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Bororm

Improving blood bags (and notes)

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I think most will agree blood bags rarely get used, why bother when you can use a saline bag.  I actually really like that there's blood types and all that, but I think they could be improved and have a few suggestions that may be useful.

 

First, I'd recommend an increase in either the amount of blood test kits or a slight change in their functionality.  Adding them to medkits or simply making them spawn more often would go a long way imo.  I dunno about you guys but I play in a group and once in a while one of us will find a blood test kit and use it on themselves and you end up with the following result:  "I'm A+ blood type" "great."  Too bad we don't have another kit so it's practically meaningless.  I'm not trying to complain the things are rare as it stands, but I'm just as likely if not more to find a saline bag than I am to find two test kits.  My alternate solution rather than just making more spawn would be to give each blood test kit two "charges" so you are able to test two people.

 

Secondly, blood bags need a noticeable difference in comparison to saline bags.  Honestly, perhaps this is already the case, I haven't blood bagged anyone in ages but I know that besides a slight nerf you can basically get from black and white to near full with only two saline bags currently.  The thing is to give some one blood, you've got to take blood first, the result is either you need to find an unwilling victim or one of your team mates is going to take a bit of a health hit.  The benefit needs to exceed the penalty in this case otherwise there's just no incentive to do it.  So I think a blood bag should basically fill you up completely (hey they did in the mod), and perhaps the health hit should regenerate regardless of whether you've got the healthy status or not, for the set amount that's taken so that it is not exploited to get an easy regen status.

(edit:  DJ SGTHornet pointed out saline bags refill 500, and looking it up blood bags heal 1000 as well as taking 1000 from the donor.  I would propose that blood bags heal for something closer to 3000 at the very least, though still believe a full 5000 would be reasonable.  I think maintaining the 1000 deficit would be good as dropping it much lower would result in it being too easily mitigated by using a saline bag.)

 

Really I think the first suggestion alone would go a good way to at least getting people to use them more, even in their current state.

 

 

On a separate note I'd like to restate another suggestion I had when the SA launched that I think would be a fairly easy addition.  Pieces of paper that have been written on should display a different graphic than blank ones, just some scribbles etc so they are differentiated.  That way you can easily tell if some one has written a note or not.  I think that would be a good way to increase their use and seems really straight forward to me.

Edited by Bororm
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I think most will agree blood bags rarely get used, why bother when you can use a saline bag.  I actually really like that there's blood types and all that, but I think they could be improved and have a few suggestions that may be useful.

 

First, I'd recommend an increase in either the amount of blood test kits or a slight change in their functionality.  Adding them to medkits or simply making them spawn more often would go a long way imo.  I dunno about you guys but I play in a group and once in a while one of us will find a blood test kit and use it on themselves and you end up with the following result:  "I'm A+ blood type" "great."  Too bad we don't have another kit so it's practically meaningless.  I'm not trying to complain the things are rare as it stands, but I'm just as likely if not more to find a saline bag than I am to find two test kits.  My alternate solution rather than just making more spawn would be to give each blood test kit two "charges" so you are able to test two people.

 

Secondly, blood bags need a noticeable difference in comparison to saline bags.  Honestly, perhaps this is already the case, I haven't blood bagged anyone in ages but I know that besides a slight nerf you can basically get from black and white to near full with only two saline bags currently.  The thing is to give some one blood, you've got to take blood first, the result is either you need to find an unwilling victim or one of your team mates is going to take a bit of a health hit.  The benefit needs to exceed the penalty in this case otherwise there's just no incentive to do it.  So I think a blood bag should basically fill you up completely (hey they did in the mod), and perhaps the health hit should regenerate regardless of whether you've got the healthy status or not, for the set amount that's taken so that it is not exploited to get an easy regen status.

 

Really I think the first suggestion alone would go a good way to at least getting people to use them more, even in their current state.

No way you can go from black & white to nearly full blood from two saline bags...they only give 500 blood each. The max blood amount is 5000. :P Also, the comparison to the mod is irrelevant because you could just modify the script to give any desired amount of blood. I think the blood bags are fine but I don't use them anyways. :3

Edited by DJ SGTHornet

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I'm not saying two will take you to max, but it will definitely put the majority of color back into your vision.

 

My comparison to the mod was more to those who might complain about it being a balance issue.

 

Might I ask why you don't use them?

Edited by Bororm

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I'm not saying two will take you to max, but it will definitely put the majority of color back into your vision.

 

My comparison to the mod was more to those who might complain about it being a balance issue.

 

Might I ask why you don't use them?

Because saline and blood bags are useless to lone wolfs like me. Plus, I could just eat and drink til I'm healthy. :P

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Fair enough!  Also, edited my post.  I really should have looked up the actual values first, that was foolish of me =P

Edited by Bororm

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They should be everywhere in hospitals and blue clinics. I just found one in a house today, which makes little to no sense. Anyway, my blood type is B+  :)

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O+ ...atm anyway. We never use them because too easy enough to find food and just eat back to health :)

 

Notes do need a different written texture, i still pick up every bit of paper i find in hope that someone has left a message..still no joy.

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A test kit with two uses?

Enjoy your HIV.

 

 

What lab are you sending the blood bag to for disease testing?

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The only time I have successfully used a blood bag was when I was O- and my friend shot shot up and knocked unconscious in a battle. I took out the guys, salined my unconscious friend and gave him a blood transfer to get him on his feet again. 

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Guest

What my squad does it that we take our OWN blood when we are in a safe place and in healthy condition ( Energized and Hydrated). Then we wait for the 3 blood/sec regen. After about 15 minutes we have full blood and a blood bag of our own blood for emergency. No testing required...although bloodbags and IVs( fairly common if you are lucky to find a medkit).

 

 

So I really don't have a problem with the system.

Edited by Guest

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A test kit with two uses?

Enjoy your HIV.

 

=P I meant it would be 2 kits in one item, but rather than wracking up the object count just change the graphic/add an extra "charge"

 

What my squad does it that we take our OWN blood when we are in a safe place and in healthy condition ( Energized and Hydrated). Then we wait for the 3 blood/sec regen. After about 15 minutes we have full blood and a blood bag of our own blood for emergency. No testing required...although bloodbags and IVs( fairly common if you are lucky to find a medkit).

 

 

So I really don't have a problem with the system.

 

That's actually a good idea, but it's still easier to just find some saline bags/eat to healthy currently.

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The fuck are you on about?

 

I think he meant that you can get HIV from the donor's blood anyway.

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I think he meant that you can get HIV from the donor's blood anyway.

They test donor blood in high-tech hospitals.

Zombies=no high tech hospitals

enjoy hiv

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