blazed 71 Posted April 23, 2014 (edited) Not sure if this has been already suggested, but a simple search didn't give me any results. Basing on realism you should be able to: Carry players with fractured legs, you have to be unarmed and can only run (no point of carrying if crawl and walk is the same speed) however you should not be able to sprint (double tap w) whilst carrying someone. Also be able to beat someone unconscious and carry them, if you're carrying someone the unconscious timer should increase to allow you more time to run off with the body. Also carry people with BOTH burlap sacks on head & handcuffs, kind of like kidnap thing without requiring them to co-operate in movement, the victim has no way to get out of this until they drop him, hoping that the ability of cancelling out sprinting & arming would avoid long term abuse. If you been carrying the body for over 5mins dropping him should also free him from handcuffs and burlap sack. Push Players. Run up behind someone on a roof/scaffold as a bambi/unarmed, and push a player 1 meter in opposite direction to you, if there is a bar/barrier they tip over and fall anyway. (Unless it's higher than waist) Throw add players to the throwing objects list, if you carrying someone you should be able to run up to a cliff and throw them over it, this will just add to the immersion and story of the game having more unique ways to dispose of your enemies/innocents. + an extra suggestion: Snap Necks, You should be able to kill someone without a melee weapon or a gun, if you can sneak up to a player unnoticed and stand behind him and hold something like "F" down for 2-3 seconds you snap a players neck, could this be overpowered, maybe but you shouldn't let someone sneak up behind you for a 3 whole seconds. or Choke Hold: same as above but does not kill player, just makes them unconscious. Edit: just realised that snap necks and choke holds won't work on normal 3rd person servers as you will always get spotted, would work perfect for hardcore though! Edited April 23, 2014 by blazed 2 Share this post Link to post Share on other sites
kingbritain 63 Posted April 23, 2014 I like it. I REALLY like it. Share this post Link to post Share on other sites
preacherlr 614 Posted April 23, 2014 Carrying of Unconscious players is coming once we get ragdoll.I like idea's 2 and 3.However, If someone does some evil magic causing them to desync from the server, Breaking necks would be so op. Randomly dying, People crying hacks, etc. 1 Share this post Link to post Share on other sites
AuG_d0g 0 Posted April 23, 2014 That's some cool ideas man. Give this lad a promotion :DBut seriously, not sure about the insta-kill from a snapped neck scenario, at least without some pre-requisites or something. Also, further to the choke hold which I think is a fantastic idea, Maybe an option for the victim to struggle? Sort of the way you break out of handcuffs maybe.Good post mate. Share this post Link to post Share on other sites
blazed 71 Posted April 23, 2014 I like it. I REALLY like it. Thanks bud! Carrying of Unconscious players is coming once we get ragdoll.I like idea's 2 and 3.However, If someone does some evil magic causing them to desync from the server, Breaking necks would be so op. Randomly dying, People crying hacks, etc. Thats great that means they would have a working system in place, however they should use it to it's potential and allow us carrying in other situations as I suggested above besides just the "unconscious" player. Yeah I see the desynce issues but maybe they can have a verification process, also it can play a sound of bones breaking so the player will know how he died even if he didnt see it, most likely they wouldn't see it coming regardless of desynce or not. The biggest problem with snapping necks is the 3rd person view on servers. Share this post Link to post Share on other sites