Pokerguy12 218 Posted March 25, 2014 (edited) Could we implement the encumberance system from arma 3 where you basically walk more slowly and tire faster when carrying more items in your inventory and protective gear like vests and helmets. While making the fastest movement speed for a naked character. Different clothes and bags have different weights. It would also deter loot hoarding.In the mod Ghillie suits were the most sought after items besides sniper rifles, adding them into the mod without any detrimental effects would severly unbalance the game. Why not add a penalty like, you cannot carry a bagpack or hats when wearing such suits, it does make sense after all with basis in reality. If I recall bags even disappeared from the character model in the mod making it even harder to detect a player.When I say heavy weapons I don't mean things like light machine guns because that would be unbalanced. I mean things like RPG's with scarce ammo, satchel charges, portable manned HMG turrets, mines. This could add some interesting balance when they finish vehicles. Edited March 25, 2014 by Pokerguy10 Share this post Link to post Share on other sites
SGT. Kalme 106 Posted March 25, 2014 (edited) Fatigue system is already suggested and there is a thread for it on first 2 pages (iirc)Ghillie suit should not hide your backpack if you are wearing one. And I don't think limiting Ghillie suit to not being able to carry one would not be good thing. You can put whatever you want on ghillie suit in reality - even cowboy hat and pink boxers if you feel like it.Heavy weaponry should be taken very seriously. I say not to any portable turrets, RPG7V could be however added because of its great effect on unarmored vehicles but little effect to killing players from long distance. I don't know about mines and such (IEDs as suggested by other threads). At some point it would add to realism but we should ask question when it is too much. Stepping on AP landmines while traveling through the land might not be the best thing in the world. 1st time could be funny, 10th could be annoying already. Edited March 25, 2014 by SGT. Kalme Share this post Link to post Share on other sites
Korsbaek 1778 Posted March 25, 2014 The fatigue system is going to be added in the future, and ghillie suits will probably be "home-made", not found.I don't like the idea about not being able to carry backpacks on ghillie suits. As Kalme said, you can do it in real life. Share this post Link to post Share on other sites
Geckofrog7 1168 Posted March 25, 2014 Flamethrowers. I rest my case. Share this post Link to post Share on other sites
Dchil 829 Posted March 25, 2014 Fatigue system is already suggested and there is a thread for it on first 2 pages (iirc)Ghillie suit should not hide your backpack if you are wearing one. And I don't think limiting Ghillie suit to not being able to carry one would not be good thing. You can put whatever you want on ghillie suit in reality - even cowboy hat and pink boxers if you feel like it.Heavy weaponry should be taken very seriously. I say not to any portable turrets, RPG7V could be however added because of its great effect on unarmored vehicles but little effect to killing players from long distance.I don't know about mines and such (IEDs as suggested by other threads). At some point it would add to realism but we should ask question when it is too much. Stepping on AP landmines while traveling through the land might not be the best thing in the world. 1st time could be funny, 10th could be annoying already.If the landmines thing started happening alot then i'd start carrying an M4 just so i can spray the ground in front of a known landmine zone. Gotta use those 60rd mags for something. 1 Share this post Link to post Share on other sites
SGT. Kalme 106 Posted March 25, 2014 If the landmines thing started happening alot then i'd start carrying an M4 just so i can spray the ground in front of a known landmine zone. Gotta use those 60rd mags for something. I doubt there would be minefield-scale planting (the mines shouldn't be persistent over restarts). Covering your safe-house with mine or two would be actually cool thing. PMN-2 and TM-62 Russian originated mines would fit the scheme, maybe. Even though I wouldn't know for what they would have used AT mines if it was war against infected. Defusing mines by shooting would be cool as well if possible to make it so. Share this post Link to post Share on other sites
So Sexy 259 Posted March 25, 2014 Fatigue system confirmed, ghillie suits or some sort of camo will be 100% in, heavy weapons confirmed. Share this post Link to post Share on other sites
Pokerguy12 218 Posted March 25, 2014 The only heavy weapons confirmed are 40mm launchers as a under barrel attachment. And mind you what is your source for the fatigue encumberance and ghillie? It would make my week if that was real Share this post Link to post Share on other sites
yorkmorgan 191 Posted March 25, 2014 Fatigue system confirmed, ghillie suits or some sort of camo will be 100% in, heavy weapons confirmed.I don't want to be that guy but what are your sources? just because if true this is really awesome. Share this post Link to post Share on other sites
So Sexy 259 Posted March 25, 2014 (edited) I don't want to be that guy but what are your sources? just because if true this is really awesome. Well Rocket said himself that weight system will be implimented, ghillie suits or self made camos out of brances etc are quite obvius, and heavy weapons will be part of vehicle customization eg you will be able to mount HMGs on cars I read about this somewhere, and it also was mentioned in one of rockets streams.Also if mod had a rocket launger, what makes you think it wont make it into the game?Feel free to google if you dont believe me for some reason. Edited March 25, 2014 by So Sexy 1 Share this post Link to post Share on other sites
Chaingunfighter 917 Posted March 25, 2014 Why no LMGs/GPMGs? If you had fatigue then carrying around an RPK/RPD/FN Minimi or an PKM/M60/FN Mag (GPMGs, not LMGs) would weigh you down a lot in addition to all of the ammo you'd have to carry. However, the suppressive fire ability would make them great tools for teams and groups, but not individual players. Share this post Link to post Share on other sites