecause the game fell victim to its own popularity. I heard about DayZ first from Yahtzee, I took his review with a grain of salt because his job is to moan and complain, then I began seeing videos of really funny and fun things and I figured I would give it a try at some point. Then I found out it had spawned rust and H1Z1 and to a lesser extent War Z, then I found SA, and was able to experience it for myself without buying arma 2 just for dayZ. Word about DayZ spread like wild fire from the twin dragons of Yahtzee and corporate game spin off's 1 Share this post Link to post Share on other sites
TobyG (DayZ) 5 Posted May 5, 2014 What mod did you play? I played the mod from the beginning and still play it. Both official and various private hives. only dedicated RP servers/PVE servers where you are threatened with being kicked for being a "Dick" did you see people cooperate with randoms. i didnt say there was no cooperation. I cooperate with my clan every time i play. i cooperate with the guys i have in Teamspeak for sure. but mr. johnny random is nothing more then a pack mule to follow into the wilderness, kill and loot for us. imho from a development perspecteive Private hives and community mods will make this game (or break it if thier steered/regulated/prevented). More simplistic mod-like servers will see the sort of people i play with be happy. then there can be servers that cater to both extreemes- from "beg and plead with other survivors for a soda or die of thirst" all the way up to over-watch like servers that are spawn and be rocking an AS 50 with full ghilley and a freaking black hawk within 45 minutes. The main issue with the current mod is it does not allow any private servers that force thier own rules or run thier own mods- as such people from all of these comunitiy mods as well as new people from the FPS genre are pouring into the SA and being forced to play together. your playstyle and mine will always be at odds. neither of us are wrong for playing a game our own way (im sorry that's what it is. other wise lets make it 100% authentic where you only need to eat or drink once or twice in a 24hr period of real time passed to survive). Im not trying to adovcate that the SA should cater to anyone 100%. they need to find a balance. chances are you dont play for 24 hours periods of time. as such, being forced to play a 24 hr day/night cycle or have food&fluid consumption and other effects happen in real-life time scale wouldnt work every well from a gameplay perspective. you cant however, use realism as a justification for one thing (see rare resources, or very complex medical systems) then on the other hand say well "its okay that we have dispersion cones and make weapons handel in a way thats blanced" if its a true simulator we have to completely forgo balance in every single aspect. not just ones that favor a certain group of players.A: Standalone does have private servers. B: I played the mod from the DayZ website http://dayzmod.com/ . During my time playing this game i didnt ever come across anyone who was the same as the last. About 95% of the people i cam across communicated with me the other 5% were on sniper hill in electro. This is what i love about the MOD the uniqueness of every single player. But now everyone is exactly the same it may aswell be a single player game with harder than normal bots. Share this post Link to post Share on other sites
TobyG (DayZ) 5 Posted May 5, 2014 Because the game fell victim to its own popularity. I heard about DayZ first from Yahtzee, I took his review with a grain of salt because his job is to moan and complain, then I began seeing videos of really funny and fun things and I figured I would give it a try at some point. Then I found out it had spawned rust and H1Z1 and to a lesser extent War Z, then I found SA, and was able to experience it for myself without buying arma 2 just for dayZ. Word about DayZ spread like wild fire from the twin dragons of Yahtzee and corporate game spin off'sThats exactly what I was implying from my question in my first post. Share this post Link to post Share on other sites
bodybagger2430 59 Posted May 5, 2014 Thats exactly what I was implying from my question in my first post.I saw, and it is indeed the case as so many have mentioned. Share this post Link to post Share on other sites
NinjaTurkey 255 Posted May 5, 2014 The community seems to be, atleast from my experiance, is about 70% kos 30% friendly. Now in the mod it was pretty much 95% kos. Wether this has anything to do with my approach to other players i do not know. I deffinately think iv learned alot since the mod so maybe that does factor in.But the main problem is that this is a game. There are no higher things at stake like the survival of humanity. (I prefer to play as if it is at stake). Once you die you respawn and gear up realy qui kly. If there were higher stakes then people would be more inclined to group up but sadly its pretty much impossible to do unless you force this upon people.As much as i would like people to play as if our species was dieing out its not gonna happen. People are dicks in online gaming, very few people have morals online. Which is a shame because its so much more fun than just killing everyone you see. Share this post Link to post Share on other sites
blissandpanic 92 Posted May 5, 2014 There is one thing people tend to underestimate; many role players, friendly chatters or youtubers who try to create a "story" simply don't play. They test a for a few bugs here and there, show up for new builds or occasionally pop in on weekends.So by far the majority of these players are simply waiting for the private hive/whitelisted/rp servers and/or base building to come along.. Therefore the probability of encountering these types of players in the game is reduced rather than them having changed to the kos play style as some i think assume. At the end of the day when we reach beta there will be more of a balance of all the many play styles i think. my 2 cents- Share this post Link to post Share on other sites
real meatshield 424 Posted May 5, 2014 (edited) <manic rant snip>holy hell, what is that wall of text? learn some proper sentence and paragraph structure if you want to voice a valid rant. Edited May 6, 2014 by orlok 2 Share this post Link to post Share on other sites
blissandpanic 92 Posted May 5, 2014 holy hell, what is that wall of text? learn some proper sentence and paragraph structure if you want to voice a valid rant.Haha priceless :thumbsup: :lol: Share this post Link to post Share on other sites