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timedance

new developer-blog? = annother promises?

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Hello... (I am really sorry, but once again, I must state here heavy critism of the latest steps by developer-team)

 

Latest stable patch was a big joke, lets say a brashness, to put such a version out on stable.

Now they wrote annother new developer-blog - THINGS THAT ARE ONCE AGAIN PROMISED? (fishing etc...)

They write about new features, but they haven´t even done the latest things/features of their last dev-blog,yet.

And the new developer-team, that was hired for zombie-inovation, maybe you have saved your money, I think they are unable to do that... > lets say, they should ask the team of "breaking point mod(arma3), about how Z should work ;)

 

Annother new developer-blog = annother new promises = people are getting more and more disappointed

When you can´t do that, don´t write it, or announce it ;)

 

I don´t think, that the developer-team have a approach of their progress.

It looks like, that they are working all without a plan - without no coordination.

 

thanks, for reading dean hall & good luck for next patch :D

Edited by TiMEDANCE
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I understand where you're coming from. I assume there's just a lot of planning and ideas that have came up and I think it's all based on scheduling.

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Hello... (I am really sorry, but once again, I must state here heavy critism of the latest steps by developer-team)

 

Latest stable patch was a big joke, lets say a brashness, to put such a version out on stable.

Now they wrote annother new developer-blog - THINGS THAT ARE ONCE AGAIN PROMISED? (fishing etc...)

They write about new features, but they haven´t even done the latest things/features of their last dev-blog,yet.

And the new developer-team, that was hired for zombie-inovation, maybe you have saved your money, I think they are unable to do that...

 

Annother new developer-blog = annother new promises = people are getting more and more disappointed

When you can´t do that, don´t write it, or announce it ;)

 

I don´t think, that the developer-team have a approach of their progress.

It looks like, that they are working all without a plan - without no coordination.

 

thanks, for reading dean hall & good luck for next patch :D

If you take a moment to actually read the blog, they are still on schedule. Besides, so what if they take longer?

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they are on schedule? don´t get me wrong, but we are nearing at the end of april... - and hunting for example isn´t even on experimental... - animals are not even done, yet(as you read in newest blog)

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If you take a moment to actually read the blog, they are still on schedule. Besides, so what if they take longer?

 

Pretty much if the end result is better for it then let them take their time.

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they are on schedule? don´t get me wrong, but we are nearing at the end of april... - and hunting for example isn´t even on experimental... - animals are not even done, yet(as you read in newest blog)

I noticed that. But my question to you and others is: So what?

 

What is the importance of it not being available to you right now?

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I noticed that. But my question to you and others is: So what?

 

What is the importance of it not being available to you right now?

 

Yea you cant always satisfy people it seems.

 

This last update added a bow, fixed alot of the lag problems, and most importantly for me added zoom to iron sight aiming allowing for better gunplay.

 

This past update is probably the best one we have had in a very long time.

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Yea you cant always satisfy people it seems.

 

This last update added a bow, fixed alot of the lag problems, and most importantly for me added zoom to iron sight aiming allowing for better gunplay.

 

This past update is probably the best one we have had in a very long time.

 

???

sorry, but I can´t say this this is true. The zombies for example are like a undestroyable-punching-bag ... even with a fireaxe ...

Developer of bratislava must be drunk to program such zombies...

a new town, wasn´t even in update...

Edited by TiMEDANCE

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As a DayZ mod vet, I don't mind how long it takes.

 

The standalone was delayed for over a year.

* Yeah..., anyone remember the time in December when rocket promised that the standalone would release for sure, and then at the last minute. "DELAYED".

 

From that point on, I'll just accept the new content whenever it's finished. 

* Don't expect the devs to meet the deadlines, there are always delays / problems when it comes to coding. 

Edited by Sobieski12

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The zombies for example are like a undestroyable-punching-bag ... even with a fireaxe ...

Developer of bratislava must be drunk to program such zombies...

 

WTF. DUDE!=?!?!?    YOU SUCK AT PLAYING!!!!  imo the Zombies got a Little beter in this patch!

 

BUT NO WAY THEY ARE OVERPOWERED AND/OR HAVE TO MUCH HEALTH! imo, they should be even more deadly!   Meeting a Zombie should be a threat to your life! not a joke one hit wonder!

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And the new developer-team, that was hired for zombie-inovation, maybe you have saved your money, I think they are unable to do that... > lets say, they should ask the team of "breaking point mod(arma3), about how Z should work ;)

 

 

It's funny, because the Breaking Point people are using the code created by our Developers, not something they have created on their own. Not to mention that they have been going around including keystealingmechanics in their launcher you needed to play the mod (this was a year back when it was on ARMA 2: OA).

Please stop embracing them for something they aren't while using DayZ-Code from our Devs and say they have created something oh so wonderful.

 

We have a Breaking Point thread already and we also have a DevBlog discussion already. Do not see this as censorship, because it isn't. The threads are there - please use them instead of opening new threads about it.

 

 

 

WTF. DUDE!=?!?!?    YOU SUCK AT PLAYING!!!! 

 

Please no personal attacks.

Edited by kichilron

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