Jump to content
Sign in to follow this  
Cunnilingus

Performance Tips

Recommended Posts

Hello,

 

I've recently bought a Lenovo Y510P, and yeah I know - a laptop ain't the best choice for gaming, but I'm sort of lacking of room space right now. So the issue is - I don't really understand what's dragging down my performance on DayZ.

 

I've got around 60~ fps around the wild, while it drops to 20~ FPS around the cities.

 

I'm running DayZ with the custom SLI profile.

http://steamcommunity.com/sharedfiles/filedetails/?id=205916418

 

The machine has i7-4700MQ and two 755M GPUs. I've installed DayZ into my SSD drive.

 

Everything is fine around the nature, I've got solid GPU usage, and a good framerate.

 

Inside a city, both of the GPUs usage drops to 50 or below. The CPU usage is around 30-40%. Why does that happen? I'd understand if the CPU was bottlenecking or something, but then I believe the usage would be much higher. I'm pretty sure the HDD isn't bottlenecking either, since it's SSD.

 

Have you got any tips for settings tweaks? I'm running everything on Full HD - medium settings, without AA and other BS.

Share this post


Link to post
Share on other sites

Graphics Optimization and the Renderer


 


-Work has commenced on disconnecting the renderer directly from the simulation. This would then free us to change (or even replace) the renderer much easier, allowing greater optimization and new functionality such as better particle effects. We have no timeframe for this completion no any specific goals beyond preparing it for future goals, but it’s exciting for us to start this work.


 


This work will offer us the potential for future very significant client FPS optimizations, such as better scene management, to solve issues people experience such as low FPS in cities.


 


 


 


This was taken from the devblog: http://dayzdev.tumblr.com/


Edited by TIC321

Share this post


Link to post
Share on other sites

Welcome to the world of RV engine. These performance problems have been persistent since the days of original OFP. Much respect for the Devs trying to fight these problems though. I hope those fixes find their way in ARMAIII!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×