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timedance

features what are needed in standalone

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remembering the good old dayz-feelings from from mod?

So, there are still many things, that could make the standalone much more better...

 

Do you remember...

 

- the theme-music in the background?

- the sound of the flies when you near the tower of the fire-stations?

- the dark/ dusty graphic/ skybox?

- the camouflage-tents?

- great loot in the white barns?

- the sound of a helicopter, when you run through the woods...?

  or the sound of a car, nearing... when you loot a supermarket...?

etc.

.....

...

 

 

these all where great times... - standalone goes the best way, but I still miss some features... some simple features, that made the mod so great...

Edited by TiMEDANCE

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The Standalone will have its own unique feel to it soon enough.

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There might be music in the end, sure there will be. But that's one of the first things I did on dayz...music volume...0 lol. Much better to hear your surroundings IMO.

 

Flies in firestation tower? Do ya mean the sound around dead bodies? If so I think that should come back. Maybe not that realistic but a good indicator of a corpse, and sets the scene well.

 

Dark dusty skybox? bit confused on that aswell. I always thought it was just the arma 2 skybox, didn't think anything was changed in that regard for the mod.

 

Tents is a must have....im sure we will get them eventually. Wouldn't be Dayz without making a nice little camp in the woods somewhere.

 

The loot dispersal id expect to be a later stage thing. Deciding what spawns where and setting tables and stuff up. Also theres this global economy thing they are talking about.

 

Vehicles are planned, always have been. Its just a waiting game until they arrive. When they do all those moments of hearing cars and helis approach will return :)

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There might be music in the end, sure there will be. But that's one of the first things I did on dayz...music volume...0 lol. Much better to hear your surroundings IMO.

 

Flies in firestation tower? Do ya mean the sound around dead bodies? If so I think that should come back. Maybe not that realistic but a good indicator of a corpse, and sets the scene well.

 

Dark dusty skybox? bit confused on that aswell. I always thought it was just the arma 2 skybox, didn't think anything was changed in that regard for the mod.

 

Tents is a must have....im sure we will get them eventually. Wouldn't be Dayz without making a nice little camp in the woods somewhere.

 

The loot dispersal id expect to be a later stage thing. Deciding what spawns where and setting tables and stuff up. Also theres this global economy thing they are talking about.

 

Vehicles are planned, always have been. Its just a waiting game until they arrive. When they do all those moments of hearing cars and helis approach will return :)

By flies at firestations hes reffering to the fact that there were always dead people on the firestation cause everyone always goes there

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Quick question for those that played the mod more than I - Were you ever able to drag/carry another players body?

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Quick question for those that played the mod more than I - Were you ever able to drag/carry another players body?

 

Yep but only unconscious guys.....not dead ones ;)

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Ah that's something I would like to see (again) in the future then. That way when Leroy Jenkins in the group goes down I can drag his dumbass back in the door to begin getting him back in fighting shape.

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Ha ha yeah....had a confusing moment on the mod with this once. A friend and I attempted to lock down the school in electro. Someone came in downstairs and we both landed a round on eachother....his being an enfield I went unconscious strait away. I became aware that I was being dragged and assumed it was my friend pulling me into the room for meds. I woke up and typed something like "tnx man, can you give me blood while I cover the door"......BANG.....you are dead.

 

Turns out my friend was still on the roof, the guy I hit hadn't gone down but dragged my body into the top room. I don't know why he did it, maybe thought I was dead :)

 

Id like to be able to drag a survivor who has broken legs...the drag being a little faster than a prone crawl to make it preferable. While dragging either party can use a pistol, but neither a primary :)

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