irl-calibre 744 Posted March 28, 2014 (edited) So if I understand correctly they are still the end game, but you will never find all the parts to make one fully work on any one server, you will have to find a fully working / under construction helo on other servers and nick the parts you require to get your own working on your server. interesting development.. if I read it right there will be, say a finite number of rotor assemblies across the whole shard, no matter the number of servers on it? is that right? Edited March 28, 2014 by Calibre Share this post Link to post Share on other sites
DURRHUNTER 597 Posted March 28, 2014 At any given time there should be no more than lets say 2 of the same heli parts on the map, once they are implemented. Share this post Link to post Share on other sites
fitzee 248 Posted March 28, 2014 Hi. So there has been official confirmation on helo's? I sure hope they put satchel bombs in, so I can blow them up when the opportunity arises. Regards. Share this post Link to post Share on other sites
Buck10489 29 Posted March 28, 2014 As long as they make vehicles like this super rare I will be happy. Unlike the mod where things like this are all over the place anymore Share this post Link to post Share on other sites
AryanBoogeyman 185 Posted March 28, 2014 Link for confirmation? Share this post Link to post Share on other sites
makomachine 263 Posted March 28, 2014 Ied's, yes. Helo's - lord I hope not... Even if they are ultra rare, there will be numerous ones each game due to server hopping, etc. leave this level of weaponry to Arma, it doesn't belong in a survival game after the apocalypse. In the real world, you don't get a helo pilot certification by eating a can of beans... 2 Share this post Link to post Share on other sites
irl-calibre 744 Posted March 28, 2014 canny link captain was watching a stream, no doubt the presentation will appear here in the forums soon Share this post Link to post Share on other sites
irl-calibre 744 Posted March 28, 2014 At any given time there should be no more than lets say 2 of the same heli parts on the map, once they are implemented. not the way I read it at all, did you watch rockets presentation today? Share this post Link to post Share on other sites
Katana67 2907 Posted March 28, 2014 So they appear to actually be ENCOURAGING server hopping? Ugh... Will wait until I see the stream to decide for myself, but this doesn't bode well. I love the idea of helicopters, truly. I love the idea of them being immensely hard to repair/maintain/fuel. However, requiring players to server-hop is a horrible approach. I'm beginning to think this hive loot management system will be awful. Share this post Link to post Share on other sites
blunce 991 Posted March 28, 2014 I would want to see helos ONLY if they were extremely rare. & when I say that I mean only one, maybe 2 in circulation across all servers. Same goes for the parts needed to make them. When I say rare, I mean RARE. Like you're more likely to get struck by lighting. All that being said, I'm making the assumption that we're talking about a finished game. Once server hopping for loot is no longer a problem. Share this post Link to post Share on other sites
DURRHUNTER 597 Posted March 28, 2014 not the way I read it at all, did you watch rockets presentation today?I did not, im at school on a school owned Macbook Air. Cant watch any of the Devblogs or stuff of that matter. Share this post Link to post Share on other sites
irl-calibre 744 Posted March 28, 2014 (edited) So they appear to actually be ENCOURAGING server hopping? Ugh... Will wait until I see the stream to decide for myself, but this doesn't bode well. I love the idea of helicopters, truly. I love the idea of them being immensely hard to repair/maintain/fuel. However, requiring players to server-hop is a horrible approach. I'm beginning to think this hive loot management system will be awful. server hopping will become "OSR" - other server reconnaissance. then acquisition teams move out based on intel and try and secure what your home server needs, while others try to hold on to what you have on your home server. I kinda like it tbh. Of course there is a great chance i'm completely wrong. Edited March 28, 2014 by Calibre Share this post Link to post Share on other sites
Katana67 2907 Posted March 28, 2014 (edited) server hopping will become "OSR" - other server reconnaissance. then acquisition teams move out and try and secure what your home server needs, while others try to hold on to what you have on your home server. I kinda like it tbh. Of course there is a great chance i'm completely wrong. Errr. This seems to contradict their supposed focus on "immersion", wholesale. I mean, the fact that you're consciously importing loot into your "home server" inherently undercuts any potential ideas of living in a "world". If I HAVE to server hop just to get loot, that will remove me from the experience. Likewise, it will provide for HEAVY loot-bias to clans/groups who can then hoard their finite loot on one server. Edited March 28, 2014 by Katana67 3 Share this post Link to post Share on other sites
irl-calibre 744 Posted March 28, 2014 (edited) Errr. This seems to contradict their supposed focus on "immersion", wholesale. I mean, the fact that you're consciously importing loot into your "home server" inherently undercuts any potential ideas of living in a "world". If I HAVE to server hop just to get loot, that will remove me from the experience. Likewise, it will provide for HEAVY loot-bias to clans/groups who can then hoard their finite loot on one server. there talking about everything being persistent - that is important, it means there will be a limited number of particular items ,say "rotor assemblies" on each shard across all servers. It's all well and good hoarding shit, but you have to hold onto it.. Edited March 28, 2014 by Calibre Share this post Link to post Share on other sites
makomachine 263 Posted March 28, 2014 If true, this is more game breaking than zombies that walk through walls. I'll likely move on when/if this becomes the direction of this game. Sure hope that's not the case, but will keep an eye out for development updates on this. Share this post Link to post Share on other sites
Forrelist 236 Posted March 28, 2014 Ied's, yes. Helo's - lord I hope not... Even if they are ultra rare, there will be numerous ones each game due to server hopping, etc. leave this level of weaponry to Arma, it doesn't belong in a survival game after the apocalypse. In the real world, you don't get a helo pilot certification by eating a can of beans... Like the mod, Helicopters, like all vehicles will be persistent objects that only remain on the server you find them on. I think the real problem was always that having a helicopter meant that you had access to everything quickly, and you could spot other vehicles easily from above. I don't mind heli's as a whole - they were always one of the best parts of the mods, but they need to be difficult to get working and maintain. Share this post Link to post Share on other sites
Katana67 2907 Posted March 28, 2014 there talking about everything being persistent - that is important, it means there will be a limited number of particular items ,say "rotor assemblies" on each shard across all servers. It's all well and good hoarding shit, but you have to hold onto it.. Right, but it involves a certain amount of risk like you said. Being able to fall back to a potentially "safe" server with your loot completely removes that risk. And right, if the items are limited based upon loot architecture, then it will be even MORE ridiculous. So a clan/group can hoard items on an empty server, and NOBODY can get access to them again because of that, unless the somehow figure out what server they're on (and then defeat a massive group of geared individuals). I'm all for hording loot, but it has to be natural and integrated. It can't make use of meta-mechanics. 1 Share this post Link to post Share on other sites
irl-calibre 744 Posted March 28, 2014 (edited) Right, but it involves a certain amount of risk like you said. Being able to fall back to a potentially "safe" server with your loot completely removes that risk. And right, if the items are limited based upon loot architecture, then it will be even MORE ridiculous. So a clan/group can hoard items on an empty server, and NOBODY can get access to them again because of that, unless the somehow figure out what server they're on (and then defeat a massive group of geared individuals). I'm all for hording loot, but it has to be natural and integrated. It can't make use of meta-mechanics. yeah I know what you're saying, but it's the difference between helos being on every single server and only a few. As soon as word gets out that there is a working helo on a particular server.. good luck keeping hold of it! Edited March 28, 2014 by Calibre Share this post Link to post Share on other sites
Deathlove 2286 Posted March 28, 2014 So were going to be able to ride giant words into battle eh? I cant WAIT to find a giant letter H in game! 83 On a serious note ill read this topic in a sec. XD Share this post Link to post Share on other sites
Deathlove 2286 Posted March 28, 2014 Ok this is a fucking TERRIBLE idea. All its going to do is encourage ppl to server hope like asses to find pieces. I thought the developers wanted to discourage hopping not this crap. So if some one manages to find all the parts the server is just screwed for a very long time than? They better start thinking about making players account bound to there server of choice than. Share this post Link to post Share on other sites
Katana67 2907 Posted March 28, 2014 yeah I know what you're saying, but it's the difference between helos being on every single server and only a few. As soon as word gets out that there is a working helo on a particular server.. good luck keeping hold of it! I suppose it's okay if it's only with big things like helicopters. I might be able to get behind that, simply because I'll probably NEVER use it. But if it starts to bleed into other areas, I'm not sure I'll be as content. Share this post Link to post Share on other sites
AryanBoogeyman 185 Posted March 28, 2014 Based on what I just watched they are planning on encouraging server hopping with hive loot management as well as having places that others cannot spawn into. That seems like a recipe for disaster IMO. You will be forced to server hop ad-nauseum to horde your precious helo parts then you will be able to stash them in a remote location only accessible from the air in a shelter you have built that cannot be spawned into. Hmmmmmm.... Share this post Link to post Share on other sites
Forrelist 236 Posted March 28, 2014 Based on what I just watched they are planning on encouraging server hopping with hive loot management as well as having places that others cannot spawn into. That seems like a recipe for disaster IMO. You will be forced to server hop ad-nauseum to horde your precious helo parts then you will be able to stash them in a remote location only accessible from the air in a shelter you have built that cannot be spawned into. Hmmmmmm.... Ahh , but they also mentioned loot respawning in four segments of the map, if the area has been looted. Wait and see :P Share this post Link to post Share on other sites
Katana67 2907 Posted March 28, 2014 (edited) Based on what I just watched they are planning on encouraging server hopping with hive loot management as well as having places that others cannot spawn into. That seems like a recipe for disaster IMO. You will be forced to server hop ad-nauseum to horde your precious helo parts then you will be able to stash them in a remote location only accessible from the air in a shelter you have built that cannot be spawned into. Hmmmmmm.... I'm not sure how they can keep talking about things like barricading buildings, persistent storage, and construction without addressing location-persistent server hopping. This wholly undercuts these types of mechanics, and needs to be addressed before they tackle them. Edited March 28, 2014 by Katana67 Share this post Link to post Share on other sites
over9000nukez 199 Posted March 28, 2014 I would want to see helos ONLY if they were extremely rare. & when I say that I mean only one, maybe 2 in circulation across all servers. Same goes for the parts needed to make them. When I say rare, I mean RARE. Like you're more likely to get struck by lighting. All that being said, I'm making the assumption that we're talking about a finished game. Once server hopping for loot is no longer a problem.maybe thats a bit too rare :P, maybe 1 for every 2-5 servers? or you need multiple people to take care of it, like say 5 grouup members looting the entire map all at once for an hour to actually get half, to all the peices for the heli to go off. i dont know, if there was 2 server wide, then it gets shot down, id be pissed, severly pissed, might as well not even add it if its that rare.I would want to see helos ONLY if they were extremely rare. & when I say that I mean only one, maybe 2 in circulation across all servers. Same goes for the parts needed to make them. When I say rare, I mean RARE. Like you're more likely to get struck by lighting. All that being said, I'm making the assumption that we're talking about a finished game. Once server hopping for loot is no longer a problem.maybe thats a bit too rare :P, maybe 1 for every 2-5 servers? or you need multiple people to take care of it, like say 5 grouup members looting the entire map all at once for an hour to actually get half, to all the peices for the heli to go off. i dont know, if there was 2 server wide, then it gets shot down, id be pissed, severly pissed, might as well not even add it if its that rare. Share this post Link to post Share on other sites