Rauchsauger 94 Posted April 29, 2014 (edited) Hi, yesterday a friend and me tried to work out new angles of attack on airfields etc.As part of that we seek out overwatch positions and take notes for ranging.While trying to do that yesterday we encountered a problem: While shooting at approx. 600m I was not able to see the impact of the bullet on a building.(I took the height of the frame and approximated mildots to guess the range and then started to range the scope)Even my buddy with binocs could not see the bullet impact. I tried it prone, kneeling, standing.(While kneeling and standing I could not see the impact because of the recoil but my spotter should have been able to) My settings are very high expect for bloom, clouds, shadows. It was a while since I used a Mosin with LRS but I was able see bullet impact at much further ranges a while back. Any ideas? Edit: I did not mess with my configs manually. Edited April 29, 2014 by Rauchsauger 1 Share this post Link to post Share on other sites
weedmasta 784 Posted April 29, 2014 Nope but people have been complaining of similar issues. Also I suggest you use the in-game map for ranging stuff, it is more accurate. 1 Share this post Link to post Share on other sites
Bororm 1156 Posted April 29, 2014 (edited) It's a known bug. Edited April 29, 2014 by Bororm Share this post Link to post Share on other sites
Rauchsauger 94 Posted April 29, 2014 That does not suffice sadly.Shooting down from elevations you cannot rely on 2D point A to B measurements. When in a jiffy (being shot at that is) I do not have time to access the map - so a educated guess must dothat then will be refined by seeing if I under- or overshot.But with not being able to see bullet impact I cannot correct my aim :( Nope but people have been complaining of similar issues. Also I suggest you use the in-game map for ranging stuff, it is more accurate. Share this post Link to post Share on other sites
Rauchsauger 94 Posted April 29, 2014 It's a known bug. Is it a bug that now exits generally or only on specific surfaces that do not display impact?Also is there a workaround? Thank you for your answers so far. Share this post Link to post Share on other sites
Bororm 1156 Posted April 29, 2014 Just a general bug I believe, no shots past 100m display their impact is what I've read. Something to do with them not even rendering any more at all, so I don't believe there is a work around. Rocket replied to either some tweets or reddit posts about it. I will try to find it. Share this post Link to post Share on other sites
weedmasta 784 Posted April 29, 2014 That does not suffice sadly.Shooting down from elevations you cannot rely on 2D point A to B measurements. When in a jiffy (being shot at that is) I do not have time to access the map - so a educated guess must dothat then will be refined by seeing if I under- or overshot.But with not being able to see bullet impact I cannot correct my aim :( You were talking about 600 meter shots, over-watch position and taking notes for ranging, so you were clearly in a sniping spot and not getting shot at. Also that is why you aim a little lower than usual when you fire from/to an elevated position. Yea no doubt not seeing the impact of the bullet is a problem. Share this post Link to post Share on other sites
Rauchsauger 94 Posted April 29, 2014 Just a general bug I believe, no shots past 100m display their impact is what I've read. Something to do with them not even rendering any more at all, so I don't believe there is a work around. Rocket replied to either some tweets or reddit posts about it. I will try to find it. Thanks a bunch! Share this post Link to post Share on other sites
Bororm 1156 Posted April 29, 2014 (edited) I've asked about it. My current (untested and completely unconfirmed) gut feeling is that a change in server/client simulation means that local bullet simulation is no longer being performed... hence no bullet effects. But I have not looked at this yet or discussed with relevant programmers. there's the quote by rocket on it.http://www.reddit.com/r/dayz/comments/23tzhy/just_spent_a_few_hours_on_stable_here_are_my/ch0tv5y?context=3 BTW DayZDB map has a built in ranging tool. I think your method is cooler since it's done in game obviously, and I also agree with just using a map in game and estimating from there which is what I used to do in the mod (I never really pick up maps in the SA myself), but there's the cheapo way to do it. Edited April 29, 2014 by Bororm 1 Share this post Link to post Share on other sites
Rauchsauger 94 Posted April 29, 2014 In that instance I was just ranging my gun without anyone around - but that does not change the fact that it is problematic if you come under sniper fireand you cannot dial in your shots under pressure because you cannot see your bullets impacting... You were talking about 600 meter shots, over-watch position and taking notes for ranging, so you were clearly in a sniping spot and not getting shot at. Also that is why you aim a little lower than usual when you fire from/to an elevated position. Yea no doubt not seeing the impact of the bullet is a problem. Share this post Link to post Share on other sites
jameslennoxhood 74 Posted April 29, 2014 They have added mill dots to the LRS now? Share this post Link to post Share on other sites
Ghostflux 100 Posted April 29, 2014 They have added mill dots to the LRS now? No?But why are you asking? Share this post Link to post Share on other sites
Rauchsauger 94 Posted April 29, 2014 Nope, but if you know mildots you can "approximate" them in mind. They have added mill dots to the LRS now? Share this post Link to post Share on other sites
Rauchsauger 94 Posted April 29, 2014 Thank you very much and Beans for you! there's the quote by rocket on it.http://www.reddit.com/r/dayz/comments/23tzhy/just_spent_a_few_hours_on_stable_here_are_my/ch0tv5y?context=3 BTW DayZDB map has a built in ranging tool. I think your method is cooler since it's done in game obviously, and I also agree with just using a map in game and estimating from there which is what I used to do in the mod (I never really pick up maps in the SA myself), but there's the cheapo way to do it. Share this post Link to post Share on other sites
nexdemise 16 Posted May 2, 2014 Job well done Bohemia, job well fucking done. -slow clap- You managed to break the only visual guide for sniping in the game. Share this post Link to post Share on other sites
real meatshield 424 Posted May 2, 2014 Practice on zombies. You cant see point of impact but occasionally see blood- but not only that, the zombie goes down. Proof of impact right there :) Share this post Link to post Share on other sites
brumey 116 Posted May 2, 2014 Practice on zombies. You cant see point of impact but occasionally see blood- but not only that, the zombie goes down. Proof of impact right there :)thats a joke right ? Share this post Link to post Share on other sites
weedmasta 784 Posted May 2, 2014 (edited) I tried this myself at about 400 meters last night at the NEAF. Hit and downed the guy on the first shot and did a follow up just to make sure he stays down. Both shots/hits I didn't see any blood. 8l Edit: Also damn what the hell did they do to the Mosin recoil, it was as if I was firing a .50 cal from the hip. Edited May 2, 2014 by weedmasta Share this post Link to post Share on other sites
Blazing87 14 Posted May 7, 2014 Whats happend with this shit mosin....tried 800m,700m.600m.A guy on the big building top, i shootet 25 fuc*ing bullets at him ,his head and hes torso.Didnt see any bullet impact.It was like my bullets never got there.He was crouched still,and my bullets?I feel so shit....ok i play with 20Fps lol.But comon...what is this.I played alot First person shooter but that was frustrating. In the end a fresh spawn came to me(i heared his steps) to punch me down??He hit me...hahahahahahaha xDi stand up,shotet him one mosin bullet and ended him with my amphibia pistol.Atleast he made my day. Share this post Link to post Share on other sites