brazorf 46 Posted March 23, 2014 I would like, once persistent object are supported, to get a shovel, dig a hole and stuff items inside. Then cover the hole and let my items buried. Would be nice to use some waterproof material aswell, slowing items deterioration. 5 Share this post Link to post Share on other sites
Electi 149 Posted March 23, 2014 (edited) then server restarts...Btw. bury - will mean spawn new texture = it's will be easy way to spot it. Edited March 23, 2014 by Electi Share this post Link to post Share on other sites
killsonify (DayZ) 12 Posted March 23, 2014 that would be awesome! :D Share this post Link to post Share on other sites
brazorf 46 Posted March 23, 2014 (edited) then server restarts...Btw. bury - will mean spawn new texture = it's will be easy way to spot it. once persistent object are supported Not so easy to spot if i bury my stuff inside a forest imo Edited March 23, 2014 by brazorf Share this post Link to post Share on other sites
Electi 149 Posted March 23, 2014 Not so easy to spot if i bury my stuff inside a forest imoWhen long range - textures get poor - easy to spot the line of new texture... Share this post Link to post Share on other sites
JiJi (DayZ) 223 Posted March 23, 2014 (edited) When long range - textures get poor - easy to spot the line of new texture... No if object LOD (level of details) planned to pop at short distance only.I like the idea, much smarter than tent. By I wonder how game could distinguish ground types and allow (or not) to dig a hole, I mean it would look like absurd to have molehills on concrete,rock,roof & floor. --EditIf it allow to burry a backpack only (with items inside). So no one could server hop & stock dozens of rifles. And due to limited backpack available, map would not have thousand of molehills around.An interesting consequence would be to not always search and get the mighty fireaxe, since shovel take place.Another nice consequence would be bandits trying to deal and take care of captive shovel owners... (might aswell reduce KOS?) Edited March 23, 2014 by JiJi Share this post Link to post Share on other sites
VonHabdekeiten 38 Posted March 23, 2014 No if object LOD (level of details) planned to pop at short distance only.I like the idea, much smarter than tent. By I wonder how game could distinguish ground types and allow (or not) to dig a hole, I mean it would look like absurd to have molehills on concrete,rock,roof & floor.I presume it would work the same way you make different sounds when walking/running on different ground types. The engine probably distinguish them, so it shouldn't be too complicated.+1 for the idea, a nice alternative to tents! 1 Share this post Link to post Share on other sites
brazorf 46 Posted March 24, 2014 If it allow to burry a backpack only (with items inside). So no one could server hop & stock dozens of rifles. And due to limited backpack available, map would not have thousand of molehills around.An interesting consequence would be to not always search and get the mighty fireaxe, since shovel take place. I like this. I was thinking about survival, so thought about bury food, drinkables, and various goods. Don't like the idea of burying weapons - not for the idea itself, but for the way it would be used (or abused) Share this post Link to post Share on other sites
cruiseashimself 56 Posted March 24, 2014 This is a great idea. You could leave items for yourself to get later or even store your buddy's gear who just died.give the shovel more hit point so the axe isn't the only thing that kills the zombies. Plus if you have one then you can loot someone else mole hole. Share this post Link to post Share on other sites
Mos1ey 6301 Posted March 24, 2014 then server restarts...Btw. bury - will mean spawn new texture = it's will be easy way to spot it. You can already do this in the mod... Servers restarting aren't a problem and neither are players if you hide your stash point by a pine tree in a remote area. Share this post Link to post Share on other sites
Electi 149 Posted March 25, 2014 You can already do this in the mod... Servers restarting aren't a problem and neither are players if you hide your stash point by a pine tree in a remote area.Kkk...I am agreed with topic starter, i would be glad to see a "barriers" and issues to make such "safe" Share this post Link to post Share on other sites
Pvt_Larry (DayZ) 98 Posted March 25, 2014 Argghh! Find me buried treasure! 120 paces from Chernogorsk to the forked tree... 1 Share this post Link to post Share on other sites