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Karmaterror

100% Realistic Digestive system (Scalable)

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With the recent addition (well...yeah) of scalable day/night cycles I started thinking of other universal ways to scale dayz serves so they can deliver the right experience for everyone.

 

The fist was if the dev team modelled o 100% realistic digestive system, making us need the correct amount of calories each 24hour period. Then made that entire system scalable, it would let server owners either speed up or slow down our metabolism to tie in better with that servers cycle.

 

The second may only be realistic for the private hives and shards, as it could effect balance on the pub hive. But its scalable loot. That way servers going more for a pvp feel can dial up the loot spawns. Where servers that want to focus on survival can dial them down.

 

Both these settings would have to be within reason....maybe a slider with some sensible pre-sets. Also the loot could have two sliders for mill and civil, but as I said that would probably be locked on the pub hive and that would follow the devs global loot system :)

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then how do we deal with whee-whees and poo-poopies?

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then how do we deal with whee-whees and poo-poopies?

 

Guess that would speed up aswell, but if its only like one No2 a day, and 3 No1 then even sped up shouldn't be too bad. They wouldn't be tied in to day night either so server admins could find a nice balance :)

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I dont like this, what of a server owner sclaed it up really fast so that yo starved before getting off the beach?

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I dont like this, what of a server owner sclaed it up really fast so that yo starved before getting off the beach?

 

That's what the pre-set value sliders would be for. They wouldn't have full control just what the devs deem sensible  :)

Edited by Karmaterror

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If we had a 'realistic' digestive system, you would start off with a small stomach and if you stuffed yourself over time your stomach would expand and be able to hold more food.

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