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commanderbash

Red Orchestra 2 altfire/weapon function key (melee/alt fire/optic switch)

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rocket has stated how their team utilizes great ideas from other games and this is one that they should utilize. they've packed a lot of functionality into these two keys

between the two keys you can:

switch between single fire and full auto

scope and irons

weapon melee

under/overhand grenade toss

not to mention the vehicle uses

 

 

 also, bipods (in RO2) are context sensitive(auto deploy).

 

this would:

streamline a LOT of weapon functionality

create a system that could implement the BUIS

layout a system that can implement weapon melee

 

the whole system is context sensitive which is how they pack in so much into a couple keys

a 2 key weapon function system could be implement in multiple ways, but in all ways it would streamline functionality to rely less on the GUI/backpack system

 

please comment your approval and discuss! :)

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I fully agree with your suggestions. Long ago, I posted something similar about adopting RO2's iron sight/optics switch. Anything that can streamline the interface and avoid opening the backpack inventory screen should be aggressively added to the alpha.

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Anything that involves RO2 needs to be implemented in DayZ, the game is just that good.

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Hello there

 

As some of you know, ive been involved in some small dev aspects of the DLC for RO2 and although Ro2 has a special place in my heart, on the whole i didnt like that one key would have multiple uses.

 

I much prefer it now that you *can* have multiple use keys as as well as individually bind them.

 

Multi key use in DAYZ is possible, its getting the context right which is problematic at the moment.

 

Rdgs

 

LoK

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Arma had BUIS.

And the Semi/full in RO sucks unless i'm doing it wrong. I mean, middle mouse button..

BTW, you can already switch firemodes with "T"

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