Hicks_206 (DayZ) 4297 Posted April 23, 2014 CHANGELOG: Note: Pending final notes from the programming team. Known Issues:Binoculars not functioning properly in crouch and prone states.Thrown objects moving at a slow frame rate during peak server loadCrossbow damage higher than desiredPlayer breathing in first person is louder than desiredOngoing melee balancing has zombies more resilient to body impacts. (Aim for the head)Accelerated Time falls out of sync after extended uptime (disabled for this update) New:Actions: Melee attacks added to frying pan and cooking potActions: Recipe for bow crafting addedItems: Dexterity of shotguns, pistols and rifles configuredItems: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawnsItems: Binoculars configured and added to loot spawns (known issues above with this item)Items: Implemented Crossbow + bolts. Server: Basic item bullet physics enabled (known issues tied to server performance)Server: New guaranteed messaging system for network trafficServer: New player spawn locations near Klen, Chernaya Polana, OrlovetsServer: Accelerated Time implemented for gameserversSystems: 1:1 Mouse control / movementWorld: New Ash Tree modelWorld: New village "Karmanovka" has been addedFixed:Actions: Crafting with medical items - splints, blood bags, blood testingActions: Removed force feed and force drink from epinephrine and morphineActions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being attached to itActions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)Actions: Burlap sack removes from head properlyActions: Apply defibrillator action messagesActions: Players loading into server no longer play reloading SFXActions: You can catch rain holding bottle in hand onlyActions: moved quantity manipulation and item removal directly into action on selfActions: added config entries to actions for single use food and drinksActions: Single use food and drink items now adding to player water and energy levelsActions: Injection vial cannot be consumedActions: Medical items related actions on other player (proper quantity handling)Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle runAnimations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandagingAnimations: sitting with 2 handed melee should now work properlyAnimations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting poseAnimations: Fixed an issue where you couldn't sit from unarmed prone directly.Animations: fixed missing rotation animation for unarmed crouched playerAnimations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.Gear: Improvised courier bag and taloon backpack shows their damage state in inspect windowGear: Green bandage stops bleedingGear: Fruits no longer show 100% labelGear: FNX45 red dot sight optics renamed and now requires 9V battery in order to workGear: Resolved chambering issue with 22 related to stack quantityGear: Tablets amount in inventory slot changed from % to pillsWorld: Rocks at Ship Wreck location reworkedZombies: Melee attack bleed chance nerfedZombies: Damage is dealt to head while kneeling 101 Share this post Link to post Share on other sites
boneboys 7988 Posted April 23, 2014 Discussion and feedback can be found here... http://forums.dayzgame.com/index.php?/topic/187826-discussion-stable-patch-044123800/ 4 Share this post Link to post Share on other sites