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Melee effectiveness

Make weapons more effective than fists  

21 members have voted

  1. 1. Do you want to make weapons more effective than fists?

    • yes
      20
    • no
      1


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I know this has been talked about but i wanted to see the whole opinion of the community (hence the poll). Fists are way more effective than weapons such as a crowbar or a baseball bat. This doesn't make any sense to me and i am fed up of being knocked unconscious by someone i just hit in the head three times with a crowbar. It would be a simple change and i would rather weapons were more effective as opposed to making fists less so. 

Edited by lootable

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Heh, get beat up by a fresh spawn you were trying to kill? 

 

Anyway, it probably has more to do with your own shock/blood levels than the weapon damage.

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Bit of a rhetorical question isn't it OP?

On a new track, would anyone support Axes and other bladed weapons continuing to be more effective than their blunt counterparts in terms of one hit kills, but also having Axes have a chance to get lodged in the wound it makes, leaving you with the decision of try to pull it free OR just run for it? This would add depth when choosing melee weapons, and would also mean the guaranteed weapon  answer isn't always "Axe".

 

So we'd see weapons have pros and cons, like IRL:

  • Axe/Hoe--1 hit kill to torso or head, can remove limbs, 1/4 chance on every hit it will get stuck, large
  • Pipe Wrench/shovel--2 hit to head or 2 hit to body kill, large.
  • Knife/Bayonet--3 hits on torso or 1 hit on head to kill, can remove limbs, 1/8 chance on every hit it will get stuck, smaller than Axe and holsterable
  • Fire extinguisher-- 1 hit kill to head or 2 hit kill to torso, encumbers movement, very large, knocks back
  • Hammer-3 hits on torso or 1 hit on head to kill, small, holsterable 
  • Pen-Headshot only to kill, destroys Pen, bodyshot does no damage but destroys Pen anyway. [free zombie lobotomy!]
  • Baseball Bat/Crowbar--3 hits on body or 3 hits on head to kill, medium large [but still fits in backpack], knocks back zombies.
  • Pitchfork--Stabs from range and takes 2 body hits or head hits to kill, 1/4 chance of impaling a zombie and getting stuck in the wound, encumbers movement, very large 
  • Hacksaw/Sickle--Easily removes limbs but takes 4 body shots to kill [due to awkward angle of implement], medium small but not holsterable
  • Attached Bayonet--Knife, but with increased range.
  • Machete--2 hits on torso or 1 hit on head to kill, can remove limbs, 1/4 chance of getting embedded in wound, medium large
  • Gun butt-- 4 hits to body to kill, knocks back.
  • Fists/Can Opener--5 hits to body or 3 hits to head to kill, run faster with fists or can opener out than with anything else in hands, knocks back a single zombie a bit

    And then planned weapons;
     
  • Chainsaw--1 hit to kill, 1/8 chance of getting lodged in wound [unlike unrealistic zombie movies, chainsaws jam easily in a mixture of flesh/bone/fabric;] can kill enemies essentially by activating it and running towards them dismembering on touch as long as you don't jam, requires fuel, very large.

It comes down to: what do you want from your weapon?-- Dismemberment, reliability, ease of access [quickdrawing from a holster rather than getting it out of your backpack], raw damage against lone zombies, horde control, knockback, or just style?-- rather than just "I'm keeping this stupid crowbar till I can get the 10/10, flawless one hit kill Axe".
 

Edited by bobotype3334
  • Like 1

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Oh yeah and obviously all of these stats would be unseen, so the player doesn't really know. Also, crowbars and baseball bats should probably be more durable than most things seeing as they're solid.

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how did someone vote no to thsi question? weird haha

 

maybe fist should still ko if its a perfect hit on a small hitbox  on the jaw or something? im not sure how it works at the moment tho anyway.

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Oh yeah and obviously all of these stats would be unseen, so the player doesn't really know. Also, crowbars and baseball bats should probably be more durable than most things seeing as they're solid.

 

No stats are "seen" in-game, people find them out through experimentation and post them onto wikis, forums, and Youtube. People would find any sort of stat out eventually.

Edited by dvsilverwing

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We do need some different effects for blunt and bladed, blunt should be able to cause slow bleeding, bladed heavy, blunt should have the advantage of lots of shock and knockout capability, whereas the same shot with bladed would usually kill.

Would like to see swords, breaking kneecaps, cutting off limbs for a two second bleed out time/ unbandagable, cutting off heads.

Blades = lethal.

blunt = still effective, but better chance at capturing alive.

Cutting weapons may be significantly slown down when attacking, blunt will bounce back however meaning you could get more hits in a target.

Edit: also option to use different sides of melee weapons by pressing T, unbladed back of splitting axe for example.

Edited by AP_Norris
  • Like 1

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No stats are "seen" in-game, people find them out through experimentation and post them onto wikis, forums, and Youtube. People would find any sort of stat out eventually.

That's why I said it, so that people wouldn't think I was trying to say something like "when you put it in your inventory it tells you damage done in description". I'm not stupid, mate.

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