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booshman_oraunj

PsychologyMeter

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I think that, as well as having meters stating your current hydration and energy levels, it could be a good idea to have a psychology meter to keep the morale level of your character up. 

Things that  I feel could affect your characters mental state would include, staying dry and warm, eating warm food from time to time and not just cold tinned food ,perhaps make a warm drink too, meeting with people, helping people (healing them), trading items and helping to repair vehicles, helping to build barricades and set up camps.

 

Things that could effect you negatively could include shooting an unarmed person, cannibalism, robbing someone, handcuffing someone, poisoning someone, placing a sack on someone's head, not finding a tent or bed to log out with your character. Perhaps rather than log out randomly in the woods, in order to gain psychological benefits, finding a place for your character to rest ie: an abandoned house with a bed or a tent, would help bolster your psychology meter.

 

If your psychology meter is not maintained you may eventually experience a kind of psychosis. This could manifest itself in-game like the current sound glitches that occur for everyone atm like you'd hear someone reload or drink near you. You character may also experience hallucinations like seeing players that aren't really there running off into the distance. Your player may also randomly shout and say things which could give you away in a fire fight and attract zombies.

 

I think this could be a good solution to discourage people from unrealistically behaving like sociopaths.

 

Any thoughts?

Edited by booshman_oraunj

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This has been discussed a million times in the past.

Almost everyone(acording to the avarage DayZ gamer) would be

declared insane/mentaly unstable if such a system was implemented.

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sooooo in other words... no more solo play. No, just No.

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