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irishroy

Layers of clothing

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I now this has been suggested before, but my thread has awesome pix!

 

Well, I think they speak for themselves:

 

 

k47f5bd9hxpb.png

 

 

 

 

 

 

 

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The items could only take damage, when the layer above is badly damaged and/or ruined.

Per Zombie/-Melee-hit the "layer" (=Jacket, Vest, T-Shirt) could degrade by 1-2 (pristine => worn => damaged => badly damaged => ruined)

 

 

The "deeper" one item is, the longer could be the "readytime"/draw time.

Like for each layer +0.75/1s

 

 

 

 

 

And along with layers, I want suggest (again)

 

The Poncho :D

 

As well as civilian 

Poncho-Daryl-daryl-dixon-32377139-565-31clint.jpg

clint-eastwood.jpeg

 

but also "military" ones (with and without the thing over the head ;) )

army-poncho-dpm-military-waterproof-135-155591689_new-military-waterproof-rain-p201101031200409039_130348705.jpg

This would protect the player "effectively" from water and cold, but also increase the drawtime from anything below the vest by 1-1.5s.

Could be found in barns, deer stands and military barracks, maybe

 

 

 

EDIT:

Yes yes yes yes annnnnd yes :D Ponchos for everyone :D

48032028.jpg
 

 

 

 

 

 

 

Also, there are screenshots of this baby: :>

Chainsaw.pngchainsaw1.jpg

just have a look here: http://insidedayz.de/

 

 

 

 

This idea just came to my mind.

Made a thread to remind the DEVs, even though I know, that this might never come ;)

Edited by irishroy
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:thumbsup:  Definitely!! :beans:

Edited by Odin Lowe

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