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irl-calibre

we need to talk about the walkie talkies

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My thoughts exactly, I do enjoy outside comms, especially with mods like ACRE.  I understand some of the views, but even if fully restricted some people do not even have mics to make these function properly anywho.

 

That's why we should not restrict outside coms at all just mirror them in game without the option to turn off in game voice.

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It really is a dead debate though.

 

There is no way to negate out of game comms.

 

When i first started playing the mod a mate and i got fed up with direct being less than even subpar and reverted to using phones on speaker as at the time i had such a shitty internet plan and limited data i could not use skype or ts or whatever. It was shitty, but it was better than direct :)

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That's why we should not restrict outside coms at all just mirror them in game without the option to turn off in game voice.

 

 

 So then we end up with a spammy global system ? No thanks..that shit was off tap. Gagnam style whilst in the forest trying to stalk someone...great..if you're a twelve year old maybe.

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how are they going to negotiate it beforehand if they don't have TS? Should they call one another? 

 

Oh wait.. That's meta-gaming too..

 

You didn't read what I wrote. 

 

My objective isn't to get rid of TS, it's to get rid of it's effectiveness/ease-of-use in game by comparison to other in-game methods of communication.

 

There is no way to negate out of game comms.

 

Has anyone ever actually tried?

Edited by Katana67

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Has anyone ever actually tried?

 

 No idea, i don't see how they could though.

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 No idea, i don't see how they could though.

 

Perhaps that should be something that could be looked into. Obviously, it doesn't seem likely that Dean and the developers are interested in it. But if they can mitigate hacks (again, not equating them, just using it as an example) then I assume they could mitigate TS.

 

A top-of-my-head caveman solution would be to either to fix open direct, so that everyone talking into a mic is audible over both direct/walkies AND TS. Wouldn't fix a lot of issues, but would fix some.

 

Or, to disallow for alt-tabbing or TS overlays through some sort of programming magic.

Edited by Katana67

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You didn't read what I wrote. 

 

My objective isn't to get rid of TS, it's to get rid of it's effectiveness/ease-of-use in game by comparison to other in-game methods of communication.

 

 

Has anyone ever actually tried?

 

I love the idea of actually forcing voice comms only in-game.

 

However I fear it is impractical.

 

My group used TS all the time and it did confer a huge tactical advantage in firefights as well as navigation.

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 So then we end up with a spammy global system ? No thanks..that shit was off tap. Gagnam style whilst in the forest trying to stalk someone...great..if you're a twelve year old maybe.

 

Global ? no there is no side chat only those near you will hear you so you would have to be mindful of when you speak especially in populated areas.

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You didn't read what I wrote. 

 

My objective isn't to get rid of TS, it's to get rid of it's effectiveness/ease-of-use in game by comparison to other in-game methods of communication.

 

 

Has anyone ever actually tried?

 

 

1. Nobody has tried because it's fucking futile..

 

2. If you don't like TS, don't use it... I don't see why you feel the need to control how others communicate. You're never going to stop meta-gaming.. Part of the reason video games are fun is BECAUSE of meta-gaming.

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I will admit after reading this I will start turning my on just to see if anybody is out there. As alot of people have said, people normally use teamspeak or skype for there little groups but i agree when playing by yourself it would be nice to hear a friendly voice now and again. :)

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1. Nobody has tried because it's fucking futile..

 

2. If you don't like TS, don't use it... I don't see why you feel the need to control how others communicate. You're never going to stop meta-gaming.. Part of the reason video games are fun is BECAUSE of meta-gaming.

 

1. An assumption. If only the folks who went to the moon had the same outlook, maybe they'd've just said "fuck the moon" and bailed.

 

2. I feel the need to provide for in-game mechanics. And no, I'm never going to stop meta-gaming... just in the same regard as nobody is ever going to stop hacking. But that doesn't mean I'm not going to advocate against something that I disagree with.

Edited by Katana67

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1. An assumption. If only the folks who went to the moon had the same outlook, maybe they'd've just said "fuck the moon" and bailed.

 

2. I feel the need to provide for in-game mechanics. And no, I'm never going to stop meta-gaming... just in the same regard as nobody is ever going to stop hacking. But that doesn't mean I'm not going to advocate against something that I disagree with.

 

 

You're now comparing blocking teamspeak to going to the moon... Yes, please, let's get all of our top scientists and computer programmers on the case STAT! We need to beat the Russians to the...land of no outside VOIPs..

 

The in-game mechanics can take care of themselves.. Watch my latest video. It shows use of both Teamspeak and in-game voice comms, and both are used just fine in conjunction with one another. Of course there's some crosstalk, but that can be alleviated with mic discipline. You don't need to stop the greater majority of players from using Teamspeak just because you don't like it. You're taking the same kind of stance on Teamspeak as old white dudes who don't even get laid anymore take on abortion..

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1. Nobody has tried because it's fucking futile..

 

2. If you don't like TS, don't use it... I don't see why you feel the need to control how others communicate. You're never going to stop meta-gaming.. Part of the reason video games are fun is BECAUSE of meta-gaming.

 

1. If they really wanted to they could block team speak and mumble from being used.

Just visit some ACE server without acre and watch as you get kicked out of the game by a script within a few minutes and a few warnings .

 

 

2. Nothing would change you would continue to use team speak and enjoy it. Your voice would just be mirrored in game whats the problem ?

Edited by gibonez

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You're now comparing blocking teamspeak to going to the moon... Yes, please, let's get all of our top scientists and computer programmers on the case STAT! We need to beat the Russians to the...land of no outside VOIPs..

 

The in-game mechanics can take care of themselves.. Watch my latest video. It shows use of both Teamspeak and in-game voice comms, and both are used just fine in conjunction with one another. Of course there's some crosstalk, but that can be alleviated with mic discipline. You don't need to stop the greater majority of players from using Teamspeak just because you don't like it. You're taking the same kind of stance on Teamspeak as old white dudes who don't even get laid anymore take on abortion..

 

I'm highlighting the (silly) concept of not trying something because it might be difficult.

 

If by the same stance as someone who disagrees with abortion, you mean a dissenting stance. Yes, that's what I'm doing. Should people stop disagreeing with things now? (HINT - See how I reduced the concept of your anecdote, rather than getting caught up on specifics?)

 

I'm not seeking to stop people from using TS because I don't like it. I'm trying to advocate for the mitigation of its usefulness because of how it affects the mechanics of the game. Why is this so hard for you to understand?

Edited by Katana67

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Global ? no there is no side chat only those near you will hear you so you would have to be mindful of when you speak especially in populated areas.

 

 Yeh ok, i thought you were talking Global. Yuk :)

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It's pointless debating this any further. Let's leave it at "we agree to disagree".. Good luck convincing the greater majority of players (or the dev team) that they should disable or discourage the use of outside VOIP's. I assure you, you guys are the absolute fringe on this issue.

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It's pointless debating this any further. Let's leave it at "we agree to disagree".. Good luck convincing the greater majority of players (or the dev team) that they should disable or discourage the use of outside VOIP's. I assure you, you guys are the absolute fringe on this issue.

 

Once again they don't need to disable or discourage anybody from using outside VOIP.

 

A simple mirroring would work. It would discourage anyone from doing anything if anything it would merely just nudge some players to talk a little more in game.

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Once again they don't need to disable or discourage anybody from using outside VOIP.

 

A simple mirroring would work. It would discourage anyone from doing anything if anything it would merely just nudge some players to talk a little more in game.

 

 

I don't think you've thought it through very thoroughly. Clearly, it would cause more problems than it would resolve.

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I don't think you've thought it through very thoroughly. Clearly, it would cause more problems than it would resolve.

 

It would cause 0 problems.

 

What problems could it possibly cause ?

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It would cause 0 problems.

 

What problems could it possibly cause ?

Bit narrow view here. Some people just dont live alone.

Think a moment when you are in middle of high populated area and someone dog is barking, others roommate is having a party and someones wife is jabbing at backround.

One other tries to sneak because of huge group of bandits is after him, and neighbor is making little powerdrilling at background.

to realize this shouldnt be that hard.

 

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Bit narrow view here. Some people just dont live alone.

Think a moment when you are in middle of high populated area and someone dog is barking, others roommate is having a party and someones wife is jabbing at backround.

One other tries to sneak because of huge group of bandits is after him, and neighbor is making little powerdrilling at background.

to realize this shouldnt be that hard.

 

 

All fixed with mic sensitivity controls.

 

My mic for example cannot even pick the tv being on or music being played .

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"Necrotics inbound / sector is (sluurrrp) NOT SECURE"

 

"ah that's a solid 10-4 there good buddy, you hang 10 and gimme  your 20"

 

 

 

ps - MOAR RANGE LESS BATTERY!

Edited by Calibre

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Yup but it would be too much of an inconvenience for most people therefore the feature would work.

Once again they don't need to disable or discourage anybody from using outside VOIP.

 

A simple mirroring would work. It would discourage anyone from doing anything if anything it would merely just nudge some players to talk a little more in game.

 

It is literally a 3 click to change the MIC to Line-in and then set your VOIP tool to the dedicated hardware mixer.

No extra hardware needed and all you would achieve is that ingame voip will be disabled in favor for external tools.

 

So forcing the MIC open in game will ultimately just kill ingame voice.

Edited by Rauchsauger
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All fixed with mic sensitivity controls.

 

My mic for example cannot even pick the tv being on or music being played .

 

 

Except you're completely ignoring that what you're saying is simply not true.

 

Again: Dogs bark louder than I talk. Mic-static is directly in the line and not affected by mic sensitivity.. A lot of noises in the background will be picked up, and ARE picked up, which is why we force players we group with to use Push-To-Talk in teamspeak so we don't get background noise which passes above the "sensitivity" threshold. 

 

Just admit that you're wrong.

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Except you're completely ignoring that what you're saying is simply not true.

 

Again: Dogs bark louder than I talk. Mic-static is directly in the line and not affected by mic sensitivity.. A lot of noises in the background will be picked up, and ARE picked up, which is why we force players we group with to use Push-To-Talk in teamspeak so we don't get background noise which passes above the "sensitivity" threshold. 

 

Just admit that you're wrong.

 

Any modern boom mic cuts down on any outside noise.

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