Mediarty 9 Posted May 3, 2014 I want to suggest a red highlighting if an item in the inventory is ruined. It kind of annoys me if I think I cant take more items with me and if there is not much time because of the zombies, than it is very time consuming to hover every item to take a look in the tooltip. So why no background or border if an item is broken. It would be a lot of better so throw it for trash with one quick look ;) What are the other surviver think about it? 4 Share this post Link to post Share on other sites
I think my Leg is Broken 46 Posted May 3, 2014 I wouldn't be against it. But don't you get visual cues from the condition of the item from its icon anyway? Though it is hard to distinguish between badly damaged and ruined at a glance with some items. Share this post Link to post Share on other sites
Element47 2481 Posted May 3, 2014 +1 for usability. 1 Share this post Link to post Share on other sites
Steak and Potatoes 13480 Posted May 3, 2014 DayZ was designed to make you suffer and feel the importance of failure. If an indicator is made to distract me from the fact I am obviously and naturally failing to play an anti-game properly based on training and experience I should not be alive. 1 Share this post Link to post Share on other sites
nexventor 429 Posted May 3, 2014 DayZ was designed to make you suffer and feel the importance of failure. If an indicator is made to distract me from the fact I am obviously and naturally failing to play an anti-game properly based on training and experience I should not be alive. Agreed. 1 Share this post Link to post Share on other sites
Mediarty 9 Posted May 3, 2014 DayZ was designed to make you suffer and feel the importance of failure. If an indicator is made to distract me from the fact I am obviously and naturally failing to play an anti-game properly based on training and experience I should not be alive. That is an argument! I will confirm this concept. 1 Share this post Link to post Share on other sites
Estevacio 62 Posted May 3, 2014 DayZ was designed to make you suffer and feel the importance of failure. If an indicator is made to distract me from the fact I am obviously and naturally failing to play an anti-game properly based on training and experience I should not be alive.Lol, damn it, can't beat that line of thinking... 1 Share this post Link to post Share on other sites
nexventor 429 Posted May 3, 2014 To be honest that is so damn good I am going to make that my sig... stand by Share this post Link to post Share on other sites
Chaingunfighter 917 Posted May 3, 2014 DayZ was designed to make you suffer and feel the importance of failure. If an indicator is made to distract me from the fact I am obviously and naturally failing to play an anti-game properly based on training and experience I should not be alive.DayZ is not an anti-game, I don't care if John Madden, Randy Savage, Chuck Norris, the president, God, or Dean himself tries to tell me that. It's not an anti-game, by any measure, definition, theory, or basic concept. And besides, wouldn't you be able to tell whether an item was ruined or not by simply looking at it? The indicator idea is fine. Share this post Link to post Share on other sites