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VengenousFury

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Been jotting these down over the past few weeks. Figured it was time to share.

New Features:

- New players should spawn with random gear. It's kinda strange that everyone starts with exactly the same stuff every time. Perhaps create a sub-set of "starter" items in the database that have point values assigned to them and randomly dole out x points worth of gear to each new spawn. Some might start with a gun with no ammo or ammo and no gun, others with medical supplies, others with food, but everyone should get something potentially useful. I think this would do more to encourage people to co-operate with each other in the starting areas than the current approach.

- Add walkie talkies and batteries and let players with both use global chat (or at least a longer range than direct comms). You could even have different channels or entirely different bands/ranges for say police walkies versus military ones. Ham/Civil-Defense radios in certain structures that could reach the entire map would be cool too.

- There should be support and designations for PvP and PvE servers so people can opt in and out of PvP if they want to do so. It should be a server admin preference just like crosshairs and 3rd person, which are just as if not more un-realistic than players not being able to shoot each other. If people want to host and play on care bear co-op-only servers, they should be able to do that.

- I know this is more of an ARMA thing than a DayZ thing but a lot of the smaller interior environments are really clunky. Having to stand up just to walk through a narrow door or breaking your leg crawling across a door's threshold really kills the experience. If the engine can't handle something consistently and properly, it probably shouldn't be on the map. Perhaps it's time for a more DayZ-specific version of the map that negates some of these issues by changing the geometry of some of the more problematic buildings?

Stuff almost not worth mentioning:

I know you are probably already aware of most or all of these, but just in case...

- Hatchets are currently spawning way too frequently in barns. I've seen 3-5 in every barn I've been in since 1.7.1.5

- Infected still attack through certain objects. Shipping containers and some free-standing walls near the Elektro docks for example

- Flashlights do not aggro zombies. Seems like they should.

- backpacks seem to be way harder to find then they used to be. Perhaps the spawn rate was turned down since people start with less now? Either way, they're too hard to find or I've just been incredibly unlucky.

Those are the things that have really been jumping out at me lately. Hope this is useful. Thanks for reading!

Also, I've been posting some DayZ-related content on my blog if anyone wants to check it out.

http://vortex-1.blogspot.com

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