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BeefBacon

Outward reflections of current condition

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Players who are low on blood should have this reflected in the way they look.

 

Somebody who is about to starve to death and somebody who's been munching on a bag of rice look exactly the same. I propose that players who are low on blood (because of sickness, starvation, blood loss, whatever) should actually look as though they're dying.

 

Their running/ walking animation should be as though they're exhausted. Their skin should be pale with dark rings under their eyes. They should breathe raggedly, maybe cough from time to time.

 

On a similar note; I still dislike the notion that your vision becomes obnoxiously desaturated when you're injured. Perhaps this could be an alternative.

 

Thoughts?

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