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Reth (DayZ)

PvP Loot Probability

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After reading a few threads, I came up with a great and realistic idea for a PvP looting system.

The Idea

Item rarity will directly correlate to the probability of taking that item off of recently killed or dead players. Essentially, the more common items a player is carrying will have a higher chance of "dropping" while more rare items like weapons and special equipment will have a lower percentage.

Making Realistic Sense

After a player takes 4 to 5 rounds center-mass, it's likely that some of his carried items would be damaged.

Pros:

-Discourage some types of PvPers

-Simulate Realism

-Broaden the scope of the game as a whole

-Players exert more energy into finding weapons naturally

-You Decide

Cons:

-Will piss off some players

-No guaranteed transference of power (kill a rival squad, might get their weapons)

-Items not dropped will essentially be removed from the game

-You decide

Alternatives:

Just implement a randomizing variable that tells the probability of all items when dropped, eliminating the "rarity" factor and just going for random damage.

Discuss.

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Here's a better Idea no probably.

If you stop to and need to use more than one hand whilst holding another object, to complete an activity like bandaging; it gets placed on the ground whilst you bandage. If you forget to pick it back up again it stays there; so it becomes more about managing your tool bar (as seen in standalone) than a chance of dropping something.

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Guns would have a lower chance of breaking than other "cheaper" items.

So weapons would have a higher chance of being fine, while cheaper things like cans, and bottles will break easily. If you want to have realism, that is.

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Anybody bust my bottle of Jacks and shit gonna get real.

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