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7-75 callaghan

NPCs - Doctors, Hunters, Mechanics, Dogs, Prostitutes etc

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These could be very rare 'spawns' that are found in specific places.

Each could be persuaded to join the player group (using the existing group system in ArmA 2) either for some kind of item/s or a 'quest' - such as, bring me five pieces of raw meat, kill a Rabbit to prove your skills, find my Coyote backpack 'I left it somewhere nearby' etc.

Maybe you would have to have several players within a 5m perimeter for some to join to encourage teamwork. (i.e. the 'prostitute', this is actually what the unit was called at one point, changed to 'City Woman 1/2/3' after a patch). They could all be killed for loot, but you wouldn't get the other advantages, and humanity would be lowered.

Any human NPC could be used for additional 'storage', an extra pair of eyes and a fighter in combat situations, a distraction/bait, something to investigate another player to see if they are friendly or not etc.

Doctors - rare and found hiding in hospitals, they come with one of each med supply, but can be trusted to give you blood transfusions in a way that players cannot be. Cannot be armed. Can be used as extra storage.

Hunters - deep in the woods by campfires. They would have their own CZ550 or similar, you would control them as per regular AI, and would be skilled combatants.

Dogs - these are already planned by Rocket, so i'm expanding on this idea. They would aid in hunting and could track players and animals/be used to 'fetch' items in dangerous places without aggroing Zeds.

Mechanics - Found hiding in factories etc. Have their own toolbox, but no weapon. Same benefits as other human NPCs, could be commanded to repair with toolbox via action menu/standard command system, and then you could take goodies off them.

Prostitutes - in Cherno/Electro, could be used as distractions, send them over to a player and make em say 'hey babe, wanna party?', just to piss them off and get that shot in, block their view, reveal their position, or just as Zed bait. Or you could arm them and have a cool killer lady in red with you.

This is just a rough outline. I'm sure many other ideas will present themselves and the current ones could be heavily modified, but what do you all think of the idea of very rare NPC followers in general? They would be persistent across servers.

Some complain about the Arma group AI, but actually if you know what you are doing, they are incredibly effective. To be fair I have 10+ years experience controlling them, but anyone can learn so long as they have a few brain cells. It would be an advanced feature anyway to make the endgame more interesting.

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I like the idea of finding NPC's in game who could do you a service ie: blood transfusion, give cooked meat etc. I am not too sure about controlling them however, but i've never played Arma properly so i dont know the ins and out of strengths and weaknesses.

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I don't think prostitutes would still be plying their trade after a killer virus has wiped out most of the population and people are desperately fighting over tins of beans

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if said prostitutes desperately need beans\soda I bet they would sell their bodies for it.

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Prostitutes - in Cherno/Electro' date=' could be used as distractions, send them over to a player and make em say 'hey babe, wanna party?', just to piss them off and get that shot in, block their view, reveal their position, or just as Zed bait. Or you could arm them and have a cool killer lady in red with you.

[/quote']

Prostitutes?....Perhaps GTA4 or Saints Row 3 is more your thing bro....prostitutes lol

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