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blunce

Ammo Needs Value in Finished Game

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Hi all,

 

I know that this concept has been touched before, but I was unable to find a thread on the same ideas as mine.

 

Anyway, my concept basically is to make ammo as scarce as possible once the game is a finished product. It should really be a rarity, in the sense that it shall never be taken for granted.

 

-This would deter KOS. Not eliminate, but "deter" (water it down). I believe KOS will never be eliminated, ever. But I absolutely do believe that it can be reduced. Now I'm not one to complain about KOS as it's truly a part of the game & I believe that it's the victims fault for getting into the shooters sight in the first place (this is survival), but I do believe that it's not the concept that drives this game. DayZ (the finished game on paper) is not a shooter. If ammo were a true rarity, players would think twice before wasting 1 of their 7 FXN45 rounds that took them a week to find on a worthless fresh spawn, or would try to apprehend a geared player by outplaying them. Not by gunning them down because they have 100+ rounds to waste because they're a dime a dozen. Every shot must count.

 

-Firefights would be that much more exhilirating. Again, you must make every shot count, & there's no telling how much ammo your opponent has (the assumption is not very much). In the games current state, any armed geared player that you see, you could make the assumption that he has AT LEAST a mag or 2. It's more common than not.

 

-Purpose. It would give the players something to always do. Something they always need, something to always thrive for, & a priority in looting. It would add value to being armed. Ammo could potentially even serve as currency if this were the case.

 

-Player choice. Ammo scarcity would drive player rolls, & players decisions. Would you use rounds for hunting & potentially leave yourself that much more defenseless, or would you save ammo & put in the extra effort to hunt using a less accurate, less powerful makeshift bow? Would you use rounds as a threat while robbing people (warning shots to avoid damaging gear)? Or would you horde rounds strictly for defense & fire only when absolutely necessary?

 

-Hearing gunshots would be that much more suspenseful. If ammo were scarce, hearing rounds go off wouldn't be the most common thing. This would make the player with the ammo think before shooting, in order to not give away his position. & the player that heard the shot, would be in a world of paranoia even more than they would in the game's current state.

 

-Teamwork. I feel that the scarcity of ammo would drive players to work more together, more so in a "Player vs Environment" aspect. If the finished game is to be truly densely populated with stronger, faster zeds, it would be wise to travel in groups to defend one another where you would otherwise be outnumbered.

 

So that's a general summary of my concept. All-in-all, if ammo were rare, any situation involving it would be extremely suspenseful as it would in real life. It should be something to appreciate, to not take for granted, to admire when finally found. It should be precious.  Again, I know that this subject has been spoken about before, & if I'm not mistaken, the devs idea IS to make ammo more scarce I'm just not sure to what extent or exactly how they see fit.

 

Comments? Thoughts?

 

 

or it would just result in and electro axe murder gang bang

Edited by Sloshtt

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or it would just result in and electro axe murder gang bang

And yet you can see an axe murderer coming at you, a rape much easier to avoid than a bullet, especially since running with hands out has a speed advantage over running with an axe.

If this is going to result in cross country marathons of axe wielding bandits chasing bambis, the next logical step is a stamina system and a much greater speed penalty for carrying stuff while running.

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I agree and disagree. Rarer ammo would help deter KoS in the short term, but not in the long term. This due to the fact that they will be adding a whole plethora of new weapons and ammo types. This in itself will make the ammo you're looking for harder to find.

Also, people will always KoS. Dean has already implemented item degradation and that hasn't slowed it down a lot. Why? Some people just want to see the world burn. In all seriousness, KoS'ers aren't usually after your gear, they just want to kill. Bandits are a different story though.

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