hells high 676 Posted March 19, 2014 Fuck man, you misuse the term "twitch" in every post you make on the subject. This is a twitch shooter. ARMA is a twitch shooter. Unreal Tournament is a twitch shooter. Just because they're not played at the same speed doesn't mean the former isn't twitch. You're saying you don't need fast/"twitch" reaction time in DayZ? If that's the case, you must die a lot. Read this, and learn: http://en.wikipedia.org/wiki/Twitch_gameplay This isn't ARMA, its a survival game; and I'm fairly sure this is my only real post on the subject. You also blatantly misconstrue (or misunderstand me, either way) into making it seem like I say there is zero need for any sort of reaction or shooter like skills. And no I don't die a lot, actually bugs and patch character wipes have more kills on me than other players. Maybe you should also read the article you linked and "learn" yourself (preferably before posting it in your own defense again). There are plenty of references to the difference between twitch gameplay and skill based/slower paced/tactical gameplay. Today's shooters still have scenarios where players will have a twitch reaction, but often even those scenarios can be avoided by taking one's time. A game that requires a large amount of skill may deter these gamers from playing at all. At the same time, due to the popularity of the internet, there is a predominant amount of gamers that favor twitch to skill. In recent years, videos have appeared across the internet displaying montages of twitch in-game kills. Most of these depict players with sniper rifles hardly aiming or not even aiming at all and getting such kills. All you have to do is watch someone like Sacriel or Ngotie play DayZ to see tactical, thought out, skill based combat as opposed to twitch combat. Share this post Link to post Share on other sites
TheScruffyBandit 382 Posted March 19, 2014 (edited) All you have to do is watch someone like Sacriel or Ngotie play DayZ to see tactical, thought out, skill based combat as opposed to twitch combat.That's a funny way to say 3pp abuse, group play against solo opponents and a spare account to dupe more gear from as and when required. Because that's what generally happens when you watch these "pro player" types on twitch. Edited March 19, 2014 by TheScruffyBandit Share this post Link to post Share on other sites
roanlamond@gmail.com 67 Posted March 19, 2014 get over it read what was put ! "We have been changing the way the player controls their character to improve playability. There was an issue with mouse control that affected many users of high DPI mice which we have now fixed. Changes to character turning should now also be consistent with how freelook works, which was taken from ArmA3. So we hope that this will improve the situation for players although we have more work planned on this." so no im not being a whiney bitch ! i am just stating that from what is said above today ! its like a feature they trying to add. with the current work rate not doing much and the real issue of redoing all the things to make it go away to fix it i don't want them just thinking " ah well well just say its a feature that saves us having to fix the real issue." people want it fixed it isnt a feature or to aid freelook, it doesn't work. its worse than before. if they are going to add a option to turn of why say the above ?I'm just curious, what do you consider high dpi, and is it what you are using? Share this post Link to post Share on other sites
SupermotoJunkie 24 Posted March 19, 2014 (edited) The new mouse accel in experimental is fucking horrible. It feels like my mouse is ice skating on butter. WAY worse than it was before. Why can't we just disable it entirely devs? Why are you not doing what everyone wants and instead are purposely making things worse? Any shills that are going to reply and say that this isn't true, I suggest you go try experimental before posting to see how bad it is now. Edited March 19, 2014 by SupermotoJunkie Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 19, 2014 The new mouse accel in experimental is fucking horrible. It feels like my mouse is ice skating on butter. WAY worse than it was before. Why can't we just disable it entirely devs? Why are you not doing what everyone wants and instead are purposely making things worse?Any shills that are going to reply and say that this isn't true, I suggest you go try experimental before posting to see how bad it is now. Was just on experimental. It's fine. Share this post Link to post Share on other sites
SupermotoJunkie 24 Posted March 19, 2014 Was just on experimental. It's fine. So there was another update in the last 12 hours that fixed it then? I move my mouse and 3 seconds later my crosshair swings across the screen. Share this post Link to post Share on other sites
Esolu 320 Posted March 19, 2014 It isn't on the experimental servers yet. /thread Share this post Link to post Share on other sites
SupermotoJunkie 24 Posted March 19, 2014 I just switched from stable to experimental. The mouse movement is 100% different and worse. Before, experimental felt just like stable. I play experimental MUCH more than stable. I'm sure about this. Share this post Link to post Share on other sites
hells high 676 Posted March 19, 2014 That's a funny way to say 3pp abuse, group play against solo opponents and a spare account to dupe more gear from as and when required. Because that's what generally happens when you watch these "pro player" types on twitch. They play first person only, and fight geared groups in the north. I'm not sure what the hell you are on about but it sure isn't them. Share this post Link to post Share on other sites
ref 19 Posted March 19, 2014 If you can't figure out the mouse movement you suck plain and simple. Stop trying to play this game like it's Tribes. I can figure it out. It just so happens that it's an awful system and makes no logical sense for video games. You can translate stuff from real life to make immersive gameplay. But we still walk around using a keyboard and look around using a mouse. This requires that the input system has a balance of immersion and functionality. Mouse acceleration is neither of these things.It is not immersive because it doesn't make any sense; turning your head quicker in real life only increases the speed of which you turn linearly. If we put acceleration in our heads, you would have a very sore neck after looking quickly at something. It's not functional as it penalises those with faster reaction times. If that's what they want, then this should be a turn based game. It's also a system which is extremely hard to learn. It's like solving cubic equations each time you look around instead of solving linear ones. Anyone who disagrees has no experience with any first person video games. 2 Share this post Link to post Share on other sites
SupermotoJunkie 24 Posted March 19, 2014 They play first person only, and fight geared groups in the north. I'm not sure what the hell you are on about but it sure isn't them. Almost everyone on twitch that I've seen playing dayz has been a third person shitter. They also all think that people talking over global is hacking even though you just hold a button. They could not be any more pleb. Share this post Link to post Share on other sites
Esolu 320 Posted March 19, 2014 But the fix isn't on Experimental yet. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 19, 2014 If we put acceleration in our heads, you would have a very sore neck after looking quickly at something. You're right. Instead it should cause players to spin out of control and off balance as they try to noscopeheadshottwitchplay their game It's not functional as it penalises those with faster reaction times. If that's what they want, then this should be a turn based game. It's also a system which is extremely hard to learn. It's like solving cubic equations each time you look around instead of solving linear ones. Anyone who disagrees has no experience with any first person video games. Wrong, it penalizes those who want to play this as a "noscopeheadshottwitchshooter" Learn how to play. Share this post Link to post Share on other sites
SupermotoJunkie 24 Posted March 19, 2014 But the fix isn't on Experimental yet. Soooooo why does the mouse behave completely differently in experimental vs stable when it never did that before? Go play it. Share this post Link to post Share on other sites
ref 19 Posted March 19, 2014 If we put acceleration in our heads, you would have a very sore neck after looking quickly at something. You're right. Instead it should cause players to spin out of control and off balance as they try to noscopeheadshottwitchplay their game It's not functional as it penalises those with faster reaction times. If that's what they want, then this should be a turn based game. It's also a system which is extremely hard to learn. It's like solving cubic equations each time you look around instead of solving linear ones. Anyone who disagrees has no experience with any first person video games. Wrong, it penalizes those who want to play this as a "noscopeheadshottwitchshooter" Learn how to play. What is the logical connection between 1:1 mouse movement and "noscopeheadshottwitch"? Share this post Link to post Share on other sites
SupermotoJunkie 24 Posted March 19, 2014 (edited) What is the logical connection between 1:1 mouse movement and "noscopeheadshottwitch"? There isn't one, he is just defending the devs with strawman arguments no matter how badly they fuck things up. All we want is mouse movement that makes sense. The more buzzwords he can put in a post the better, it lets us know to ignore his opinion. Edited March 19, 2014 by SupermotoJunkie 3 Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 19, 2014 What is the logical connection between 1:1 mouse movement and "noscopeheadshottwitch"?Really? Keep trying to fool people that by having 1:1 that it's doesn't turn it into your everyday bland shooter. Up the mouse speed and you have instant 360 spin. Share this post Link to post Share on other sites
SupermotoJunkie 24 Posted March 19, 2014 Really? Keep trying to fool people that by having 1:1 that it's doesn't turn it into your everyday bland shooter. Up the mouse speed and you have instant 360 spin. How DARE a first person shooter game have intuitive and usable mouse controls!!!!!!! Share this post Link to post Share on other sites
ref 19 Posted March 19, 2014 Really? Keep trying to fool people that by having 1:1 that it's doesn't turn it into your everyday bland shooter. Up the mouse speed and you have instant 360 spin. "Up the mouse speed and you have instant 360 spin." What are you talking about? You don't need to have acceleration to put a cap on spin speed. You know that acceleration increases speed right, by definition? If you think having 1:1 mouse speed is going to turn this game in to an everyday bland shooter then you might be slightly deluded. 5 Share this post Link to post Share on other sites
dgeesio 1034 Posted March 19, 2014 (edited) the easiest way to explain for those who dont understand is imagine you are doing something very precise a very small movement. with 1:1 you get the feel and you can put it to exactly where ou want it no overshoot undershoot. with how the acceleration is now (extremely bad worse than other builds) its like try to make the same movement with a elastic band tied to your wrist . there is no need to just learn it! the whole mouse acceleration is stupid. people went wild about windows 8 when it came out and other os because of ma so people made fixes because others wouldn't. you shouldnt play any game using no mouse acceleration. funny thing is just seen a response about you should learn to play with it have you tried the very latest build with it messed up ?? i have. i moved about a inch and my head literally span of but not in a fast way it was like being sea sick and i had to wait for the other camera to catch up. even when you pissed out your face you never have vision or movement like this so how it is realistic i have no idea :lol: Edited March 19, 2014 by dgeesio Share this post Link to post Share on other sites
irl-calibre 744 Posted March 19, 2014 just putting a post here to keep an eye on this thread for later comment. Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted March 19, 2014 (edited) You guys who go on about how better mouse controls will turn this game in to COD are frankly just boring, and you guys who go on about the mouse movement being realistic are on another planet. This game will never be COD, you have far too much to worry about (keeping your character in good health as well as the realism).The devs have acknowledged that, at least for people who use high-DPI mice, the mouse movement is not very good. It's not just a case of "you can whip your mouse as fast as you want and go no faster, like in real life" as some people said around pages 2 or 3, it's a case of "you move your mouse fast and you stop moving entirely". It makes me frustrated that it could be the people who don't understand this issue that shout the loudest about it.Thankfully the devs have at least acknowledged this issue, it's one of the biggest annoyances about DayZ for many of us. Edited March 19, 2014 by DarkwaveDomina 2 Share this post Link to post Share on other sites
Claw 26 Posted March 19, 2014 Its all about muscle memory - if you have mouse accel on you will never get used to it like you will with it off.Same with smoothing etc Share this post Link to post Share on other sites
Karmaterror 982 Posted March 19, 2014 you obviously have no idea. why would you add acceleration ? its a addition to the movement you should be making of one to one. so natural is one to one now you saying its better to make an addition of onto this. it makes no sense to do so. in experimental it feels like you turn your head then 1 sec later your eyes catch up! that's retarded. there is no learning the system. you learn the best way which is one to one not learn to add extra movements onto your natural movements. that's like hitting as golf ball extra 20 yards to get to the same distance. it makes no sense. its not realistic. the simple probable answer is they don't want to redo all the animations to stop it so now its becoming a feature :lol: It IS a feature. My point was you can twitch shot to a large degree, just trying areally unrealistic spin will result in a punishment.....id love to see something like this in every shooting game out there. All 1:1 is is easy user friendly mode, with just the sligtest ammount of patience this system can me learned quickly. And it really makes you think when in a gunfight, not just spaz out like on a "twitch shooter" and hit your target through mucle memory. Mucle memory plays a part IRL but ever situation is unique. The grouns your standing on, its elevation, stance, footwork, so much has to be factored in. This makes every spin different from the last, with a punishment for doing it UNNATURALLY FAST ;) Share this post Link to post Share on other sites
lipemr 160 Posted March 19, 2014 Really? Keep trying to fool people that by having 1:1 that it's doesn't turn it into your everyday bland shooter. Up the mouse speed and you have instant 360 spin. fanboy... Share this post Link to post Share on other sites