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Personal Satchel

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First of all, I just want to say that the DayZ Alpha has by far the most potential I have seen in any Alpha/Betas that I've played. The team has done an incredible job, and if they continue to do so then they will have a monumental hit.

 

Right, so now on to the suggestions. My suggestion is that when players spawn they have something called a Personal Satchel (or maybe another appropriate name such as 'Safe Bag'). The Personal Satchel is a small bag, perhaps like a bum bag (or fanny pack depending where you from) which is comprised of 4 slots. On death, any items placed in the Personal Satchel are kept.

 

Now, I know a lot of players will cry out at this, saying it detracts from the authenticity of the game etc, but just hang in there for a second. With a very limited amount of slots, it prevents players from having a major advantage over new players etc. Firearms etc are de-constructed on death, magazines and attachments are separated from the primary weapon. This means that a player could have a pistol, but they wouldn't have any ammunition or a magazine, neither could the player have an item such as a 5 slot Fire Axe.

 

So, what is the satchel for? Well... Essentially it is for keeping single slot items (and even 2 slot horizontal/vertical items) such as some bandages/rags, a compass, food/drink etc... Essentially small things that an average person would most likely have on their person if the Zombie scenario were real. It does not really tip the tide as a new player vs a veteran player, however it does provide a useful set of tools for those who use it wisely.

 

The Personal Satchel would be an additional item of baggage, it cannot be removed or thrown away, neither does it take the place of your main bag.

 

Thoughts/Ideas?

 

 

 

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No safe and safety net should have a place in the game...ok safe probably but no unlootable items...you carry it along you should be able to lose it.

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I fully understand what all of you are saying, but that is why the satchel would be very limited. You get given a torch on spawn, so why not a compass and a bandage or two?

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Even if you throw out the 'realism' and opt for the lesser 'authentic' epithet, there is no way that you can magically hold onto gear through death. So no. This is way too meta-game for me. It's bad enough that you can still sometimes run back to your cold dead corpse and re-gear for little effort ATM.

 

TBH, what this boils don to is that you want a bigger starting inventory on spawn. I say get rid of the flashlight... and I'm a bit iffy on even the t-Shirt and Jeans!

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