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chris90

It´s time to retire for DayZ

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FANTASTIC POST ,

 

unfortunately there are still many drinking the Dean Hall koolaid and cant see the wood for the trees.

 

I feel ripped off by Dean hall , this isn't a new engine its a shoddy remake that is still 2 years off having the functionality of the mod.

 

But we will both be called worse than shit for our comments , your not allowed to criticize the game.

 

Dayz Had its day. Dean promised more than this , he didn't deliver and yes the engine is garbage and will be the death of the game.

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Time.

 

Arma 3 engine was probably simply not ready at the time that stand alone development started.

 

It is unfortunate because of how much better arma 3 is and how much of an improvement some of the core engine improvements are.

 

Heck the advanced bullet penetration ballistics alone could have resulted in some amazing game play once base building and fortification was a thing in stand alone.

 

However the folks at Bohemia are talented and I am sure some of the desirable features from Arma 3 will be ported to Stand alone if not all of the features.

I have a r9 290x overclocked 16g ram , 17 @ 4.5 and i get 30FPS on Arma 3 , that's not talented. they need an engine overhaul , its embarrassing. they still haven't addressed the CPU issue from Arma 2

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Hahaha i dont wanna throw the alpha card, but its an alpha... Peoples expectations are too high... Its not a full game yet... Hell beta of bf4 was clunky as crap... Then when that game came out, it was still clunky.... I want hackers to try hacking the game now.... So that they can be better dealt with before game release... Think of battle eye as an immune system... For it to know how to fight a cold or flu, it has to get the flu first and overcome it :)

its been doing that for years and just like the real flu it mutates and comes back around time and time again. Battleye can not resolve the hacking issue with this game.

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Yes, 

 

but the Arma 3 does everything that the A2 engine does but only better.

 

Give one valid reason why it was not chosen. 

 

I was wondering why also...

 

Id hope BI would use arma 3 engine for dayz. or some parts of it, I love the character animations for shooting positions and movement. As well as other stuff. I think it would spice dayz up a lot...

 

its BI new engine so i wouldnt see why they wouldnt use it for another title they are doing. Show off that engine and what it can be used for. Then use something different that doesnt give the same results as the new engine and new game they are doing(arma 3)  

 

maybe if dayz had the arma 3 engine at the time when they were releasing arma 3, that a lof of players wouldnt have bought arma 3. Since dayz increased arma 2 sales. That maybe people would make arma 3 dayz mod and bring dayz players to buy arma 3 to play a dayz mod on that. lol just some ideas lol

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Time is not an issue. If dayz isn't a cash grab to capitalize on the hype, then they should have waited a few months and take advantage of the modern engine.

The Alpha will last another few years anyway, whats a few months gonna do.

Just look out how advantageous A3 engine is right now. It is a no-brainer to wait and use an engine that is years ahead then to hurry and you an engine that dated back to 2009.

The ballistics, movements and graphics will never be ported over, hell, they are having difficulty making zombies even half decent. I thought the same as you once, then reality punched me in the face.

Are they having difficulty though? Maybe wait until they have even started developing the zombie ai. And at the time the standalone started development, the arma 3 engine was work in progress and had a lot of work to be done on the multiplayer side. This could of delayed the standalone not just a couple of months but years apparently. Thats the excuse from rocket anyway.

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FANTASTIC POST ,

 

unfortunately there are still many drinking the Dean Hall koolaid and cant see the wood for the trees.

 

I feel ripped off by Dean hall , this isn't a new engine its a shoddy remake that is still 2 years off having the functionality of the mod.

 

But we will both be called worse than shit for our comments , your not allowed to criticize the game.

 

Dayz Had its day. Dean promised more than this , he didn't deliver and yes the engine is garbage and will be the death of the game.

It is a new engine, what are you talking about? 

 

I have a r9 290x overclocked 16g ram , 17 @ 4.5 and i get 30FPS on Arma 3 , that's not talented. they need an engine overhaul , its embarrassing. they still haven't addressed the CPU issue from Arma 2

It's more CPU dependent, and in fact the only reason it makes your PC run hard and get you low FPS is because in fact it's having to render alot. Honestly yes they need to optimize it more but what this engine creates is fantastic compared to what other modern engines do.

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FANTASTIC POST ,

unfortunately there are still many drinking the Dean Hall koolaid and cant see the wood for the trees.

I feel ripped off by Dean hall , this isn't a new engine its a shoddy remake that is still 2 years off having the functionality of the mod.

But we will both be called worse than shit for our comments , your not allowed to criticize the game.

Dayz Had its day. Dean promised more than this , he didn't deliver and yes the engine is garbage and will be the death of the game.

The engine isn't garbage at all, it's the most versatile engine I have played to date. Maybe wait until the games finished before passing judgment, the dev to have full access to the core engine now which they did not have with the mod. People are constantly moaning about optimisation when there is yet to even be any optimisation. And a lot of the arma 3 engine features will eventually be ported over and we will even be seeing rag doll soon. Just have some patients, I wish they had waited until beta before releasing early access because some people just cant comprehend that this isn't finished and expect polish before all the base features are even implemented.

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The engine isn't garbage at all, it's the most versatile engine I have played to date. Maybe wait until the games finished before passing judgment, the dev to have full access to the core engine now which they did not have with the mod. People are constantly moaning about optimisation when there is yet to even be any optimisation. And a lot of the arma 3 engine features will eventually be ported over and we will even be seeing rag doll soon. Just have some patients, I wish they had waited until beta before releasing early access because some people just cant comprehend that this isn't finished and expect polish before all the base features are even implemented.

 

 Releasing the open beta would lead to higher expectations, which would just lead to a bigger disappointment. If they would have waited for a beta then it definitely would not have been released yet. With dayz beta not released and H1Z1 fast approaching, say good bye to all of dayz's sales. 

 

On the corporate level, releasing the Alpha was their smartest move. 

Are they having difficulty though? Maybe wait until they have even started developing the zombie ai. And at the time the standalone started development, the arma 3 engine was work in progress and had a lot of work to be done on the multiplayer side. This could of delayed the standalone not just a couple of months but years apparently. Thats the excuse from rocket anyway.

 

 

Years? please, it would have been half a year at it's latest but would have provided endless benefits. 

 

Also, in a zombie apocalypse game why have they not started developing zombie ai.

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The engine isn't garbage at all, it's the most versatile engine I have played to date. Maybe wait until the games finished before passing judgment, the developers now have full access to the core engine now which they did not have with the mod. People are constantly moaning about optimization when there is yet to even be any optimization. And a lot of the ArmA 3 engine features will eventually be ported over and we will even be seeing rag doll soon. Just have some patients, I wish they had waited until beta before releasing early access because some people just cant comprehend that this isn't finished and expect polish before all the base features are even implemented.

+Beans

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 Releasing the open beta would lead to higher expectations, which would just lead to a bigger disappointment. If they would have waited for a beta then it definitely would not have been released yet. With dayz beta not released and H1Z1 fast approaching, say good bye to all of dayz's sales. 

 

On the corporate level, releasing the Alpha was their smartest move. 

 

 

Years? please, it would have been half a year at it's latest but would have provided endless benefits. 

 

Also, in a zombie apocalypse game why have they not started developing zombie ai.

They are developing Zombie A.I if you have been reading, guess not though. Also, H1Z1 is supposed to be F2P from what I have heard. So, only sales they will be making are micro-transactions.

Edited by DJ SGTHornet

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Time is not an issue. If dayz isn't a cash grab to capitalize on the hype, then they should have waited a few months and take advantage of the modern engine. 

 

The Alpha will last another few years anyway, whats a few months gonna do.

 

Just look out how advantageous A3 engine is right now. It is a no-brainer to wait and use an engine that is years ahead then to hurry and you an engine that dated back to 2009.

 

The ballistics, movements and graphics will never be ported over, hell, they are having difficulty making zombies even half decent. I thought the same as you once, then reality punched me in the face. 

 

I just quote Dean Hall on this one:

 

Why not start with the Arma 3 engine?

 

ArmA3 engine was a work in progress, especially for multiplayer. We needed a very basic system that was known, complete, that we could use as a foundation. I wish we could have started with A3 but we would have had to delay the project 2 or 3 years before starting.

 

 

 

 

so...well...Start of the Alpha in January 2017? At the same time, when Arma 4 comes out and the same question with different numbers would occur? IF anybody would be interested in DayZ still?

 

And cashgrab...that's such a thing to say...sure, BI is a company and wants to make money, like every company out there...so every game would be a cashgrab by that definition. The question is: Did you get your moneys worth already because you played and had fun? Yes? No cashgrab. And thinking, that the game is still in development and you may have a lot more time to spend with it and fun, you will even have a better revenue....

 

Edit:

 

 

 

Also, in a zombie apocalypse game why have they not started developing zombie ai.

 

They have. They have an entire team working on it right now...

 

BI "Slovakia": In Bratislava, formerly "Cauldron studios", bought by BI; 25 people atm, scaling up to 40 people; dedicated to DayZ

 

-> look here:  http://forums.dayzgame.com/index.php?/topic/175596-summary-of-dev-qas-from-streams/

Edited by LaughingJack
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Time is not an issue. If dayz isn't a cash grab to capitalize on the hype, then they should have waited a few months and take advantage of the modern engine. 

 

The Alpha will last another few years anyway, whats a few months gonna do.

 

Just look out how advantageous A3 engine is right now. It is a no-brainer to wait and use an engine that is years ahead then to hurry and you an engine that dated back to 2009.

 

The ballistics, movements and graphics will never be ported over, hell, they are having difficulty making zombies even half decent. I thought the same as you once, then reality punched me in the face. 

They should have waited a few months... do you happen to run a software company?

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Releasing the open beta would lead to higher expectations, which would just lead to a bigger disappointment. If they would have waited for a beta then it definitely would not have been released yet. With dayz beta not released and H1Z1 fast approaching, say good bye to all of dayz's sales.

On the corporate level, releasing the Alpha was their smartest move.

Years? please, it would have been half a year at it's latest but would have provided endless benefits.

Also, in a zombie apocalypse game why have they not started developing zombie ai.

I was just stating what Rocket had said in interviews, I have no idea but I'm sure they have there reasons. Right or Wrong.

And this isn't a zombie apoc game yet, as it is in development right now. There is more important stuff than zombie ai you know. But your mind seems made up anyway so why are you still here?

Edited by Ricky Spanish

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Are they having difficulty though? Maybe wait until they have even started developing the zombie ai. And at the time the standalone started development, the arma 3 engine was work in progress and had a lot of work to be done on the multiplayer side. This could of delayed the standalone not just a couple of months but years apparently. Thats the excuse from rocket anyway.

 

I was responding back to a fellow of yours, you guys contradict each other so much it is making my head turn.

 

Alright then, it was impossible for the Alpha to be made on such an unfinished engine, Arma 3 is doing so poorly on that engine, you are right  it is unbelievably unfinished. 

 

What ever the reason was/is, time is going by and competition is arising. I ponder at how Arma 2's 2009 engine will compete. (Yes it's a new engine but it is based of the old one heavily as to why they having their little issues)

 

As to why I'm still here? I want to be proven wrong, I want to see dayz flourish into an outstanding game. Then the whole community can point me the finger. I have been here from the start and despite the lack of progress I want to see this game succeed.

 

However I am not one to cover up flaws and defend all the choices that were made in this development. 

Edited by xX_fr0st-w0lf_Xx
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Hello Guys.

 

i enjoyed DayZ a lot, almost 400h playtime. 

 

The Genre "Hardcore-Survival" is a great idea and DayZ did a good job showing this to other people.

But i think DayZ is not the way to go, it cant realize all the potential of this Genre.

 

The main reason for this is obviously the engine. When they said they are working on an own engine i thought yeah thats great. But its almost the same engine like Arma 2 and Arma 3. Lets be honest here, this engine cant handle "MMO´s".

 

All this 3 Games have the same issues.

for example: 

1. go Third-Person and pick a weapon, now you can look throw walls by using Q and E.

2. Fists up, look at the ground and walk into a building. Now use "alt" to look throw the wall.

3. Running constantly against a wall leads to desync between client and server. Your character-position for the server is 5 meter behind the wall, yours is in front of the wall.

4. Desync is a huge issue in general. You never know where the hitbox of someone is and shots are so crazy delayed that you and your enemy kill each other most of the time.

5. Hacker all over the Servers.

 

They wanna go beta at the end of the year and the beta lasts for another year. So the game should be "finished" early 2016.

That takes to much time and in my opinion it is not worth working on the game for so long because it uses this clunky engine.

 

DayZ did some mistakes:

- still no cars, okay thats maybe a bad example. But not even a bike yet ? come on.

- the spawn points. Balota -> Electro -> Berezino .. what is next ? not a smart move IMO.

- suicide to get better spawns was one of the biggest problems.

- in some ways you guys made it way to realistic. dont forget that this is a game. Dont trade gameplay for realism, bad choice.

- you guys adding so much stuff but don't fix things that makes it unplayable. 

 

Yeah DayZ is still Alpha and Alpha is the stage to throw stuff in. Thats how it was 10 years ago.

Maybe you should rethink your view of alpha stage if you want people to play your game.

And yes. Its still Alpha -> thats the Problem. It just takes to long.

 

Games like H1Z1 will outshine DayZ. 

 

Bohemia Interactive should try to get rid of this clunky engine.

You will never be able to handle MMO or FPS with this.

 

So Thanks again to DayZ for showing how awesome this Genre is. I had a lot of fun.

But i dont see the point to continue the work on DayZ in consideration of the competition.

Safe your time, Safe your money.

They have been handling FPS like this for almost 1.5 decades.

 

Because an engine funded the last 15 years through military contracts for real world simulation is going to get beaten by an engine for f2p games.

 

Some people...

 

And it would be the Planetside 2 engine at that, which is atrocious. 

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Time is not an issue. If dayz isn't a cash grab to capitalize on the hype, then they should have waited a few months and take advantage of the modern engine. 

 

The Alpha will last another few years anyway, whats a few months gonna do.

 

Just look out how advantageous A3 engine is right now. It is a no-brainer to wait and use an engine that is years ahead then to hurry and you an engine that dated back to 2009.

 

The ballistics, movements and graphics will never be ported over, hell, they are having difficulty making zombies even half decent. I thought the same as you once, then reality punched me in the face. 

Look guy.. The standalone was in the works long before the arma 3 engine came out, and even after it coming out it would have been extremely hard to find people who knew how to write and edit that NEW engine, so instead of a team of 40 developers they have have been 5.. Now THAT would have taken a long time. AND if you had any actual knowledge of the project you would have known that.

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It is a new engine, what are you talking about? 

 

It's more CPU dependent, and in fact the only reason it makes your PC run hard and get you low FPS is because in fact it's having to render alot. Honestly yes they need to optimize it more but what this engine creates is fantastic compared to what other modern engines do.

  No sorry the engine is god awful full stop. You need tony starkes Jarvis computer to run the game on high. Coop maybe and that's all they focus on . Ive never understood Bohemia they seem hell bent on appealing to a niche select few and not realizing a games full potential. Arma 4 will be the same to , CPU bottle necking GPU performance , poor graphical optimization etc etc.

 

Arma 4 fix , max GPU render ahead 0 bla bla bla  , you have to make the game loo like shit just to be able to aim right. its a disgrace.

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  No sorry the engine is god awful full stop. You need tony starkes Jarvis computer to run the game on high. Coop maybe and that's all they focus on . Ive never understood Bohemia they seem hell bent on appealing to a niche select few and not realizing a games full potential. Arma 4 will be the same to , CPU bottle necking GPU performance , poor graphical optimization etc etc.

 

Arma 4 fix , max GPU render ahead 0 bla bla bla  , you have to make the game loo like shit just to be able to aim right. its a disgrace.

Nice exaggeration, but your not going to budge from the whole "it's awful engine" bandwagon so I'm going to stop. xD

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Look guy.. The standalone was in the works long before the arma 3 engine came out, and even after it coming out it would have been extremely hard to find people who knew how to write and edit that NEW engine, so instead of a team of 40 developers they have have been 5.. Now THAT would have taken a long time. AND if you had any actual knowledge of the project you would have known that.

 

March 5th of 2013, Arma 3's alpha 

August 2012 is when dayz SA was officially annouced.

 

 A3 engine was in use for A3 (and in 7 months A3 engine was tested publicly with the open alpha) before dayz was even announced. They were being worked on by the same company (BIS) This fourm is just excuses when people speak of what could have been.

 

Also why such a small team?

 

You know what ill give you the argument, and ill agree with you that it would have been hard to use the new engine regardless of the amount of people.

 

However now that the game racked up million of dollars with the alpha I'm done with the excuses.

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I was responding back to a fellow of yours, you guys contradict each so much it is making my head turn.

Alright then, it was impossible for the Alpha to be made on such an unfinished engine, Arma 3 is doing so poorly on that engine, you are right it is unbelievably unfinished.

What ever the reason was/is, time is going by and competition is arising. I ponder at how Arma 2's 2009 engine will compete. (Yes it's a new engine but it is based of the old one heavily as to why they having their little issues)

As to why I'm still here? I want to be proven wrong, I want to see dayz flourish into an outstanding game. Then the whole community can point me the finger. I have been here from the start and despite the lack of progress I want to see this game succeed.

However I am not one to cover up flaws and defend all the choices that were made in this development.

I also don't cover up the flaws, but I also don't come moaning about obvious unfinished features. Im not even playing the game since the recent patch because I find the zombies to annoying. But I believe that things will improve, I could be wrong but I have hope. A separate team have been hired to work on the zombie and animal ai, to me this is good news to me.

I don't like the look of the competition which is N1Z1 because it looks a little arcadey for my taste but maybe it gets its own following and everyones happy. I don't understand why people think only one can succeed and the other just self destructs or something.

The multiplayer for arma 3 was pretty unstable untill recently though so maybe it wasn't a good idea to base a multiplayer game on a beta.

Edited by Ricky Spanish

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I also don't cover up the flaws, but I also don't come moaning about obvious unfinished features. Im not even playing the game since the recent patch because I find the zombies to annoying. But I believe that things will improve, I could be wrong but I have hope. A separate team have been hired to work on the zombie and animal ai, to me this is good news to me.

I don't like the look of the competition which is N1Z1 because it looks a little arcadey for my taste but maybe it gets its own following and everyones happy. I don't understand why people think only one can succeed and the other just self destructs or something.

The multiplayer for arma 3 was pretty unstable untill recently though so maybe it wasn't a good idea to base a multiplayer game on a beta.

 

If I were here to complain about unfinished features I would be talking about the lack of cars, or the  nonexistent animals or the unfinished items.

 

Im here because nothing has changed since I left 3 months ago. The progress is very little. I'm glad that they have a sperate team working on AI and animals.

 

Also I said competition is arising, not that one would ultimately crush the other. However if one game does everything the second game does but only better then they will have many more players then the inferior game. 

 

In the end it doesn't matter what engine, or how many devs working on it or the struggles they had to go through or who came up with the idea, but which is the better game. That is still a long way off since it is only Alpha, but I really hoped to see tangible progress after I left.

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Hello Guys.

 

i enjoyed DayZ a lot, almost 400h playtime. 

 

The Genre "Hardcore-Survival" is a great idea and DayZ did a good job showing this to other people.

But i think DayZ is not the way to go, it cant realize all the potential of this Genre.

 

The main reason for this is obviously the engine. When they said they are working on an own engine i thought yeah thats great. But its almost the same engine like Arma 2 and Arma 3. Lets be honest here, this engine cant handle "MMO´s".

 

All this 3 Games have the same issues.

for example: 

1. go Third-Person and pick a weapon, now you can look throw walls by using Q and E.

2. Fists up, look at the ground and walk into a building. Now use "alt" to look throw the wall.

3. Running constantly against a wall leads to desync between client and server. Your character-position for the server is 5 meter behind the wall, yours is in front of the wall.

4. Desync is a huge issue in general. You never know where the hitbox of someone is and shots are so crazy delayed that you and your enemy kill each other most of the time.

5. Hacker all over the Servers.

 

They wanna go beta at the end of the year and the beta lasts for another year. So the game should be "finished" early 2016.

That takes to much time and in my opinion it is not worth working on the game for so long because it uses this clunky engine.

 

DayZ did some mistakes:

- still no cars, okay thats maybe a bad example. But not even a bike yet ? come on.

- the spawn points. Balota -> Electro -> Berezino .. what is next ? not a smart move IMO.

- suicide to get better spawns was one of the biggest problems.

- in some ways you guys made it way to realistic. dont forget that this is a game. Dont trade gameplay for realism, bad choice.

- you guys adding so much stuff but don't fix things that makes it unplayable. 

 

Yeah DayZ is still Alpha and Alpha is the stage to throw stuff in. Thats how it was 10 years ago.

Maybe you should rethink your view of alpha stage if you want people to play your game.

And yes. Its still Alpha -> thats the Problem. It just takes to long.

 

Games like H1Z1 will outshine DayZ. 

 

Bohemia Interactive should try to get rid of this clunky engine.

You will never be able to handle MMO or FPS with this.

 

So Thanks again to DayZ for showing how awesome this Genre is. I had a lot of fun.

But i dont see the point to continue the work on DayZ in consideration of the competition.

Safe your time, Safe your money.

But everyone time I talk about slow development or hackers..... I get fucking flamed like a little bitch.  So everything you just said will be ignored by 99% of the people here.   Sorry you wasted so much time writing a truthful and honest post that spells out how doomed this game is.  Mark my words.   Bohemia and Dean are shopping the title around and have no intention of actually finishing the game or fixing the core.

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March 5th of 2013, Arma 3's alpha 

August 2012 is when dayz SA was officially annouced.

 

 A3 engine was in use for A3 (and in 7 months A3 engine was tested publicly with the open alpha) before dayz was even announced. They were being worked on by the same company (BIS) This fourm is just excuses when people speak of what could have been.

 

Also why such a small team?

 

You know what ill give you the argument, and ill agree with you that it would have been hard to use the new engine regardless of the amount of people.

 

However now that the game racked up million of dollars with the alpha I'm done with the excuses.

Did you know Star Citizen has over 219 people working on the game?  Is might be over 230 now.   So good question.  Why such a small DayZ team for a game that is immensely popular on 3 continents if you count Australia?

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