Vultcha 0 Posted June 25, 2012 dig a hole with the entrenching tool, fill with loot, cover hole. mechanics:hole's contents will be destroyed after 48 hours, regardless if its owner is alive or dead.holes can be found and dug up by other players.holes can only be dug in forest and fields.holes are visible by a flat dome model of dark earth. will "operate" in the world like fireplaces.can hold one primary gun, or 5 slots of "general," and no bags.---usage: for players that want to store their eggs in multiple "baskets." current tent mechanics make theme easy to find, and very high-risk to use.an entrenching tool is a bit more rare to find than a tent, but when you do, you can make "unlimited" loot spots on the map. this will also open up the map for more areas to store loot. as is, the map feels "small" in regards to where you can place tents. Share this post Link to post Share on other sites
7-75 callaghan 43 Posted June 25, 2012 Like. +1So long as everyone understands that 'actual' physical holes cannot be dug in this engine, but the object idea is cool. Share this post Link to post Share on other sites
r3volution (DayZ) 19 Posted June 26, 2012 I totally endorse the hole!Having a mechanic to store loot underground would be great. As the first respondent pointed out though the Arma2 engine doesn't permit terrain deformation so it would have to be a model that sat ontop of the ground and acted as a crate/backpack. Either way though, good idea... Share this post Link to post Share on other sites
Gordon Axeman 191 Posted June 26, 2012 Fine, but I don't think the hole it self should be a container. Dig a hole, put a tent. They're not hard to find, and that would be more interesting, because a single entrenching tool can provide you with endless number of safe hidey holes. That's no good, we need more hardcore :) Share this post Link to post Share on other sites
Vultcha 0 Posted June 26, 2012 i was thinking about the "power" of the hole lastnight. the big problem seems to be in retention between deaths, as you could feasibly store anything with impunity, and pick it back up after respawning.i'd suggest that contents of holes "die" upon a player death. that way holes only get used to store food/ammo/beans/secondary guns, instead of stuff like maps/nvg's/matches/uberweapons. Share this post Link to post Share on other sites