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Add the Bicycle

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Add the bicycle!!!

 

If 1 modder can do it (on Youtube), then why can't a team of 30+ developers do it?

 

 

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I'm already wasting my time to reply to your non-constructive suggestion, that's already explained 100 times.

At best use "search" forum function.

Edited by JiJi

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Honestly i am glad they have not just thrown them into the game and are trying to make a quality game and it will take time ... if you want them so bad go play the mod... even if they did throw them in you would then complain cause they dont work right or some bug is being caused by them why did they rush to put them out ... its always the same complaints 

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Here's why not

 

 

I have a question for the DayZ dev team. by 22Robmeisterin dayz

 
 

[–]rocket2guns 367 points

1 day  ago

I've answered this several times before mostly recently in presentations at Rezzed.

Anything we add to the game has to be maintained. If we add the previous vehicles, then we need to ensure that support remains in the engine for all the legacy systems they use. The engine has drastically changed, particularly in a network context. The vehicles were designed to work with ArmA2. We now use very little content from ArmA2 directly, as much of the core architecture has changed.

Some examples:

  • Multiplayer network code (particularly the "network bubble") is entirely different between A2 and DayZ. This has not been refactored to deal with vehicles. For example, vehicles would move quite fast (relative to a player) so would load in a great deal of items. We will be modifying the network code to deal with vehicles on a case-by-case basis. We will go through each vehicle and tweak the network architecture to support that vehicle best. For example, aircraft probably don't need to receive data on loot on the ground - so they would not need to receive loot updates therefore decreasing (dramatically) the data sent to clients inside a plane.

  • Interior animations need re-export as we have entirely new skeleton for DayZ (VBS, A2, A3 use the previous skeleton).

  • Super Shader changes. The graphics render has been changed for standalone. Overall for most vehicles this won't have a huge impact, but it will impact some. We tweaked nearly all of the materials for the Chernarus+ world (which was a big job).

  • Maintenance Overhead. Introducing vehicles would mean that any new work we do would need to make sure it doesn't break that. Good examples are the new physics stuff. This would be a massive task. Many times we will introduce something new and it causes massive issues with other areas that need to be resolved. This makes a very complex testing loop adding complexity at times when we least want it. We can't simply add everything at once or we end up in a desperately long period of trying to make everything work together - a very inefficient way of developing.

Edited by Fluxley
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