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Blizzaze

A Karma system to prevent extreme PvP

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Hauahuahauhauahuahauaah Horrible' date=' horrible idea.... LMFAO. :)

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Everyone in here has reasonable arguements and opinions that they present.

But there's always that one person...

You really want to be that person?

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a) I would say less loot after a kill, randomly only 4 items are lootable of all the gear a player had.

b) Maybe little karma point system, where you are able to group up with other players when positive karma.

With a group you can build camps where few items spawn (maybe collect wood and stuff to build).

So Bandits cant join ingame grps till they killed noone last 5 days or got positive points, whatever...

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What the OP does not seem to understand is that 'extreme PVP' sounds to us like 'stop shooting me'. I am not the sort who thinks that the maps edge is just outside of Cherno and elektro, so when I am there it is not for long. But I'm sorry when I am going to the barracks up north, or looking to loot the tents at stary if your not on teamspeak your a hostile who needs to be neutralized. Even if you are a nice guy who wont shoot me and just shits rainbows on command I don't care, that loot is mine and it is not yours. Your bad luck for being there when I am, but from the bottom of my heart I can not say this with anymore feeling then this,

Enjoy the Beach Bitch.

PoB

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The PVP is fine in this game' date=' it shouldnt be about punishing one play style whilst promoting another. The game is there for you to play it as you choose.

There just needs to be more co-op styled mechanics which will encourage team play. no matter how brief that co-op may be.

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What you don't seem to understand is that at the moment killing others has only benefits to it, while cooperating with others mostly has disadvantages and often gets you betrayed. That's why there needs to be a bigger promotion of coop imo.

Ok, I'm going to put this is a realistic scenario, I know that the game itself has its realistic and non-realistic portions to it. You, a man who just has lost everything due to the apacolypse (Zombie apacolypse) are alone, raiding a store for food, water, guns, whatever it may be. You finally find a gun and you come across a man, one that you don't know at all. He also has a gun, now what would you do? This complete stranger who has the ability to kill you swiftly that you actually WANT to team up with? I wouldn't trust him. Another scenario you have actually "befriended" somebody, you both have excellent weapons and good supplies. You get into a fight and suddenly the bonds between you break and it is unnoticed at first, but then you guys become detached from each other. He may/may not have a bit of mental trouble but if the trust of one was lost, what would you do? Would you constantly worry yourself to death thinking he is going to kill you? No, I'd kill them straight away.

These scenarios I have thought up explain,

1. KOSing, Killing on Sight. Scenario 1 explains that you meet a complete stranger and you are expected to actually trust him? No.

2."Mindless" PvPing. None of the scenarios actually explain why but I cannot tell you how many times I have let a new player who has NO weapons live. Later I see them when they have a weapon and they kill me. In Cherno, and Elektro you cannot expect anything less than basically genocide, it'd happed in the real world as well.

3. Lack of Co-Op. Scenario 1 & 2 explains this. Say you don't kill the stranger from #1 and you actually TRUST them. They don't trust you and they plan to kill you later for their own good. You, jumped the gun, you basically trusted somebody that you shouldn't have. That is your fault nobody elses. Trust friends, not possible enemies.

4.Lone Wolves. Your Karma idea may promote Co-Op because of the benefits but it extremely punishes people like me, one who stays alone throughout the map. What do I gain out of this? Nothing, absolutely nothing.

5. Karma, in general. This has been said before but I will say it again, Karma is fictional and not real. As many people actually may believe in it, most people don't. This is adding more unrealistic properties to the game that we actually WANT to be realistic. In a zombie apacolypse I could kill you and nothing bad would happen to me, no consequences at all. I'm completely sorry to say this but I think your idea is a bit farfetched.

6.Bandits. Bandits are people too.

But I don't think you can promote PvP via metagame (like making zombies stronger as someone suggested) since that will always have some kind of effect on every playstyle' date=' be it lone wolf, teamwork or bandit.

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lone wolf' date=' teamwork or bandit.

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I really don't know why you are reffering to bandits being separate than lone wolves. Only difference is one kills and one doesnt. Lone wolves can be classified as a "bandit". In real life, bandits would be EVERYWHERE, have you seen the Walking Dead? Episode where Glen, Rick, and Hershel go into town in the pub where they meet 2 men and they kill them because they essentially are a "bandit crew". I know it is a TV show but it relates to the zombie apacolypse.

Basically sums what I am saying. Now this guy has some sense,

Even if you are a nice guy who wont shoot me and just shits rainbows on command I don't are' date=' that loot is mine and it is not yours. Your bad luck for being there when I am, but from the bottom of my heart I can not say this with anymore feeling then this,

Enjoy the Beach Bitch.

[/quote']

^^ Yep. Thanks for reading my Wall of Text but IMO it explains everything you are talking about.

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I don't think that pvp needs to be nerfed. It needs to be directed. There should be more of a focus on things like team fighting. Also, newly spawned survivors need to be introduced to each other almost immediately upon spawning for any kind of co-op with strangers to be possible. Think about it, survivor A and survivor B meet and both have weapons. A's chances of survival go up by him shooting B. But imagine if A and B are newly spawned and have no way of defending themselves. Their chances of survival go up by them teaming up at this newbie stage. Sure, you can still get stabbed in the back later once you both get weapons, but it's much much easier to build trust where there's low-no risk, then it would be if both people are armed to the teeth.

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You killed a person theirs your karma no perks no nothing your reward is survival no magical forces making you gain less blood or get more that's just ridiculous.

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