Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Pokerguy12

Dean Hall did not cover improvements to the lighting engine

Recommended Posts

I thought of this while doing my daily manly workout of one thousand pushups. DH did not mention or even vaguely refer to how he and his team plan to improve the lighting engine in DayZ. The current version of lighting and source rendering during night time is horrible, light does not refract of surfaces, the rays don't even illuminate objects properly. Considering that night time is a core gameplay aspect of the RV engine and in turn Dayz, shouldnt this be one of the more important topics to elaborate his plans for the future on.

 

FqCHiaj.jpg

  • Like 1

Share this post


Link to post
Share on other sites

Fix the gamma exploit before working on lighting or do both.  Personally the lighting doesn't bother me as much as the gamma exploit but it should definitely be looked at.

  • Like 2

Share this post


Link to post
Share on other sites

I could actually deal with no reflections, the thing that really bugs me is the glare of the sun, it is horrific and for all that they go on about "realism" its another thing that isnt realistic at all. 

Share this post


Link to post
Share on other sites

He discussed it in the last devblog, and went into more detail in the subsequent Q/A and interviews coming out of Rezzed.

 

HDR revamp appears to be a big thing they're looking into.

 

Apparently, it only renders the scenes in flat black, rather than a gradient.

Edited by Katana67
  • Like 1

Share this post


Link to post
Share on other sites

I hope they do something about the lighting. It feels so old and ugly after playing Arma 3. The current night time feels greyed and unatural.

Rocket has talked about DX11 also and look what Bohemia did with the lighting in A3.I really hope they'll go for it.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×