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schofie1d

Unrealistic Firearms

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There is a major problem with accuracy and damage of firearms in this game.

 

1. If the barrel of a weapon is pointed in a direction, the bullet fired from that weapon WILL GO where the barrel is aimed. THERE IS NO DEVIATION IRL.

Deviation is a pathetic, old attempt at compensating for how inaccurate some humans can be with firearms. Yes, I get it, "we are average citizens thrown into a zombie end-of-dayz situation." That does not mean that all of a sudden, bullets do not go where a barrel is pointed.

 

The developers NEED to get rid of ALL DEVIATION, and replace it with sights that SWAY MORE. THIS is how it looks in real life if you are innacurate.

ALSO, if you really feel the need to make players even more inaccurate, introduce a type of 'trigger twitch' where the player jerks the rifle to the bottom-left or something similar right as he fires, but this NEEDS to be shown as the sights jerking to the place the bullet is going to land. (obviously range is going to bring the bullet down depending on distance)

 

 

2. Damage from firearms in this game is absolutely insane. Rifle rounds will TEAR RIGHT THROUGH ANY ITEMS YOU HAVE, including your clothes, if it is NOT MADE OUT OF BULLET RESISTANT MATERIAL.

Seriously, items should NOT reduce rifle round damage except for the exceptional FLUKE of maybe hitting your pistol, and even that is debatable. Pistol rounds are a different story, but seriously rifles in this game do NOT reflect the energy transferred or damage to flesh/bone done in REAL LIFE.

 

There is no reason for this unrealistic approach, and I feel too many people who do not actually own firearms in real life and use them consistently are putting in too much ignorant input that sadly the devs are listening to.

 

 

TLDR; GET RID OF DEVIATION COMPLETELY AND IMPROVE RIFLE DAMAGE

Edited by schofie1d
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Unrealistic guns in video games?! Unheard of!! In all seriousness though i agree with you but unrealistic guns in video games wont be changing anytime soon. Although i really want to shoot an arrow out of a shotgun.... how's that for realism?

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Natural deviation should be in (as it is a "realistic" factor), but it should be on the order of centimeters/inches, rather than feet/yards. But it needs to be minimized HEAVILY as to be pretty much a non-factor.

 

I don't think sights need to sway more than they already do, I don't have a seizure whenever I shoulder my weapon even after sprinting.

Edited by Katana67

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Unrealistic guns in video games?! Unheard of!! In all seriousness though i agree with you but unrealistic guns in video games wont be changing anytime soon. Although i really want to shoot an arrow out of a shotgun.... how's that for realism?

 

The problem is particularly important because of where dayz came from and the pedigree of the company that is developing it.

 

The mod of dayz had buttery smooth gunplay and realistic weapons and consistent damage. Meanwhile standalone is a unrealistic arcade mess.

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Many others have complained about the poor firefight experience in Dayz and I feel fixing these two things would vastly improve the PvP experience

 

Also, I do have multiple firearms IRL and use them frequently here in Texas, and I have seen others who are familiar with firearms IRL express the same feelings

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The mod of dayz had buttery smooth gunplay and realistic weapons and consistent damage. Meanwhile standalone is a unrealistic arcade mess.

 

HIGHLY debatable, on all three accounts.

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The problem is particularly important because of where dayz came from and the pedigree of the company that is developing it.

The mod of dayz had buttery smooth gunplay and realistic weapons and consistent damage. Meanwhile standalone is a unrealistic arcade mess.

Oh. Well then heres to hopein' they change it!

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HIGHLY debatable, on all three accounts.

 

I am suprised someone actually thinks the weapons in this game are more solid than the mod.

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The problem is particularly important because of where dayz came from and the pedigree of the company that is developing it.

 

The mod of dayz had buttery smooth gunplay and realistic weapons and consistent damage. Meanwhile standalone is a unrealistic arcade mess.

The mod had great gunplay but to say it was realistic in the least is horse shit. I just think of the AS50 and LMGs and how players could have pin point accuracy with these things with little effort. I could even take out helicopter pilots and gunners with a damn Makorov LOL. I do agree with you on how the weapons were consistent because they absolutely were but in no way were they as realistic as they could have been. They were the best we could get at the time and that is not the case anymore with windage and actual ballistics(penetration) playing in with newer games like Arma 3. This is to be expected though with newer sim games having access to newer engines and technology. I do miss the gunplay of the mod but im willing to see where this game goes especially with item degradation(which needs work).

Edited by Canned Muffins

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I am suprised someone actually thinks the weapons in this game are more solid than the mod.

 

I didn't say or imply that I thought that... at all.

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Natural deviation should be in (as it is a "realistic" factor), but it should be on the order of centimeters/inches, rather than feet/yards. But it needs to be minimized HEAVILY as to be pretty much a non-factor.

 

I don't think sights need to sway more than they already do, I don't have a seizure whenever I shoulder my weapon even after sprinting.

 

I personally agree that the weapon sway is enough as it is, but I had to suggest SOMETHING better than this deviation crap, it is literally game killing for me and I don't see how it doesn't bother everyone. If your ironsights are lined up properly and on your target, your bullet WILL hit there, of course gravity/wind/temperature will affect where it lands and THAT to me is the only place deviation has in a "realistic" game

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I didn't say or imply that I thought that... at all.

 

By saying the point of "standalone is an arcade mess and the mod had buttery smooth gunplay" is highly debatable, you are implying that.......

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I personally agree that the weapon sway is enough as it is, but I had to suggest SOMETHING better than this deviation crap, it is literally game killing for me and I don't see how it doesn't bother everyone. If your ironsights are lined up properly and on your target, your bullet WILL hit there, of course gravity/wind/temperature will affect where it lands and THAT to me is the only place deviation has in a "realistic" game

 

I mean, barrels/cartridges have a natural deviance. Hence why the use of minute-of-angle accuracy measurement exists. It's not on the order of feet like it is in BF4 (to which I've proposed a similar thing that you have here). But simply because your weapon is zeroed at a pre-determined distance, even removing operator error and wind/gravity, your rounds aren't going to go exactly where you want them. 

 

I appreciate that deviation is way too significant in the game as it stands, and think that's an awful way to go. But removing it entirely isn't something I endorse.

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Natural deviation should be in (as it is a "realistic" factor), but it should be on the order of centimeters/inches, rather than feet/yards. But it needs to be minimized HEAVILY as to be pretty much a non-factor.

 

I don't think sights need to sway more than they already do, I don't have a seizure whenever I shoulder my weapon even after sprinting.

 

Sway needs to be increased imo.

 

Sway needs to be increased but deviation cut down to realistic levels.

 

If a gun is a 2 moa gun at 100 yards then make it deviate by 2 inches at 100 yards.

 

Resting your weapon or using bipods to cut down on sway should be a big factor in the game. Because outside of a few skilled people keeping a gun from swaying from a standing position is quite hard.

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By saying the point of "standalone is an arcade mess and the mod had buttery smooth gunplay" is highly debatable, you are implying that.......

 

No, I'm not. Where in that does it imply that I think "DayZ mod < DayZ Standalone"?

 

I take issue with the characterization of the STANDALONE as an "arcade mess" and I take issue with the assertion that the mod has perfect "buttery smooth gunplay," separately. They're both pretty clunky and both have flaws.

Edited by Katana67

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Just engaged a guy in a firefight at about 10 meters, with my SKS. Gun was on point, unloading a clip, each round missed when the gun was pointed center of mass.

Explain how that works.

 

*I did end up killing him, but I had to use my emergency sawn off.

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Resting your weapon or using bipods to cut down on sway should be a big factor in the game. Because outside of a few skilled people keeping a gun from swaying from a standing position is quite hard.

 

Agreed on the first, disagreed on the second.

 

It only really factors in, for me, past 150-200m. Sure, I'm not a rock-steady ex-SF mag-flipping Chris Costa look alike, but I can hit a target at range without having a seizure. I've always felt ARMA went wayyyy the hell overboard with the sway, especially after sprinting (from both a realism and balance point of view).

Edited by Katana67

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It only really factors in, for me, past 150-200m. Sure, I'm not a rock-steady ex-SF mag-flipping Chris Costa look alike, but I can hit a target at range without having a seizure. I've always felt ARMA went wayyyy the hell overboard with the sway, especially after sprinting (from both a realism and balance point of view).

 

well yea but isn't that usually the ranges where firefights happen and where aiming an deviation play a role in dayz and arma ?

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well yea but isn't that usually the ranges where firefights happen and where aiming an deviation play a role in dayz and arma ?

 

Yes, and I'm in agreement that the deviation needs to be toned down significantly. I said that in my first post on this thread. Sway, in my opinion, should only prevent people from engaging targets past 200m without taking a breather. If the sway affects my ability to hit a zombie/player accurately at 20m, no thanks.

Edited by Katana67

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Yes, and I'm in agreement that the deviation needs to be toned down significantly. I said that in my first post on this thread. Sway, in my opinion, should only prevent people from engaging targets past 200m without taking a breather. If the sway affects my ability to hit a zombie/player accurately at 20m, no thanks.

 

Even if the character had Parkinson you would probably still be able to accurately engage players and zombies at 5-100m. 

 

Sway only seems to be a factor for shots past 200m for me.

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Wait wait wait, items in your inventory reduce damage from bullets? Does some items reduce more damage than other? please direct me in the direction for all the information on this. I NEED IT!

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Wait wait wait, items in your inventory reduce damage from bullets? Does some items reduce more damage than other? please direct me in the direction for all the information on this. I NEED IT!

 

Yes inventory does reduce damage, but the problem is nobody knows how or what type of items do it. It is a very inconsistent system and frankly it needs to not be a factor.

 

A gunshot will go through that can of beans and still enter your heart with no problem.

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Even if the character had Parkinson you would probably still be able to accurately engage players and zombies at 5-100m. 

 

Sway only seems to be a factor for shots past 200m for me.

 

I have trouble engaging targets past 50m after having sprinted in the Standalone. It's not sway in the sense that it's swaying from side to side. It's random. The muzzle of your weapon is randomly jolting to random points, so "sway" might be a bit of a misnomer. It's not even flowing to the random points, your sight picture is just randomly jolting around.

 

Overall, I think the main flaw in DayZ/ARMA's shooting-moving is the assumption that "realistic" means "complicated" or "hyper-encumbered". They've gone too far in one direction, and overshot a happy medium (that is indeed "realistic" in my opinion). Hitting a target at "normal" ranges isn't really rocket science, yet ARMA/DayZ seem to assume that it is.

Edited by Katana67

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There is a major problem with accuracy and damage of firearms in this game.

 

1. If the barrel of a weapon is pointed in a direction, the bullet fired from that weapon WILL GO where the barrel is aimed. THERE IS NO DEVIATION IRL.

 

..and that is where you lost all possible chance of credibility on this one. 

 

PHYSICS?

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Yes inventory does reduce damage, but the problem is nobody knows how or what type of items do it. It is a very inconsistent system and frankly it needs to not be a factor.

 

A gunshot will go through that can of beans and still enter your heart with no problem.

 

 

I'm glad there are so many posts like this confirming what I strongly believe to be true. I really hope the devs take notice of this big issue and address it.

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