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Sgt.BigBeasty

Pistols too inaccurate as well as m4?!

pistols and m4 are too inaccurate  

80 members have voted

  1. 1. pistols and m4 inaccurate



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I have shot about 60 shots with a Glock during my military service and i have to say,
it´s really not that easy to hit something more than 20 meters away with it.
I was able to hit the chest area of a target on 20 meters.

That´s not a big distance! And if you look though the sight you may think "wow, i´m aiming so steady, i could easily hit that target over there"
it´s just not how it works.

So in my opinion, the pistol accuracy is pretty good, but damn, fix this spray and prey m4!

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I have shot about 60 shots with a Glock during my military service and i have to say,

it´s really not that easy to hit something more than 20 meters away with it.

I was able to hit the chest area of a target on 20 meters.

That´s not a big distance! And if you look though the sight you may think "wow, i´m aiming so steady, i could easily hit that target over there"

it´s just not how it works.

So in my opinion, the pistol accuracy is pretty good, but damn, fix this spray and prey m4!

Like stated earlier the pistol is perfectly capable of hitting past that distance problem is the user. Making the player in game sway like a real person while making the weapon as accurate as it is in real life is the way to go.

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I have as much experience of firearms that five years as an infantryman can give.

 

I'll make the assumption that as an American you're used to shooting targets in a nice calm environment, i'll forgive you for thinking that weapons function this way in all situations.

 

EDIT: I didn't say anything about m4's etc. A qualified rifleman wouldn't be employed if he couldn't hit a target at 400m with iron sights. I was eluding to the accuracy of pistols in this game and how certain people believe they should shoot accurately at 100m.

 

And yeah, Obviously I don't know anything about guns because I'm English and sorry that my culture doesn't revolve around the love of weapons.

Actually, you're absolutely right about the pistols. I remember when I was trying to hit a running guy (In ArmA 2 DayZ), the recoil and the 9x18 round made it very hard to hit him. And don't forget the sway or whatever it was in ArmA 2. After you ran for a while you couldn't aim very well. So I'm still saying that the ArmA 2 values are fine. I'm Finnish

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 So I'm still saying that the ArmA 2 values are fine. I'm Finnish

 

Yea arma 2 values were good.

 

ACE values I think are perfect.

 

ACE weapons had real life accuracy + wind this lead to much more satisfying gunplay at all ranges.

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Yea arma 2 values were good.

 

ACE values I think are perfect.

 

ACE weapons had real life accuracy + wind this lead to much more satisfying gunplay at all ranges.

 

I think ARMA 2's were perfect. The only issue I ever had with ARMA's shooting mechanic was the absurd amount of sway given when one stops sprinting. I've sprinted 100-500m and fired at things on the range just fine. It made sense for scoped weapons. But, with something like an EOtech or RDS, it's dumb.

 

You don't need wind to factor in, in my opinion. Maybe for sniping, I could get behind that. But it'd just be a nuisance for most weapons. I never played ACE, but saw some videos of a sniper using the Kestrel with it. Seemed fun, and could be another layer to discouraging consequence-less sniping in having to find/power a Kestrel (wind meter) to tell the windage.

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We need some way to nerf a machine gun and pistols. Making them accurate would invalidate pretty much all the other weapons.

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Gamey features like this are not okay. 

You're a part of the problem.

These weapons do not handle in a realistic manner, at all.

A rifle design made before the 1900's shoots more accurately than a weapon made in the 1990's.

No. Just fuckin' no. The M4 SHOULD be ALL players choices of primary weapon at this point in time. It's the superior weapon system compared to the weapons we have in game already.

It's a fuckin' modern automatic rifle. If all weapons were implemented correctly, it would all come down to preference. You'll have players who enjoy using the older weapons, but due to the age and design of the weapon, they would have significant drawbacks compared to the new more modern design. 

 

Just saying that since it's a game, they should make some things because of gameplay and not because it's realistic. These weapons don't handle in realistic manner, nor they do in any damn game. I mean look at Arma II,or arma I or OFP, or ANY GAME. In arma you could always shoot accurately. From hip. In autofire. Didn't see people bitch about that in here forums 2 years ago.

 

Old rifles shoot pretty much as accurately as modern ones, its down to skill.

 

And I think M4 is already top choise among players, I mean I take it every day of the week for now. MP parts are still easy to find, I don't understand what's peoples problem with this.

Edited by korpisoturi

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We need some way to nerf a machine gun and pistols. Making them accurate would invalidate pretty much all the other weapons.

No. It wouldn't invalidate all other weapons. It would all come down to preference.

If weapons were sufficiently rare, you would run around with whatever you found until you get your hands on some real nice hardware. Whatever that may be in that persons eyes. 

We don't need "weapon balance" weapons should be true to life as possible.

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"With the default stock and handguard, the M4A1 is extremely inaccurate. For comparison, it has 4 times the dispersion of the mod's M1014 shotgun."

 

This is what the wiki says about that and thats just ridiculous.

 

Espescially when you see an 60 year old redneck using it as a pistol and hit something with it! (at minute 4:30)

 

 

And dont say "Well thats not an M4 thats an AR-15 herpa derp" ! Its the same fuckin weapon platform !

 

Dude, Hickock isn't just "some old redneck". He's one of my favorite YouTubers!

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I think ARMA 2's were perfect. The only issue I ever had with ARMA's shooting mechanic was the absurd amount of sway given when one stops sprinting. I've sprinted 100-500m and fired at things on the range just fine. It made sense for scoped weapons. But, with something like an EOtech or RDS, it's dumb.

 

You don't need wind to factor in, in my opinion. Maybe for sniping, I could get behind that. But it'd just be a nuisance for most weapons. I never played ACE, but saw some videos of a sniper using the Kestrel with it. Seemed fun, and could be another layer to discouraging consequence-less sniping in having to find/power a Kestrel (wind meter) to tell the windage.

 

Dude do yourself a favor and play it.

 

Wind is such an amazing thing in ace in addition to the slight increase in dispersion due to each weapon having its realistic true to life accuracy set in place.

 

Hitting things at 500m with an assault rifle is so satisfying.

 

More importantly shooting in general is so good because of weapon resting and bipod deployment when you do this SHIFT + SPACE on a surface such as a car, window, floor, rucksack etc your weapon stablizes and sway is heavily negated this is vital for making 2000 m shots with a tac 50 or even 1200m shots with a m24.

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i know right, at least the M4, its really inaccurate. 

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guns b hella weak yo

and innacurate n sheeeit

fix it devs

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